- Author: Nevermore
- Date: August 21, 2022
- Updated: August 21, 2022
- Expansion: WotLK Classic
Professions are a crucial part of your World of Warcraft character, potentially offering a large boost to your damage, healing or survivability, while also allowing you to generate some gold. This section will cover some of your best options for professions as an Arms Warrior.
Click a profession’s bar to see a detailed discussion on it!
Like with most other classes & specs in the game, Engineering will be your strongest profession. For the second profession slot, we recommend Jewelcrafting, though Blacksmithing is extremely close to it in performance.
Engineering is the king of professions for PvE content, offering a vast, vast array of different benefits. The main benefit of Engineering lies in the Hyperspeed Accelerators gloves enchant, which gives +340 haste rating for 12 seconds, on a 1 minute cooldown. This translates into a ~10% attack speed increase with a 20% uptime, which is already amazing on its own — but it becomes even bigger when you use the Accelerators when your various trinkets proc.
Even though Arms Warriors do not benefit as much as Fury Warriors from haste, the consistent bonus of Hyperspeed Accelerators is nothing to scoff at! Additionally, as an Engineer you have access to the Nitro Boosts boots enchant, passively giving +24 crit rating and coming with an on-use effect that massively increases your speed for 5 seconds. The speed boost allows you to move out of dangerous AoE effects or catch up to your target quickly.
No surprises here — Jewelcrafting is an extremely potent profession for most classes/specs, and that includes Arms Warriors. Not only do you gain access to powerful, Jewelcrafter-unique gems, but you also get to sell gems to others, giving you a modest income through this profession.
The main benefit of Jewelcrafting is the Jewelcrafter-unique gems, Dragon’s Eye, which are more powerful than regular gems but are limited to 3 equipped at a time. The main ones you’ll be crafting as a Warrior are Bold Dragon’s Eye and Fractured Dragon’s Eye, resulting in +42 strength or +42 armor penetration rating compared to using regular epic gems.
The following professions are considered viable, but offer a lesser benefit than Engineering or jewelcrafting, so they’re not recommended. If you’re not focused on making your character 100% optimal, you can use any of these professions just fine.
Blacksmiths can add 2 extra gem sockets to their gear — 1 on wrists, and 1 on hands. Socketing 2x Bold Cardinal Ruby or 2x Fractured Cardinal Ruby into them translates into a +40 strength or +40 armor penetration rating bonus.
Moreover, Blacksmithing allows you to craft some neat gear for yourself, which is especially useful early on in the expansion or when your character has freshly dinged level 80. However, the crafted gear is generally not as powerful as it was in previous expansions.
As a Tailor, you gain access to the Swordguard Embroidery cloak enchant, a proc which gives you +400 attack power for 15 seconds with a 45-second internal cooldown. This translates into a possible +133 attack power bonus on average if it procs exactly every 45 seconds, or a +100 attack power bonus on average if it procs every 60 seconds, which is absolutely massive.
However, there is a significant opportunity cost attached to this bonus, as it prohibits you from using the standard cloak enchant, Enchant Cloak – Major Agility, making it slightly weaker in practice. Procs are extremely powerful as they can be stacked together with cooldowns, so this bonus shouldn’t be written off at all because of this — it’s just not as powerful as Jewelcrafting and Blacksmithing, with their armor penetration bonuses.
Tailoring is pretty weak on the gold generation side, unfortunately, so the cloak enchant is all you really get here.
As a Scribe, you gain access to the Master’s Inscription of the Axe shoulder enchant, which provides a +80 attack power increase over the standard enchant available to everyone, Greater Inscription of the Axe. This bonus ties Enchanting and Leatherworking, but is strictly speaking worse than the +40 strength bonus that Blacksmithing offers.
Scribes also get to make Glyphs & scrolls, providing a nice source of income, but many will argue that the real benefit in Inscription comes in not having to grind The Sons of Hodir reputation for the shoulder enchants!
As an Enchanter you gain access to the Enchant Ring – Assault enchant, which you can apply to both of your rings for a modest +80 attack power. This bonus ties Inscription and Leatherworking, but is strictly speaking worse than the +40 strength bonus that Blacksmithing offers.
You also get to enchant your own equipment without needing to tip another enchanter, which results in a decent amount of gold saved on top of the gold you can generate by enchanting others.
As a Leatherworker you gain access to the Fur Lining – Attack Power bracer enchant, which proves a +80 attack power increase over the standard enchant available to everyone, Enchant Bracers – Greater Assault. This bonus ties Inscription and Enchanting, but is strictly speaking worse than the +40 strength bonus that Blacksmithing offers.
There are sadly no other useful benefits gained from Leatherworking, and you generally don’t get to make much of a profit with it either.
As an Alchemist, you gain access to the Mixology passive effect, which increases the effectiveness of flasks and elixirs you consume, but only if you can craft them yourself. This results in a +64 attack power increase when using Flask of Endless Rage, our preferred flask. This is sadly a smaller boost than what other professions can offer, but not by much.
On the flipside, Alchemy is one of the best professions for gold generation, as potions, flasks and elixirs are always relevant and in high demand. This makes it a great profession for your alts to have.
Skinners gain access to the Master of Anatomy passive, which offers a +40 crit rating boost. This is weaker than all of the other professions mentioned in this list, but at least it’s something.
Skinning is generally not that good at gold generation either, so it’s overall not a great profession.
Herbalists gain the Lifeblood active skill, which heals you for 3600 over 5 seconds, with a 3-minute cooldown. This can occasionally come in handy, particularly while leveling, farming or questing, but will generally never be enough to save you in a dungeon or raid.
On the flipside, Herbalism is one of the strongest professions for gold generation, as herbs are used in Alchemy and Inscription, and thus always in demand. This makes it a good profession to have on an alt, particularly a Druid, Rogue or Hunter.