Mimiron DPS and Parse Guide

mimiron

Maximizing damage on this fight is about setting yourself up for success in the following phase. Phase 1 sets your team up for a stationary phase 2, and a solid phase 3 sets your team up for a stationary phase 4.

Phase 1:
Have everyone stand in a corner to bait and clump the initial fire that spawns. From there, sequester your raid into the smallest area of the map possible while also being able to /range 6. This should be comfortable in any 3rd of the room, but bear in mind that the 3rd nearest the button is the smaller than the other two.

The goal of phase 1 should be to phase Mimiron before he casts lame Suppressant. This allows you to consistently transition into phase 2 at fire cap, while simultaneously avoiding the reduced cast speed inflicted by the Flame Suppressant debuff. If you miss this check, you can have Paladins use Hand of Protection of casters to remove the cast speed debuff.

This ultimately leads to less movement during Phase 2, since the fire will not start growing toward the raid until after a Frost Bomb explodes. The DPS requirement for this is considerable.

Phase 2:
If you did phase 1 correctly, you should be fire capped entering P2. Move to the furthest point away from the fire so that the fire takes as long as possible to reach your raid. This strategy makes phase 2 an ideal time to use Bloodlust even when compared to the multi-target advantage that phase 4 brings.

If you are 3 healing this, phase 2 will be particularly risky, so keep an eye on your health and be ready to use personals and healthstones.

Phase 2-3 Transition:
Have your raid grow the fire as much as possible, with the objective to hit fire cap before phase 3 begins. You should assign Fire Bot killers to each one of the three bot spawn locations. One melee and one ranged DPS should do the trick, but there is little harm is assigning 3 or even 4 dps to each spawn location if you are struggling to kill them quickly. Have these players move to their assigned positions and prepare to kill fire bots as fast as possible. This ensures that your raid will never need to move during phase 3, because your fire cap will be intact.

Phase 3:
If you have made it here properly, you should be able to stand almost completely still in phase 3 and blast. You’ll want to assign all of your ranged DPS to attack the Aerial Command Unit, while your melee deals with the Assault Bot. The goal is for the Aerial Command Unit to be at about 60% health when the first Assault Bot dies, so that the head is spinning (and taking 50% more damage) for the entirety of its execute phase.

Your goal here should be to trigger the phase 4 transition before the second wave of Fire Bots spawn.

Phase 4:
Assuming you killed Fire Bots in phase 3 you should always enter phase 4 at the fire cap. Your raid should not need to move an inch (other than to dodge Rocket Strike) until the first Frost Bomb goes off. At which point your raid should, in a coordinated fashion, move to the side of the room in which the Frost Bomb went off. Plant in this position and focus on killing Mimiron‘s components as evenly as possible.

Glyphs:
Heroic Strike
Whirlwind
Rend

As this is a lengthy fight with lots of downtime in between phases, use Death Wish as often as possible barring you will benefit from most or all of it’s duration. 

In Phase 1, use Intercept just as Shock Blast finishes casting to retain as much uptime as possible.

Keep in mind that every enemy in this encounter is counted on logs, so do not hesitate to attack the extra add spawns in Phase 3. 

In Phase 4, change from Heroic Strike to Cleave as it damages both the feet and the torso of Mimiron

Nitro Boosts during Phase 4 are a very valuable tool to reposition yourself if necessary. 

Opener: Unstable Affliction > Haunt > Corruption > Curse of Agony

Pre-Pot: Potion of Speed

Glove Usage:
Phase 1 After opener
Phase 2 Execute
Phase 3 Execute
Phase 4 After opener

2min Trinket Usage:
Phase 1 After opener
Phase 2 Execute
Phase 4 After opener

Talents: Default 55/0/16

Glyphs:
Quick Decay
Life Tap
Glyph of Corruption

For Mimiron we can utilize our Glyph of Corruption to maintain triple Shadow’s Embrace stacks during Phase 4.

Use Corruption on as many adds as possible to allow for even more procs during Phase 3.

Prior to the pull you should pre-place a Demonic Circle: Summon towards whichever area your raid will be playing in. Once fire spawns after pressing the button for Hard Mode activation there is a small window where you’ll be able to teleport and stay out of combat. This allows you a pre-pot advantage over a lot of other classes that can’t utilize quick displacements.

Phase 1:
Maximize your uptime on the boss by limiting how much movement you need to make while keeping your 6yd spread.

Utilize the downtime between phases to resummon your Felhunter if it ever meets an unfortunate end due to fire.

Phase 2:
Play to the left of your Demonic Circle: Summon in the case of a poorly placed Spinning Up allowing you to teleport to safety with minimal movement.

Phase 3:
Dot both the Aerial Command Unit and Assault Bot. Try to cast Corruption and Unstable Affliction on every Junk Bot and *Fire Bot you can reach without too much movement.

Once the Aerial Command Unit reaches execute range prioritize a juiced up Drain Soul over multi-dotting while it’s magnetized via Magnetic Core.

Phase 4:
Maintain Shadow’s Embrace, Corruption, Unstable Affliction, and Curse of Agony on all 3 targets.

After applying full dots to all 3 targets pop all of your CDs.

Do not forget to refresh Corruption once each separate part hits 35% for our Death’s Embrace execute damage.

Trinket, Potion of Speed, Blood Fury (if able), Power Infusion, and Hyperspeed Accelerators will want to be used while we rotate Shadow Bolts between all 3 targets.

Phase 4 is the ideal time to use our Infernal if it’s able to benefit from a second shaman’s Bloodlust. If you only have one shaman, then Phase 2 with Bloodlust is ideal.

Opener: Shadow Bolt > Metamorphosis/Immolation Aura > Normal Rotation.

Pre-Pot/Second Pot: Wild Magic. Potion of Speed early p4 during Metamorphosis.

Metamorphosis: If kill time is 7:00 or longer, then you should be able to Metamorphosis every phase on cooldown.

If kill time is closer to 6:00, then you will Metamorphosis p1, p2 on cooldown and during a bit of the Bloodlust, and then p4.

Gloves Usage: On pull and then on cooldown from there if it will last the full 12 seconds.

Nitro Boots Usage: Whenever you need to cover a large amount of space, but usually during p4 during the first major move after a frost bomb goes off. 

Before the pull, place a Demonic Circle: Summon in the direction you will be going to in phase 1, but also within range of the corner you are stacking at when the button is pushed.

As soon as the first fire goes out you will teleport and then a second or two later you can pre-pot. You will not be in combat unless a fire does damage to you so you can achieve a slightly better pre-pot using this method.

Move to melee range as the boss is about to appear and be ready to pop Metamorphosis/Immolation Aura and all cd’s.

Move away from Leviathan MK II when you need to reapply Corruption or have to life tap to avoid moving when Shock Blast inevitably gets casted.

In Phase 2 is where most guilds Bloodlust and you will have Metamorphosis available for at least part of this window still. Even if you only get a 20 second Metamorphosis in p2 it is still worthwhile to do.

You can ask for a BoP to move into melee for Immolation Aura whilst avoiding the Flame Suppressant casting debuff as well.

You are likely tanking the head in phase 3 and hopefully you are able to stand still for most of the phase and hold threat on the Aerial Command Unit.

If the head does need to be moved, then you can rocket boots to a better position or have someone taunt the head off of you and have them move it to a more advantageous location.

If your kill time is around 7:00 or longer then feel free to Metamorphosis the first pull down on the Aerial Command Unit. If less, then consider holding Metamorphosis for p4.

Phase 4 is very similar to Kologarn, but with more movement. You will pop Metamorphosis/Immolation Aura and all cd’s and cast immolate on all three targets. You will then Potion of Speed and seed until you have to reapply immolates. Usually, two rounds of immolates is all you need, but if you have a longer phase 4 then consider more rounds. Ideally you still have ocket boots for the big move after the frost bomb and then continue using seeding until the boss falls over.

The pre-pull: You can prepot wild magic right before first fire is dropped even though uptime isn’t great. This is a unique fight where weapon swapping at different parts may be beneficial. ST for P1 and P2, SP/cleave for P3 and P4.

Leviathan MK II opener and rotation:

Perform a standard single-target opener. Snapshot fire elemental when spell power is at a max, usually about 8 seconds into the fight. Make sure to use it before wild magic prepot expires as it will be tight on this fight.

Perform a standard single-target rotation. There is no cleave in this phase so a physical setup is best.

VX-001 opener and rotation:

Perform a standard single-target rotation. There is no cleave in this phase so a physical setup is best.

Try to be being the boss where possible, but it’s difficult on this phase.

Aerial Command Unit opener and rotation:

Use a spell power gear setup for this phase as you can cleave robots with the boss and will be hard casting at times.

Use ranged abilities such as chain lightning, ightning bolt, and shocks on the head for the first few seconds as no robots are live. Continue this while you move to engage with the Assault Bot.

Use gloves on the head after it’s pulled down and spinning.

Avoid being too close to fire bots unless assigned to kill them.

V-07-TR-0N opener and rotation:

Perform standard cleave opener and rotation. You can hit all 3 body parts with chain lightning and 2-3 parts with fire nova.

Move magma totem with the boss so you can continue to fire nova through the fight.

Encounter specific notes:

You want to use fire elemental as soon as possible in phase 1 as it will have be used for all of P1 and a portion of P2. Do not save it for P3 or use glyph of fire elemental as P3 has enough movement and cleave that fire nova is critical.

Use a shamanistic rage at the start of P2 (right before engaging) to reduce damage taken.

Cooldown Usage:

  • Ideally Spirit wolve will be used during P2 Bloodlust and during P3, but this depends on kill time. Be sure to use two instances of wolves during this fight if in the 5-6 minute kill time range and align one with Bloodlust if possible.
  • Use gloves at start of P1 activity and continue to use on CD
  • Use any on-use trinkets, and if they’re attack power buffs use them to snapshot fire elemental in P1
  • Drop fire elemental totem in the center of the room for P1 and P2 fire nova uptime
  • Use shamanistic rage between spell cooldowns and maelstrom procs if mana is needed
  1. Pre-pot (Either of pull timer or if you want to squeeze a few more seconds combat doesn’t start till after he says “Button” but if you take damage from the fire at the start you won’t get another potion during Phase 4.
  2. Mutilate/Blade Flurry Spec once again performs really well, mainly in phase 4
  3. During phase 1 and phase 4 on the Shock Blast, run through the boss where the tank is and run back in with them to behind the boss. This will provide more uptime as the boss is moving toward you opposed to you chasing it as it being repositioned.
  4. You can pop BF up to 3 times in this fight. 1st will be at the start of the fight, 2nd will be 5-10 seconds into Phase 2 lining up with Bloodlust, and the 3rd during phase 4.
  5. Save your Goblin Thermal Sapper Charge for Phase 4 for the multiple targets.
  6. Try and focus the Assault Bots and other adds to keep uptime and damage going out during phase 3 in between being able to attack Aerial Command Unit

Glyphs:
Glyph of Shadow
Glyph of Mind Flay
Glyph of Shadow Word: Death

Pre-pot: Potion of Speed

Potion: Potion of Speed

Opener: Standard

Phase 1: Leviathan MK II

Pre-pot just before fire spawns and use Nitro Boost to get into position afterwards. Use the standard opener and fill any GCDs while moving with instant casts as necessary. Mimiron is a very long fight, so all of your CDs and trinkets should be used in this phase.

Phase 2: VX-001

Maintain your standard opener and rotation while taking care to avoid the Frost Bomb spawn and Laser Barrage. If your raid uses Bloodlust in this phase then you should use your potion here.

Phase 3: Aerial Command Unit

Maintain your single-target rotation on the Aerial Command Unit and apply DoTs to any Assault Bot that spawns.

You can also apply Vampiric Touch to any Junk Bots that spawn.

The Aerial Command Unit takes increased damage when it’s pulled to the ground, so that’s a good time to use your 2nd Shadowfiend and Inner Focus + Mind Flay.

Phase 4: V-07-TR-0N

Apply Vampiric Touch to all three targets > Devouring Plague and Mind Blast the head > Shadow Word: Pain each target.

Maintain your single-target rotation on the head, maintain DoTs on all targets as needed, and cycle Mind Flay on each target to refresh Shadow Word: Pain.

Pay special attention to where the Frost Bomb spawns because this is generally where the boss will be pulled to after it detonates.

Glyphs:
Glyph of Judgement
Glyph of Reckoning
Glyph of Seal of Vengeance

Glyph of Exorcism can be used here in place of Glyph of Seal of Vengeance if you do not need the expertise.

Phase 1:

Phase 2:

  • Pop wings whenever they come up and use your gloves/2nd potion with them.
  • Don’t be afraid to use Art of War procs to heal yourself if you find yourself close to death.

Phase 3:

Phase 4:

  • When your trinkets proc, pop all of your cooldowns.
  • Use a mouse over Hammer of Wrath macro on any low health target.
  • Use defensive cooldowns such as Aura Mastery or Divine Shield if you need to walk through fire to maintain optimal uptime on the boss.
  • Ensure that the boss will not need to be moved in the near future before dropping consecrate.

Coming Soon!

The pre-pull:

●     You can pre pot after everyone is stacked in the corner waiting for the fight to start. Simply blink as soon as the fire goes out and boot into spot. As long as you don’t take damage from the flames, your good to go to maximize uptime.

Leviathan MK II opener and rotation:

●     Perform a standard single-target opener. Stay spread accordingly to not spread the dot to other ranged while avoiding fire/mines.

VX-001 opener and rotation:

●     More of the same, just make sure you are within range for splash healing to not overwhelm your healers. Pop what CDs you have here to align with Bloodlust that are available.

Aerial Command Unit opener and rotation:

●     Multi Living Bomb all the adds in this phase.

●     Save gloves for when head comes down as you get a damage boost and they will be up for P4.

●     Avoid being too close to Fire Bots if your group chooses not to kill them as they will silence you.

V-07-TR-0N opener and rotation:

●     Maintain Living Bomb on all targets.

●     Pop 2nd set of combined CDs at the 4 minute mark.

Encounter specific notes:

●     Good CD management, cast up time, and efficient multi dotting will be key to good DPS.

●     Use of Fire Ward will negate a significant amount of damage taken throughout the encounter.

Opener:
On pull, pre-pot and then use Nitro Boost to get an Explosive Trap underneath Mimiron before he is attackable. Pop all of your cooldowns and focus on blasting as much as possible here, before the fight demands too much movement.

Phase 2:

  • Try and secure a pre-trap 25 secs before the boss engages. This allows you to get both trap and Black Arrow and trap simultaneously.
  • Use disengage to dodge his spin up if necessary.

Phase 3:

  • In Phase 3, Misdirect to whoever is designated to tank the head. Attack the head for the entire phase, using Black Arrow on it.
  • Try and snipe any low HP adds with Kill Shot
  • Once others have killed the Assault Bot, drop an Explosive Trap underneath the head in preparation for it to be pulled down.

Phase 4:

  • Get a pre-trap down, but do not Black Arrow. Be ready to use Explosive Trap on Mimiron again if/when the tank is forced to move the boss.
  • Perform your single target rotation, but with one caveat: Instead of using ranks 4-3-4 of Explosive Shot, only use rank 4, but swap targets between each shot.

Glyphs:
Glyph of Insect Swarm
Glyph of Starfall
Glyph of Starfire

Pre-pot: Wild Magic

Potion: Potion of Speed

Opener: Standard

Phase 1: Leviathan MK II
Pre-pot just before fire spawns and use Nitro Boost or Dash to get into position afterwards.

Use the standard opener and fill any GCDs while moving with instant casts as necessary.

Mimiron is a very long fight, so all of your CDs and trinkets should be used in this phase.

Phase 2: VX-001
Maintain your standard opener and rotation while taking care to avoid the Frost Bomb spawn and Laser Barrage. If your raid uses Bloodlust in this phase
then you should use your potion here.

Phase 3: Aerial Command Unit
Maintain your single-target rotation on the Aerial Command Unit and delay your Starfall for a few GCDs to ensure it cleaves the adds.

The Aerial Command Unit takes increased damage when it’s pulled to the ground, so that’s a good time to use your 2nd Summon Treants.

Phase 4: V-07-TR-0N
Maintain your single-target rotation on the head. While moving, apply IS on unaffected targets. Pay special attention to where the Frost Bomb spawns because this is generally where the boss will be pulled to after it detonates.

Recommended Talents & Glyphs

360s Ideal Duration

Overview

Mimiron is a moderately difficult encounter. There are several mechanics that must be respected, some positioning requirements, but not so many timings.

Mechanics Briefing

  1. Fires – Use Barkskin and Survival Instincts if needed to traverse them.
  2. Proximity Mines – Avoid these and use Feral Charge – Cat over them.
  3. Shock Blast – Run out and return with Dash or Nitro Boost.
  4. Frost Bomb – Always be a moderate distance away from this.

Pre-Pull Checklist

The Encounter
Begin by performing a single-target berserking opener and rotation on the Leviathan MK II. After this, Innervate a healer and cast a Gift of the Wild for Clearcasting. When the VX-001 appears, stand semi-inside it to quickly adjust to the turns for more Shreds and perform a single-target rotation. When the Aerial Command Unit appears, you can auto-attack it from below. Before it finally falls, try to have a Savage Roar rolling. In the meantime, when Assault Bots spawn, burst them with Ferocious Bite. When the V-07-TR-0N appears, have a Clearcasting ready and perform a multi-Rip Berserking opener on the Leviathan MK II and VX-001. Hit the Leviathan until the fight ends.

Conclusion
Parsing on Mimiron is a combination of rotational cleanliness, largely boss kill time, and raid positioning intelligence. You’ll likely use Innervate and Rebirth over the course of the fight. Maximize your uptime as best you can.

Glyphs:
Glyph of the Ghoul
Glyph of Death and Decay
Glyph of Icy Touch

Encounter notes:

  • There is variance among the top parses regarding when Gargoyle is summoned. Some summon it in p1 and p4, some in p2 and p4. Gargoyle in phase 1 should never be at risk of dying, however the phase 2 Gargoyle has a higher chance of dying since there are more things that can hit it.
  • Use Anti Magic Shell to consistently gain full runic power.

 

About the Author

lettara

World of Warcraft veteran of 18 years. Ex world first raider and rank 1 healer. Slayer of dragons. Lover of cats.
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