wotlk pve feral druid talents builds
  • Author: Oxykitten
  • Date: November 9, 2022
  • Expansion: WotLK Classic

Feral druids have many valuable talents available to them which can improve their ability to tank, DPS, or both. Therefore, there is no single correct build, and the talents you should get depend on how much you will tank or DPS within the same spec. If you have Dual Talent Specialization and dedicate both your specialisations to PvE, you can use the pure-DPS build shown below and the tank build shown here.

There are several useful glyphs for Feral tanks and for Feral DPS. Unfortunately, these do not overlap, and make up the most difference between tank and DPS builds. This makes the Feral tree less hybrid than in previous expansions, though a mixed tank/dps build is still perfectly viable, at least for an off-tank.

Talents

pve feral druid dps talents distribution
Click here for a modifiable talent calculator.
Uncoloured
Core, mandatory talents
Green
Bear-oriented optional talents
Blue
Cat-oriented optional talents
Yellow
Utility/non-raid content optional talents

Feral Swiftness: 4% dodge is useful in Bear Form, and 30% movement speed in Cat Form is fantastic for DPSing, avoiding mechanics, and any open world content as well.

Survival of the Fittest: Increasing all attributes by 6% is a great talent on its own. The 6% critical strike suppression means that Ferals cannot be critically struck in PvE without the need of Defense or Resilience from gear.

Leader of the Pack: Increases all raid members’ critical strike chance by 5%. This is a powerful buff, but does not stack with a DPS warrior’s Rampage, or another Feral’s same talent. This makes it less valuable in a raid environment, but it is still a must-have talent.

Predatory Instincts: An extremely important DPS talent, but this provides no value to tanks.

Berserk: A strong offensive cooldown for both tanking and DPSing.

Thick Hide: A great tanking talent to reduce incoming damage, but not necessarily mandatory for an offtank who wants to prioritise cat damage.

Survival Instincts: Like warriors’ last stand, this talent finally gives bears a good defensive cooldown, along with Barkskin. It is a great talent, and at low cost — I would probably take a point out of Furor for this — but it is unlikely to provide any DPS value (unless it keeps you alive!)

Natural Reaction: 6% dodge is a decent boost, but this would be one of the first talents to drop for DPS-oriented talents.

Protector of the Pack: Damage reduction and a large threat boost — this talent is massively valuable for a tank, but provides little DPS value.

Improved Mangle: This talent benefits both bears and cats, but is not very important for bears and usually skipped by cats.

Feral Aggression: The boost to Ferocious Bite is an extremely minor DPS increase, so this talent usually isn’t worth getting even in a pure DPS spec.

King of the Jungle: This is a very strong DPS talent, making Tiger’s Fury an offensive cooldown and core part of the DPS rotation. However, the tanking portion of this talent is generally not great — without the T10 4 piece bonus, Enrage should be used before combat, not during combat (due to the armor reduction).

Furor: 2 points are needed in this talent to progress, and subsequent points provide minor DPS value. These can be skipped for more tank-oriented talents if needed.

Glyphs

Survival Instincts: A massive boost to a Feral’s best defensive cooldown. Strong for tanking but provides very little value to your DPS.

Mangle: A significant buff to Mangle and therefore single-target threat, which is one of Ferals’ weaknesses. Strong for tanking and does provide some DPS value if mangle-weaving, but the cat-oriented glyphs will contribute more DPS.

Maul: Allows Maul to hit two targets, which is solid for AoE threat. This provides strong AoE DPS value as well, as cats can go into bear form to Maul and Swipe while regenerating energy on large packs of enemies.

Berserk: A strong option which increases the duration of Berserk, a good offensive cooldown for single- and multi-target scenarios. I recommend using either this glyph or Glyph of Maul. This glyph provides value for both tanking and DPS.

Growl: Very helpful if you need your growls to hit, but in most encounters you will generate enough threat and not need it.

Frenzied Regeneration: This is actually a solid defensive glyph. While Frenzied Regeneration on its own is a weak cooldown, increasing your healing recieved could come in clutch. I feel this is weaker than the above glyphs but it remains an option if you don’t need the threat boosts from other glyphs.

Recommended:

Savage Roar: A strong boost to your overall DPS, and therefore highly recommended.

Shred: Increases your rip duration when you shred, providing a significant DPS boost — also highly recommended.

Rip: Increases your default rip duration, providing a significant DPS boost. I recommend getting this talent.

Optional:

Maul: Allows Maul to hit two targets, which is solid for AoE threat. This provides strong AoE DPS value as well, as cats can go into bear form to Maul and Swipe while regenerating energy on large packs of enemies.

Berserk: While this glyph is likely weaker for DPS than those above, it does provide value to both tanking and DPSing, so may be useful in a mixed spec.

Glyph of Dash: Dash has many uses in and out of PvE, so reducing this cooldown has the most value of any minor glyph.

Glyph of Challenging Roar: Challenging Roar is an AoE taunt, so reducing this cooldown provides some value for tanking.

Every other minor glyph only provides convenience, so pick whichever you prefer.

 

About the Author

Oxykitten

I've been an avid WoW player since Vanilla. At 6 years old, I was slowly progressing through Blackfathom Deeps and levelling up with my brothers. Since Classic Wow launched, I've found a new way to enjoy the game; participating in Feral Druid theorycrafting communities and performing well in an underdog class has been a fun challenge. I hope to be able to share all I've learned with anyone who shares that interest!
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