PvE Combat Rogue Stat Priority
The stat priority of Combat Rogues is very similar to that of other melee DPS classes, and particularly other agility users. In the briefest terms possible, you will want to focus on hit rating until cap, then expertise rating until cap, then armor penetration rating until cap, and then go all out with agility after you’ve reached all the caps.
Rogues are somewhat unique amongst melee DPS in that they want to reach for hit cap for spells rather than physical attacks. This is because our poisons, which now deal a significant portion of our overall damage, scale with spell hit, and thus we get to double dip on excess hit past the regular 8% — we improve spell hit chance for poisons, and hit chance for auto attacks due to dual wielding.
Stat Priority
- Hit rating
- Cap: 237 rating, or 210 rating if there’s a Draenei in your party
- Expertise rating
- Cap: 91 rating for orcs using axes & dwarves using maces, 107 for humans using swords or maces, 132 for others
- Armor penetration rating
- Cap: 1400 rating, or 1190 rating if using maces with Mace Specialization
- Attack power
- Agility
- Haste rating
- Crit rating
- Strength
Stat Explanations
Author
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Hey, I’m reading on Icy-Veins and Wowhead that stat priority should be like: 1. Hit Cap, 2. Expertise Cap, 3. Agility, 4. Strength and Attack Power, 5. Armor Penetration. But you go by Armor Penetration as 3. stat (after the Hit and Expertise Cap). Wowhead quotes: ”In early phases of Wrath of the Lich King it is not a very desirable stat. In Icecrown Citadel gear levels, Armor Penetration becomes a much more desirable stat for Combat Rogues.” So, I’m getting really confused. Who is wrong and who is right? Should I stack Armor Penetration after Hit and Expertise cap or should I go with Agility and Attack Power to maximize my dps?
Hey there! To answer your question, Armor Penetration is a very scarce stat in the first phases of the expansion up until the third phase when TOGC becomes available. Generally speaking, you can only gain Armor Penetration in the first two phases of the expansion from trinkets that grant you a high amount of Armor Penetration for a limited amount of time. You will want to gain such trinkets (Grim Toll/Mjolnir Runestone) in the first phases of the expansion. Armor Penetration becomes much more abundant starting the third phase of the expansion, being among the first stats that you will want to get. I thought I have added such an explanation inside the Armor Penetration tab, but it seems like it has slipped my mind!
You can truly start to prioritize Armor Penetration with the beginning of Phase 3! You can choose to rely only on your trinkets for the first two phases of the expansion. When I made the guide, I had all the phases in mind, I do apologize for not presenting an additional explanation.
ok here is the real answer. Agility is the BETTER stat until you have 700 PASSIVE armor penn. Then Armor Penn is better. Its the exact same with hunters. Stats is something the Tavern here always gets wrong.
For every 32.786 points of hit rating, your chance to miss with your attacks is reduced by 1%.So you saying 11% or 289 makes NO SENSE at all dude. 291 Hit rating is only 8.8%
Stat Priority for Combat Rogues
Main weapons for rogue should be axes/swords for extra swings due to talent, the others are just not so efficient as Swords Specialization. Flat attack power is overall way better than agility as stat. Keep in mind every single melee swing and poison proc dmg scales of rogues Attack Power. While using agi gems on an overall you lose rougly 400 ap when socketed with 40ap(or more if jc as profession). While crittical has a soft cap, attack power does not.We love to crit, but it’s a chance. If you are hungry for crit,might as well just use fist weapons and go for talent, that’s extra 5% crit.
Hey there! In the talents section of this guide, you will find that the standard build is heavily reliant on the Hack and Slash talent. Furthermore, you will also find the attack power gems that you have mentioned which are very potent in the first phases of the expansion when there is not enough Armor Penetration around in the Gems, Enchants & Consumables section. When we mentioned that you should focus on Agility more than Attack Power, we were taking into consideration items rather than gems.
And to further clarify: Fist weapon MH (Calamity’s Grasp) and fast Dagger OH (webbed death) is actually your BIS setup for phase 1 as a combat rogue. Followed very closely by Silent Crusader MH and Hailstorm OH (but SC is very rare, so i wouldnt count on it).