Noth the Plaguebringer Strategy Guide – Naxxramas (10)

wotlk classic naxxramas noth the plaguebringer featured image
  • Author: Passion
  • Date: September 23, 2022
  • Updated: September 23, 2022
  • Expansion: WotLK Classic

Noth the Plaguebringer is the first boss in the Plague Quarter of Naxxramas. Once a prominent researcher in Dalaran, he joined the scourge to seek real power and continue his research unhindered, perfecting a lot of the processes that would be key to Naxxramas and the future of the scourge.

“Behold, Noth the Plaguebringer. Responsible for the creation of the process that distills the souls of the living and places them within the cold cage of undeath, Noth was observed to be refining this process even now.” -Commander Eligor Dawnbringer

This guide will offer a detailed, step-by-step tutorial on how to deal with Noth the Plaguebringer’s array of debilitating curses and spells.

Role Summaries

Phase 1

  • If you can decurse or dispel you should be doing it to guarantee debuffs are gone as soon as possible.

Phase 2

  • Consider your positioning, ranged classes should always be 25-yards away from Plagued Champions.

Phase 1

  • Off-tanks should grab Plagued Warriors as soon as they spawn and bring them close to the boss for cleave damage.

Phase 2

  • All tanks should focus on grabbing adds as fast as possible, stacking them together for quick area-of-effect clears.

Abilities

Phase 1

This Phase consists of two main mechanics, Curse of the Plaguebringer which needs to be decursed immediately, and Cripple which should be Mass Dispelled. Phase 1 lasts for 110-seconds, and then loops back again after another 70-seconds.

Noth the Plaguebringer

The main mechanic of the Noth the Plaguebringer fight, Curse of the Plaguebringer effects 3 players at random. After 10-seconds they will explode, casting Wrath of the Plaguebringer for every curse still up, dealing 3700 to 4300 damage immediately followed by 1313 to 1687 Shadow damage every 2-seconds for 10-seconds. This is a massive amount of damage across your entire raid. Avoiding this is done by simply decursing all 3 targets within 10-seconds. Plenty of time!

If your raid does not have any decurse, players with Curse of the Plaguebringer will have to spread away from the raid, getting at least 30-yards away and waiting for the curse to blow up before they come back.

Periodically Noth the Plaguebringer will cast Cripple on 3 players. This magic debuff increases the time between attacks by 100% as well as reduces their movement speed and Strength by 50% for 15-seconds. This should be dispelled immediately, preferably with a proactive cast of Mass Dispel to quickly get rid of the 3 debuffs as quickly as possible. If you don’t dispel these effectively your group can lose large amounts of physical damage.

Phase 2

During Phase 2 Noth the Plaguebringer will teleport to the balcony and stay there for 70 seconds, summoning Plagued Champions and Plagued Warriors to attack the raid instead.

The Plagued Champions will cast Shadow Shock and Mortal Strike, while the Plagued Warriors will use Cleave.

Plagued Champions will cast Shadow Shock, hitting everyone within 25-yards of them for a small chunk of Shadow damage. This by itself isn’t hard to manage, but all of the Plagued Champions will be casting this together, which can quickly overwhelm the raid. To handle this, kill the Plagued Champions quickly and use area-of-effect healing.

Plagued Champions will occasionally hit the tank with Mortal Strike, reducing the effectiveness of healing on them by 50% for 5-seconds. During this time spells like PW:S will be very valuable instead of directly healing.

Plagued Warriors will Cleave, hitting their current target and the player closest to them. This isn’t a lot of damage, but squishier classes should avoid being too close to the tanks.

Raid Composition & Preparation

This fight has no specific class or spec requirements but you will want at least one decursing class, such as a Mage or a Druid.

You will need between 1-3 healers for this fight. This fight shouldn’t be too healing intensive, Noth himself does very low damage.

There are no strict requirements for DPS classes or specs here, you simply want a combination of good raid buffs and debuffs, as well as the best players you can muster. Bringing Balance Druids and Mages can help a lot with decursing.

You will want 1-2 tanks for this fight: 1 main-tank to deal with Noth the Plaguebringer, and 1 off-tank collecting and managing the adds.

The Pull

There is nothing special to consider when pulling Noth the Plaguebringer, simply do a pull timer and go in together.

The Fight

noth phase 1 positioning

Phase 1

During Phase 1 Noth the Plaguebringer occasionally apply Cripple to the raid. Every 30-seconds Noth the Plaguebringer will summon 3 Plagued Warriors, these should be grabbed by an off-tank and pulled onto Noth the Plaguebringer, but the DPS should be focusing on Noth the Plaguebringer for Phase 1, the Plagued Warriors can be dealt with later.

The other important aspect of Phase 1 is Curse of the Plaguebringer, which should be decursed as soon as possible. If this is left for 10-seconds it will explode and could wipe the raid. If you don’t have any decursers, the debuffed players can simply run 30-yards away from the raid so they don’t damage anyone but themselves.

Here are some of the main things that can typically go wrong in this phase:

Phase 2

noth phase 2 positioning

After 110-seconds Noth the Plaguebringer will teleport onto his balcony, summoning adds from all the bone piles scattered around the room. The tanks should gather all the adds while ranged DPS and Healers stay at maximum range to avoid Shadow Shock damage. AoE these down and after 70-seconds, Noth the Plaguebringer will teleport back down and start Phase 1 again, even if you still have skeletons left.

Plagued Champions and Plagued Warriors

Here are some of the main things that can typically go wrong in this phase:

  • Ranged classes stay too close to the Plagued Champions and the area-of-effect damage overwhelms the healers
  • The tanks do not manage to pick up the adds before they aggro elsewhere and cause chaos
  • The adds don’t die before the Phase ends, meaning your raid has to deal with both Noth the Plaguebringer and the Plagued Champions

Congratulations on defeating Noth the Plaguebringer! Proceed through the iconic Naxxramas gauntlet and towards Heigan the Unclean for your dancing lessons.

 

About the Author

Passion

I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.
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