PVE Balance Druid DPS Guide WotLK 3.3.5a

Welcome to the Balance Druid DPS guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Balance Druid in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, Add-ons, Gameplay & Skill rotation tips.

Talent Tree

The first build is for new players with low gear. Involves a lot of mana-related talents
Balance Druid Core Lowgear Talent Tree Wow 3.3.5a
The second build is an all-around raid build, for players with better gear. You might make some tweak according to your raid needs.
Balance Druid Standard Talent Tree Wow 3.3.5a

Glyphs

Major Glyphs

Minor Glyphs

Gems

Gems are situational and depend on the build and equipment. They are used to reach the required stat caps.

Enchants

Rotation

When to use DoTs

  • Refresh the DoTs when out of Eclipse. If in Eclipse then use Wrath or Starfire
  • If Eclipse just proc-ed and DoTs are down: refresh Insect Swarm for Solar, Moonfire for Lunar.
  • If Eclipse just ended and DoTs are down: refresh Insect Swarm if you just came out of Lunar, refresh Moonfire if you just came out of Solar.

Stat Priority

Hit -> Spell Power -> Critical Strike -> Haste  -> Spirit -> Intellect

All spells require a 17% spell hit (446 rating) for a lvl 83 boss. We get 7% of our talents: Balance of Power and Improved Faerie Fire. What’s left is to get 10% (or 263 rating) from gear, gems, or other buffs.

Spell Power is the main stat for this build. Stack as much as you can. Critical strike rating cap is 45% (buffed, in Moonkin form). Stacking critical strike further is not efficient because of how much we get from our talents and debuffs, like Improved Insect Swarm, Improved Faerie Fire, Lunar Eclipse, Nature’s Majesty.

The cap for haste is 585 rating (unbuffed). The logic behind it is if we add more Haste, then the combination with Nature’s Grace would cause Wrath cooldown to be lower then the global cooldown (1 sec), which would be a waste of stats.

 

 

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dinesh
dinesh
1 year ago

What abt the profession??

Last edited by dinesh
Peter Adler
Peter Adler
Reply to  dinesh
1 year ago

You mention to add DoTs if down at different times. So you would potentially not have BOTH up at the same time and always?

Last edited by Peter Adler
Blightbane
Blightbane
Reply to  dinesh
1 month ago

Jc+eng bis

deez nutz
deez nutz
2 months ago

this is cool and all but where the items at :O

amir
amir
2 months ago

tnx it was helpful

durid user man
durid user man
2 months ago

what amour should you get

Blightbane
Blightbane
1 month ago

I would like to take typhoon what do you think can I sacrefice 1 point from improved insect swarm or is that a bad idea?

Abcderg
Abcderg
11 months ago

Omfg they rly removed typhoon and owk frenzy I can’t believe how every single build of gnarly guides is terrible wrong

Last edited by Abcderg
Kreature
Kreature
Reply to  Abcderg
10 months ago

Owlkin Frenzy seems like it would be a great talent for fights during which there is a lot of AoE damage, but it is actually a really terrible PvE talent. Almost all boss AoE damage will not trigger Owlkin Frenzy, and the proc chance is too low to make it worth having for the boss abilities that do.

Last edited by Kreature
Some randon angry druid
Some randon angry druid
Reply to  Kreature
8 months ago

That is actully so not true, applying debuffs is a general loss in dps in itself. If you compare fairy fire with a normal wrath hit for the same gcd. You actully loose damage, and with icc gear you really dont need the improved fairy farm either. So in this case taking owlkin frenzy is a huge damage boost, since so many fights got damage in one way or another buffing your damage troughout the fight.
Next is the typhoon, why the hell are you not having such a crucial spell on the talent tree. Its an interrupt, critical in DBS. Even on LK/LOD with the minor glyph for the slow.
Last is your haste rating, what actully happened here. Starfire after a certain amount of gear, is your biggest damage dealing spell. So why limit the amount of starfires you can get off by saying its a waste of stats. It is the complete opposite here. Overall the talent guide here is utterly garbage for the 2nd tree, and no testing was done here. Or taking fights into consideration.

Swamp
Swamp
Reply to  Some randon angry druid
4 months ago

“Attacks done to you” triggers it. Spells don’t. Most of the time you are hit by spells not by attacks. If you are hit by attacks a lot of times, something must be seriously wrong with you or your tank.

Survival Superstar
Survival Superstar
Reply to  Swamp
7 days ago

Spells are attacks too, numbnut
Infest, Bone Storm, BQL Blood bolts, Sindy unchained magic explosion (basically anything that gives you pushback) trigger both warrior’s enrage and owlkin frenzy.
Infest, Bone Storm, BQL Blood bolts, Sindy unchained magic explosion (basically anything that gives you pushback) trigger both warrior’s enrage and owlkin frenzy.

Last edited 7 days ago by Survival Superstar
Swamp
Swamp
Reply to  Some randon angry druid
4 months ago

Saying a waste of stats means only a portion of it are effective, not means completely useless. It’s better off taking crit over haste after haste reaches soft cap.

Survival Superstar
Survival Superstar
Reply to  Some randon angry druid
7 days ago

You realize that imp FF is most free damage talent in the world, since you usually got a feral in 25 man to use FF? Braindead.

Also on LoD mages usually pump damage on LK during transistion and not having 3% hit on boss, because you’re too lazy to press one button is absolute peak comedy. Instant gkick if you were in my raid.

velko
velko
Reply to  Abcderg
7 months ago

Owlkin Frenzy is basicly 3 tallents points and you can’t even proc the tallent in PVE. Not getting typhoon is a whole different story

thadudmaster
thadudmaster
6 months ago

This guide is drunk.

What’s left is to get 10% (or 263 rating)

263 is not even close to 10% its more like 8-8.5%

Harle
Harle
Reply to  thadudmaster
1 month ago

I think you are confusing Spell Hit Rating with Physical Hit Rating

Lockles
Lockles
4 months ago

Your gem recommendations are wrong.

Runed Cardinal Ruby gives 23 Spell Power.
Brilliant King’s Amber gives 20 Intellect.

That 20 intellect improves your Spell Power by 20. But it becomes more after buffs and talents.

Dreamstate: Increases your Spell Power by 12% of your Intellect.
Furor: … increases your total intellect while in Moonkin form by 10%.
Improved Mark of the Wild: … increases all of your total attributes by 2%.
Blessing of Kings: Increases all stats by 10%. (Applies after all other modifiers have been added. So it’s an exponential increase.)

All these percentages together means 20 Intellect gives us:
(20+24%)+10%
=27.28 spell power
Also this gives us ((20*15)+12%)+10% = 369.6 Mana
And 0.148% crit chance.

Thanks to Dreamstate we also get 12% of our intellect as MP5.
So that’s 24.64 mp5.

Ergo, a 20 int gem gives us much more DPS and sustain than a 23 Spell power gem would.

McDungus
McDungus(@mcdungus)
Reply to  Lockles
3 months ago

I don’t think they added spellpower from INT until the Cata pre-patch. Until then, that 20 INT (24.64 with talents/BoK) works out to ~3 spellpower. It also only adds ~2.5 mp5 through dreamstate, you might have misplaced a decimal there…

I am confusion
I am confusion
Reply to  Lockles
2 months ago

What are you smoking? Int does not give spellpower in Wotlk, that’s in Cataclysm.

takamga
takamga
1 year ago

using starfall dont you aggro alot

Last edited by takamga
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