PVE Affliction Warlock DPS Guide WotLK 3.3.5a

Welcome to the Affliction Warlock DPS guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing an Affliction Warlock in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, Add-ons, Gameplay & Skill rotation tips.

Talent Tree

Affliction Warlock Talent Tree Wow 3.3.5a

Glyphs

Major Glyphs

Gems

Gems are situational and depend on the build and equipment. They are used to reach the required stat caps.

Enchants

Weapons

Rotation

Life TapShadow BoltHauntUnstable AfflictionCorruptionCurse of Agony

Replace Shadow Bolt with Drain Soul when target HP is less than 25%

Don’t reapply DoTs earlier than needed. Spells like Corruption and Drain Soul remember the stats you have the moment you’ve cast them (even if the buffs wear off during the spell) – use that to maximise your damage. Your pet is Felhunter.

Stat Priority

Hit Rating -> Spell Power -> Haste -> Critical strike rating & Spirit

Spells require 17% to always hit the target. This number can be reduced by:

If you choose to pick Suppression, you will need only 11% of Hit (289 hit rating). Without it, you will need 14% (367 hit rating). Both cases assuming there’s a Moonkin or a Shadow Priest with you. [1% Hit = 26.23 Hit Rating]

Spell Power is the primary stat for the build as it improves the efficiency and damage output of all spells. It also converts partly into Attack Power and Spell Power of your pets.

Haste is another significant stat for Affliction Warlocks. It increases the number of spells you can cast in a certain period. Haste also reduces the tick intervals for Corruption spell with the help of Glyph of Quick Decay, which also increases the efficiency of Eradication talent at the same time. The soft-cap is 50% Spell Haste (1640 haste rating), which reduces the Global Cooldown to 1 second.

Critical strike rating is a secondary stat mainly because Affliction doesn’t have any big multipliers of critical strike damage. Additionally, Drain Soul, Curse of Doom, and Curse of Agony do not crit.

Spirit partially converts into Spell Power with Fel Armor & Glyph of Life Tap. The effect can be increased further with buffs like Blessing of Kings, Divine Spirit, and the Human Spirit racial passive.

 

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Cryojen
Cryojen
9 months ago

Everything about the talent allocation makes sense, except for one part. You should take the 1 point in Intensity out of destruction and put it into Amplify Curse for the sole purpose of getting spells off more quickly in fights. This is coming from a lock with 15 years experience.

Last edited by Cryojen
kouyio
kouyio
Reply to  Cryojen
5 months ago

seems like 15 years of experience didnt teach you that getting pushed back on your casts gives you less dps lol. you ll be getting pushed for 0.5 seconds a lot more in the fights than you will be casting a curse that shaves off 0.5 seconds. and thats talking with 0 haste since when you cap your haste (1269 haste) you will be shaving of exactly ZERO 0.00 seconds because you will be at gcd cap already.

Last edited by kouyio
Petar
Petar
Reply to  kouyio
4 months ago

U dont know shit.. Lol this is pve not pvp

Last edited by Petar
dasasdasd
dasasdasd
Reply to  kouyio
1 month ago

Except this won’t happen in PvE, you don’t have a single clue. The talent tree above is completely stupid – even if you don’t put a point into amplify curse for the dumbest reason, why waste it on intensity instead of demonic embrace?

Last edited 1 month ago by dasasdasd
Poropeukalo
Poropeukalo
Reply to  Cryojen
17 days ago

Amplify Curse only reduces global cooldown of you curse of agony and elementals. When multidotting you rather put corruption and unstable affliction on targets before even consider using agony. If need to multidot elementals to all I would prefer to get an unholy dk in raid.

Intensity gives you 70% pushback protection with 2 points. Holy palas with improved consentration aura give another 50% protection. This is why you only put 1 point in pushback protection. You will still get pushback in fights like Marrowgar and Lich King if only 1 point in intensity. Yours dps will suffer a lot from pushbacks. Think how your 1.6 sbolt is now 1.8 cast time.

If one wants to fill 2/2 intensity it’s best to take a talent point from improved fel hunter. One should never play 0/2 intensity unless he raids older content where there are fewer fights with constant aoe dmg.

Last edited by Poropeukalo
cdawg69
cdawg69
2 months ago

No imp Life Tap?

Last edited by cdawg69
cdawg69
cdawg69
2 months ago
Last edited by cdawg69
JaDitR
JaDitR
1 year ago

Are you going to make a PVP Affliction guide?

Last edited by JaDitR
cdawg69
cdawg69
Reply to  JaDitR
2 months ago
Last edited by cdawg69
SerbanRadu
SerbanRadu
1 year ago

Cannot see talents.

Last edited by SerbanRadu
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