PvE Assassination Rogue Talents, Builds & Glyphs

wotlk pve assa talentbuildglyphs

There are generally two talent builds that Assassination rogues will use throughout the whole expansion, the ”early game build” and the ”mid/end game” build, listed below.

Notable Talents

  • RuthlessnessGives your melee finishing moves a 60% chance to add a combat point to your target. Assassination rogues rely on combo points rather than pure energy regeneration like combat rogues do, so this is naturally quite valuable. We need combo points fast to keep envenom up even if our combo points are not maxed out — the most important part of an Assassination rogue is to keep the actual envenom buff up (for extra poison damage procs).
  • Cold BloodWhen activated, increases the critical strike chance of your next offensive ability by 100% (a guaranteed crit). Use it when you have a high amount of combo points for Envenom, as mutilate does not do enough damage to be worth using it on.
  • Seal FateYour critical strikes from abilities that add combo points have a 100% chance to add another combo point (20% chance per point). One of the reasons why crit is still a decent stat for assassination rogues, this adds extra combo points, which is often overlooked when comparing gear.
  • Overkill Energy regeneration is increased in stealth, this effect lasts for 20 seconds once you leave stealth. This is the reason you open a boss fight in stealth, and when appropriate you should vanish and re-enter instantly again to gain this buff. (Use it as a cooldown that you can preferably utilize for 20 seconds).
  • Mutilate Our combo point producer, generating anywhere from 2-3 combo points per use. The damage from the ability is lackluster but the damage it gives other abilities is what really makes it good — this is the ability you will be spamming most often.
  • Cut to the Chase Probably the reason why assassination is such an easy spec to learn. You don’t ever have to worry about Slice & Dice because it automatically refreshes it when you use your main ability envenom. The buff will last 30 seconds, so as long as you envenom in those 30 seconds you will never have to worry about slice and dice.
  • Hunger for Blood Should always be up, as it’s just a straight damage increase, I would advise getting a Weakaura for it so you don’t forget about it being up. It lasts a full minute, which is plenty of time to forget about it.

Talent Builds

Click a build to see talents and explanations!

Ideal for early game assassination, this is the build you will likely use during Phase 1. It relies less on stats and more on getting your actual abilities and combo points rolling.

pve assassin rogue talent build 1 early game v2
Click here to see this build in the Talent Calculator

A more mid/late game-focused build, gaining pure stats over the comfort of extra combo points. The build relies more on raw stat gain/scaling and movement better used in later phases of the game

pve assassin rogue talent build 2 late game v2
Click here to see this build in the Talent Calculator

Glyphs

Major Glyphs

  • Glyph of Mutilate makes you able to spam this ability more often, creating more combo points.
  • Glyph of Hunger of Blood increases the passive damage done by this buff, simply making you do more damage to everything while it is up.
  • Glyph of Tricks of the Trade – Because you are a team player, it buffs the duration of the buff, giving your tank more threat or your teammate a longer duration for the damage buff portion. The threat portion is cancelable via a macro — these are noted in the Macros & Addons section.

Minor Glyphs

Some of these glyphs are pure quality of life features, however, some may prove useful in combat as well — so those will be the first ones listed.

  • Glyph of Vanish speeds you up when you use vanish and are slowed down by being in stealth. If you were in a sticky situation, this glyph will make sure you can get back in action ASAP.
  • Glyph of Distract is not used during combat but is a great tool to skip unwanted trash packs more efficiently.
  • Glyph of Safe Fall helps you survive jumps from… unsafe heights.

 

About the Author

Jamielolx

I played this expansion hardcore for 10 years
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bombaclart
bombaclart
2 years ago

Why is Glyph of Vigor (instead of Tricks) and the Vigor talent not taken for this build?

Chris
Chris
Reply to  Jamielolx
2 years ago

What do you mean you’re supposed to pool your energy?

Eyeseeker
Eyeseeker
Reply to  Chris
2 years ago

You don’t want to instantly hit Envenom when you’re on 35 Energy when your Envenom buff is still running, so you don’t waste seconds of the buff.

Eyeseeker
Eyeseeker
Reply to  bombaclart
2 years ago

Once you are infight, you don’t want to ever cap your energy. So the extra energy is just helpful for the first impact of the fight.

Jal3
Jal3
2 years ago

It’s better to take glyph of fan of knives instead of tricks for fresh lvl 80. Once u start raiding spec into tricks.

RockmSockm
RockmSockm
2 years ago

You should add the aoe build

Thrand
Thrand
Reply to  Jamielolx
1 year ago

Hey, I’d like to ask if Glyph of Cloak of Shadows, or Glyph of Evasion would be better than tricks for personal DPS since if you use those while standing in the danger zone but tanking damage when everyone else runs, isn’t that viable for more DPS?

Deff
Deff
Reply to  Thrand
1 year ago

If you’re staying instead of moving and relying on the 90% chance to resist the mechanic 1. If you’re tank(s) are doing their job you shouldnt rip aggro from that, and 2. You shouldnt be standing in a danger zone simply because you have a high chance to not be affected

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