Lady Deathwhisper – Icecrown Citadel (25)

icecrown citadel lady deathwhisper featured image

One of the leaders of the Cult of the Damned and Scourge commanders, Lady Deathwhisper oversees the forces of the Icecrown Citadel.

This guide will offer a detailed, step-by-step tutorial on how to deal with Lady Deathwhisper and her Scourge battalions.

Role Summaries

  • Do not face tank Deformed Fanatics, ping pong them around.
  • Face Cult Fanatics away to avoid unnecessary cleave damage.
  • Open Phase 2 by generating as much threat as possible to mitigate the effects of Touch of Insignificance.
  • Avoid standing in front of Cult Fanatics.
  • Do not cleave during Dominate Mind to avoid friendly fire.
  • Stay spread to avoid unnecessary AoE damage.
  • Avoid AoEing during Dominate Mind.
  • Stay spread to avoid unnecessary AoE damage.
  • Decurse Curse of Torpor immediately.
  • Call out Vengeful Shade spawns.
  • Call out Dominate Mind casts early.
  • Call Physical or Magic immune adds.
  • Call for DPS to stop or slow to facilitate a smooth Phase transition.

Abilities

Lady Deathwhisper

Every 30 seconds, Deathwhisper will drop Death and Decay under a random player. This will deal high Shadow damage every second for 10 seconds to everyone within its 8-yard radius.

Every 40 seconds, Deathwhisper will target 3 random non-tanks with Dominate Mind, mind-controlling them for 12 seconds, massively boosting their damage and healing dealt, but not their survivability. These players are still vulnerable to crowd control and should be Cycloned immediately.

Once during every wave of adds, a random add will be targeted and Empowered by one of these two spells.

Dark Transformation will turn a Cult Fanatic into a Deformed Fanatic, massively increasing their damage output but also slowing them. Take advantage of this by bouncing the mob between Hunters and Tanks using Distracting Shot and Taunts.

Dark Empowerment transforms a Cult Adherent into an Empowered Adherent, giving them immunity to interrupts and upgrading their spells to deal AoE damage. These can also be bounced, but as they are casters you may need to break line of sight.

During Phase 1, Lady Deathwhisper will use Mana Barrier to absorb all damage taken at the cost of Mana. Once her Mana has run out, Phase 2 will begin.

Lady Deathwhisper will cast Shadow Bolt instead of auto-attacking during Phase 1. This is uninterruptible and will deal a chunk of Shadow damage to a random player every 2 seconds.

In Phase 2, Shadow Bolt will be replaced with Frostbolt. Frostbolt deals massive Frost damage to the current tank but can be interrupted.

Every 20 seconds, Lady Deathwhisper will launch a Frostbolt Volley, dealing moderate Frost damage to the entire raid, followed by a 4-second slow.

Every 10 seconds in Phase 2, Lady Deathwhisper will summon a Vengeful Shade. After a short delay, these will chase a random player for 5 seconds. If these make contact with a player, they will explode with Vengeful Blast, dealing heavy damage to everyone within 20 yards of the impact.

Every 8 seconds in Phase 2, Deathwhisper will apply a stack of Touch of Insignificance to her current target. This reduces their threat generation by 20% per stack, lasting for 30 seconds. Lady Deathwhisper cannot be Taunted on Heroic, making it vital that an off-tank keeps up on threat at all times, ready to overtake the tank once Touch of Insignificance becomes too much.

Cult Adherent

Adherents will periodically cast Curse of Torpor on a random player, increasing the cooldown of their abilities by 15 seconds. This can and should be dispelled immediately.

Cult Adherents focus on casting Deathchill Bolt. This 2-second cast will deal moderate damage to a random player and can be interrupted.

While Empowered by Lady Deathwhisper, this spell will become Deathchill Blast, dealing more damage and hitting everyone within 10 yards of the target.

After a short delay, Adherents will cast Shroud of the Occult on themselves, deflecting all spells cast on them, and becoming immune to interrupts. This will break after receiving a certain amount of non-deflected damage.

Occasionally Adherents will cast Dark Martyrdom. This will take 4 seconds, causing them to explode and reanimating them as a Reanimated Adherent. These have all of the same abilities but are now also immune to magical damage with Adherent’s Determination.

Cult Fanatic

Fanatics will initiate combat by using Necrotic Strike, dealing a chunk of damage and negating the next 20000 Healing received by the target.

Once Fanatics reach 25% Health, they will cast Vampiric Might, increasing their damage dealt and healing them for 300% of all damage they deal. This is vulnerable to Spellsteal.

Fanatics will regularly use Shadow Cleave, hitting everyone in front of them for heavy Shadow damage.

Occasionally Fanatics will cast Dark Martyrdom. This will take 4 seconds, causing them to explode and reanimating them as a Reanimated Fanatic. These have all of the same abilities but are now also immune to physical damage with Fanatic’s Determination.

Raid Composition & Preparation

This fight has no specific class or spec requirements, and as long as your group has players to deal with both Physical and Magic immunities.

You will want 4-6 Healers for this fight, with a raid healing.

There are no strict requirements for DPS classes or specs here, you simply want a combination of good raid buffs and debuffs, as well as the best players you can muster.

You will need 2-3 tanks for this fight. A minimum of 2 tanks is mandatory, but some raids may opt to bring a third to handle adds.

Heroic vs Normal

On Normal difficulty, adds will stop spawning during Phase 2. Lady Deathwhisper will also be vulnerable to Taunts. Vengeful Shades will not explode in an AoE.

The Pull

icecrown citadel deathwhisper pull

Before engaging Lady Deathwhisper, the raid will want to position themselves as close to Lady Deathwhisper as possible without pulling aggro. She has a relatively small aggro radius, so as long as you clear all the trash in the room, you should be able to easily skirt around her with no issues.

Your tanks will want to be positioned close to the torches on the upper platform, being ready to grab all adds that spawn on their respective side. These torches can be used to break line of sight, making sure all adds come into melee range.

The Fight

Phase 1

icecrown citadel deathwhisper phase 1

This phase consists of taking down Deathwhispers Mana Barrier. As long as Mana Barrier is up, she will throw uninterruptible Shadow Bolts at random players, dealing heavy damage every 2 seconds. She cannot be tanked, and any threat generated will not carry over to Phase 2.

The boss will also cast Death and Decay under random players every 30 seconds. This deals heavy damage every second to everyone in the area and requires players to quickly move out of it. Because of this, melee players should try to avoid positioning in ways that cause Death and Decay to cover the entire melee hitbox.

Deathwhisper also casts Dominate Mind, mind-controlling 3 non-tanks for 12 seconds. While mind-controlled, players deal massively increased damage and healing, making them an immediate threat. They do not receive any bonuses to their survivability, making them very easy to accidentally cleave to death. For this reason, DPS should immediately stop all cleave damage whenever players are mind-controlled. Druids will need to be ready to immediately Cyclone mind-controlled players too. Any crowd control works, but Cyclone does not break on damage.

For the entire fight, adds will spawn. Starting 10 seconds into the fight, and again every 45 seconds after that. Each wave of adds consists of 2 Cult Fanatics and 1 Cult Adherent from the East, 1 Cult Fanatic and 2 Cult Adherents from the West, as well as a random add from the North. Tanks will want to grab these adds as quickly as possible, using the torches on the upper platform to break line of sight and force them into melee range.

Once per add wave, Deathwhisper will cast Dark Transformation orDark Empowerment on an add. Dark Transformation will turn a Cult Fanatic into a Deformed Fanatic, massively increasing their damage output but also slowing them. Take advantage of this by bouncing the mob between Hunters and Tanks using Distracting Shot and Taunts.Dark Empowerment transforms a Cult Adherent into an Empowered Adherent, giving them immunity to interrupts and upgrading their spells to deal AoE damage. These can also be bounced, but as they are casters you may need to break line of sight.

Finally, cultists can cast Dark Martyrdom, channeling for 4 seconds. After the cast, they will explode dealing heavy AoE damage and returning as a Reanimated Fanatic or Reanimated Adherent. Fanatics have Fanatic’s Determination, granting them near-immunity to Physical damage, while Adherents receive Adherent’s Determination, granting them near-immunity to Magic damage. Make sure the appropriate DPS focuses on these adds!

Phase 2

Once Lady Deathwhisper has run out of mana, Phase 2 will begin. Ideally, you want this to happen just as a wave of adds die, giving you a clean Phase transition. The boss ceases to be stationary and is now tankable, but not tauntable. Her Shadow Bolts are replaced by interruptible Frostbolts, dealing massive damage if a cast goes off. She will also periodically cast Frostbolt Volley. This instant cast deals high damage to the entire raid, as well as slowing them for a few seconds.

All of the other Phase 1 mechanics are still in play, such as Death and Decay, and Dominate Mind. Adds will continue to spawn, but only half as many per wave. In addition to that, Vengeful Shades will spawn next to 3 random players. After a brief delay, these will begin chasing their target for 5 seconds. Nitro Boosts are immensely valuable here, as you will need some form of bonus mobility to escape. Touching a shade will immediately trigger Vengeful Blast, potentially one-shotting lower health classes. One cast of Vengeful Blast may cost you the entire attempt, so be careful! If you are unsure if a Shade is targeting you, run away anyway.

Finally, the current tank will receive a stack of Touch of Insignificance roughly every 8 seconds. This stacking debuff reduces their threat generation by 20% and lasts for 30 seconds. As Lady Deathwhisper cannot be taunted, both tanks will want to make sure they are neck and neck on threat. Misdirection and Tricks of the Trade are invaluable here, as they generate full threat. Paladin tanks are also useful to have here, as Divine Shield can be used to drop all stacks at once.

Here are some of the main things that can typically go wrong in this fight:

  • Mind Control deaths, both accidentally and intentionally.
  • Getting close and personal with a Vengeful Shade.
  • Staying in Death and Decay.
  • Tanking Deformed Fanatics.
  • Pulling aggro on adds or Lady Deathwhisper herself.

Congratulations on defeating Lady Deathwhisper! The platform she was standing on is now an elevator, taking you to the cruise airship you definitely booked.

 

About the Author

Passion

I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.
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