- Author: Nevermore
- Date: August 25, 2022
- Expansion: WotLK Classic
Just like in any other RPG, stats granted by our equipment, gems, and enchantments pave the path to victory. The more of them you acquire, the stronger your character will become. In this section of the guide, we will showcase the stat priority for Subtlety Rogue with regards to PvP content!
- Hit Rating
- Armor Penetration
- Attack Power
- Critical Strike Chance
Click a stat to see detailed explanations
Hit Rating is the most important stat that you can acquire as it allows you to properly hit your enemy! Without proper Hit Rating, most of your attacks will miss your target, even if you position yourself properly behind them.
When it comes to Hit Rating you will want to have a 5% hit rating at all times to ensure that your attacks will not miss. You can work with under a 5% Hit Rating, however, your attacks will have a high chance to fail.
In order to achieve a 5% Hit Rating, you will need 164 Hit Rating! Keep in mind that there are effects in the game such as Heroic Presence that will reduce the overall Hit Rating you require.
Expertise is one of the most important stats to ensure that your attacks will not be dodged or parried. It is not advised to try to cap Expertise, however, as you will not want your attacks to be parried by melee classes, especially when taking into consideration that a lot of classes have talents that improve their parry chance, it is advised to acquire a bare minimum expertise rating.
A value of 40 to 60 expertise rating will prove more than enough to make sure that your chance of being parried or dodged will be drastically reduced.
Resilience is the next stat that we will talk about, resilience is the most important stat when it comes to Player-versus-Player combat. Resilience reduces any incoming damage taken from other players while also reducing the chance to be affected by critical strikes and the damage taken from any pet.
When it comes to playing a Subtlety Rogue, you have two possible choices when it comes to resilience. You can choose to go full resilience while considerably reducing all the damage you are dealing. This works if you are paired with a high damage dealer.
With the first option, you will want to have around 1300 resilience by the end of the expansion and at least 700 resilience at the beginning of the expansion.
The second choice when it comes to resilience is to choose a mix between PvP and PvE items, having resilience in itself as a lower priority.
With the second option, you will want to acquire around 800 resilience!
Armor Penetration is one of the most powerful stat in WotLK, as it severely enhances all the physical damage dealt. The cap for Armor penetration is 1400, when it comes to PvP gear, you can not attain the cap itself, but you can create a mix between PvP items and PvE items in order to get as close as possible to the cap.
However, Armor Penetration is a weak stat in the beginning phases of the game, as you can not possibly come close to the cap, having Attack Power as the superior stat. Towards the end of the expansion, you will want to get as close as possible to the cap!
Attack Power is a stat that enhances our physical damage capabilities, allowing us to deal more damage to our targets. Attack power gems are considerably stronger earlier in the game than Armor Penetration gems and should be prioritized.
There is no specific number for how much Attack Power you should gather, our only recommendation is that you should stack as much as possible of it from your equipment, gems, and enchantments!
Agility is a stat innate to the Rogue class, enhancing both our Critical Strike Chance and our Attack power. However, you should never use agility gems or general agility enchantments as raw attack power is stronger than agility.
You will gain plenty of Agility from your equipment alone!
Critical Strike Chance is a stat that increases our chance of dealing critical strikes. This stat is innate to our gear and should never be enhanced through gems.
We recommend you reach around 30% critical strike chance at the beginning of the expansion with 55% critical strike chance being a great number for the end of the expansion.