- Author: Passion
- Date: December 17, 2022
- Expansion: WotLK Classic
Freya was the protector of life on Azeroth, slowly corrupted by the influence of Yogg-Saron. Despite her corruption, she still resides in her verdant conservatory, surrounded by greenery and life.
This guide will offer a detailed, step-by-step tutorial on how to deal with Freya’s three Elder protectors, her armies of flora, and eventually the guardian of life herself.
- Don’t bother DPSing Freya while she still has most of her stacks of attuned-to-nature, it’ll just be healed
- Stand near Healthy Spores when fighting Conservators
- Move away from the group if hit by natures-fury
- Avoid standing near dying Detonating Lashers
- Move out of the way for Natures Bomb
- Make sure to kill Iron Roots
- Be sure you aren’t casting when ground-tremor goes out to avoid being interrupted
- Call out for casters to stop casting during ground-tremor
- Call positions of Eonar’s Gift and Healthy Spores
- Call for DPS to kill Iron Roots
- Make sure players stop DPSing Snaplashers with too many stacks
Raid Composition & Preparation
Freya’s hard mode functions very similarly to Sartharion. There are three Elders found in her room, and killing these before engaging Freya will make the fight significantly easier. Each Elder left alive will provide her with a unique buff for the fight, but will not actually join in for the fight.
If Elder Brightleaf is left alive, Freya will gain brightleafs-essence, increasing the magic damage of all enemies during the fight, as well as giving Freya the ability to cast unstable-energy. This spell causes three beams of light to spawn that will deal damage to players under them every second. Make sure to move out of this!
If Elder Stonebark is alive, Freya will gain stonebarks-essence, buffing her Physical damage, as well as the ability ground-tremor. This ability is a 2-second cast that deals moderate Physical damage to everyone in the raid as well as interrupting their casts. Make sure every caster stops casting whenever this is going out!
If Elder Ironbranch is alive, Freya will gain ironbranchs-essence, buffing the physical damage of all of the adds that spawn, as well as the ability strengthened-iron-roots, which summons roots that cast iron-roots on players, dealing moderate Nature damage every 2 seconds and rooting them until the root is killed.
Defeating Freya on hard mode adds the following additional loot to her drop table
Before engaging Freya you will want to have cleared as much trash as possible from the room, as well as killed your choice of Elders. Other than that, you should not need to think about anything special.
Phase 1 of this fight is often referred to as the add phase. Freya will buff herself with 150 stacks of attuned-to-nature alongside touch-of-eonar. These two together effectively make it pointless to DPS her during this part of the fight.
A wave of enemies will spawn each minute, and killing these will remove varying amounts of attuned-to-nature stacks. These waves come in three different types, and each different wave type will spawn twice during the add phase.
The first wave type is detonating-lashers. These spawn in groups of 12 around Freya and have a decent chunk of health. These cannot be taunted or otherwise tanked, and will create chaos while alive. When one dies it will detonate for moderate damage to everyone within 15 yards of it. This damage isn’t enough to kill a player in one hit, but AoEing and killing multiple on top of the same players will very quickly blow them up. Each Detonating Lasher killed reduces attuned-to-nature by 2 stacks.
The second wave type is the ancient-conservator. This is a very high-health enemy that can be tanked. These also occasionally cast conservators-grip, pacifying and silencing everyone in the raid. To mitigate this players can stand under the healthy-spores that spawn around the encounter while this add is alive. Additionally, these will cast natures-fury on a random player, causing them to deal Nature damage to all allies around them. Anyone debuffed by this will need to move away from the raid to minimize unnecessary damage. Killing one of these will reduce attuned-to-nature by 30 stacks.
The final wave type is the trio of snaplasher, ancient-water-spirit, and storm-lasher. These are all tankable and stunnable, but must die at the same time otherwise, they will revive each other. The Ancient Water Spirit will cast tidal-wave in a cone in front of them. The Storm Lasher will stay at a distance and cast stormbolt and lightning-lash. Finally the Snaplasher has a debuff called hardened-bark. Each time you attack the Snaplasher it will build another stack of hardened-bark, up to 99 stacks. Each stack increases its damage dealt, easily stacking to numbers that will one shot your tanks. Killing any of these will reduce attuned-to-nature by 10 stacks each.
To effectively handle Snaplashers your group will want to build a comfortable amount of stacks on them, around 30-50, then leave them alone entirely for 5 seconds. The buff will fall off, rinse and repeat. Alternatively, you can kite the Snaplashers using a ranged class, allowing your ranged DPS to fight it the entire time.
After all 6 waves of adds are dealt with, Phase 2 will begin. The boss mechanics do not change much here, but without attuned-to-nature, you can actually deal relevant damage to Freya! Freya will occasionally cast nature-bomb, summoning a nature-bomb at the foot of a random raid member. After a few seconds, the bomb will explode, dealing moderate Nature damage to everyone within 10 yards and knocking them back.
Here are some of the main things that can typically go wrong in this fight:
- Adds are not handled effectively, allowing the raid to be overwhelmed
- Players don’t move out with natures-fury
- Iron Roots are ignored
- Detonating Lashers are AoEd down all at once, blowing up the raid
- Healers get interrupted by ground-tremor, removing their ability to heal for 8 seconds
- Kill Freya within 20 minutes of killing your first trash mob inside the Conservatory of Life. Because the Freya fight is likely to take at least 6 minutes, you have very limited time to clear trash in here, as well as extremely limited time to kill any Elders you want.
- Kill 2 Ancient Water Spirits, 2 Storm Lashers, and 2 Snaplashers within 10 seconds of the first dying. This effectively requires your group to AoE them all down at once.
- Getting Back to Nature
- Beat Freya while she still has at least 25 stacks of attuned-to-nature. This requires you to leave a few adds alive towards the end of Phase 1 and to DPS through her increased healing.
- Defeat Elder Brightleaf, Elder Ironbranch, and Elder Stonebark within 15 seconds of each other. This guarantees that you will not get any of the next 3 achievements. To do this you will need to either stack the Elders together and fight them all at once, or split into three separate groups and fight them at the same time, similar to Fuegen and Stalagg in Naxxramas.
- Knock on Wood
- Beat Freya with 1 Elder alive. This is the “slightly harder than normal” mode for this fight.
- Knock, Knock on Wood
- Beat Freya with 2 Elders alive. This is a semi-hard mode version, and finishing this will also give you the previous achievement.
- Knock, Knock, Knock on Wood
- Beat Freya with 3 Elders alive. This is the achievement for full hard mode, beating her in her hardest state. Finishing this will also unlock the previous two achievements.
Congratulations on defeating Freya! Time to leave the forest and go back to Ulduar.