- Author: Nevermore
- Date: May 28, 2022
- Expansion: WotLK Classic
With how Player-versus-Player combat works in World of Warcraft Wrath of The Lich King, we can’t simplify things down to one single-target or one area-of-effect rotation. While in most cases you will be focused on a single enemy or one ally, there will be many times when you will need to work with multiple targets as well, and a rotation won’t be entirely helpful for preparing to deal with these situations.
Player-versus-Player requires a bit of a different mindset compared to PvE content; instead of a defined rotation you should have a set of strategies. PvP requires fast thinking, fast reactions, and adaptability. Unlike the PvE scenarios, the encounters here are not scripted – you can expect anything from your enemy. However, this does not mean their actions can’t be predictable, depending on their situation at the moment (and yours).
Arms Warriors are one of the hardest classes to master when it comes to Player-versus-Player content – it requires fast reaction time, precise assessments of your situation, and a vast number of buttons to be pressed, unless you use macros.
You can compare the Arms Specialization to a wrecking ball: it offers a huge amount of burst damage and can melt squishier targets unless they respond quickly and properly to the threat. However, the specialization struggles due to its somewhat reduced defensive capabilities when faced against multiple foes. Thus, you will have to bring in what we call a “pocket healer”. A pocket healer is a player that is solely dedicated to providing healing spells just for you and contributing with utility spells whenever you find yourself in trouble.
In this section we will cover the basic abilities of the class, how to properly combine them, a single-target priority list, strategies to control a fight, and a macro section.
The way you typically initiate your target, whether in an arena, battleground, or duel is by charging in and instantly applying debuffs, such as Hamstring, Rend, and Mortal Strike. Keep in mind that you can cast Heroic Throw while in the Charge animation without any penalty to your GCD.
After you apply your basic debuffs, Piercing Howl should be always kept on the target.
Retaliation should always be used on cooldown when fighting another melee opponent, especially if they are about to burst you down.
Execute is a wonderful ability that should always be used whenever available. It generally becomes available when the enemy falls below the 20% threshold, but due to our Sudden Death talent, our melee attacks have a chance to proc this effect even without the target being below 20% health.
Sweeping Strikes should always be used when the targets are in close proximity to maximize the amount of damage dealt.
Bladestorm has a relatively low cooldown, thus making the ability very valuable. You can either use it straight after applying the main debuffs on the target, or you can choose to use it after the enemy has spent some of their defensive cooldowns. The use of this ability depends entirely on the situation you find yourself in. In a 1v1 situation, you should keep in mind that bursting down your target fast can be the way to achieve a quick win. However, in a battleground or an arena, fights will potentially last longer and you will need to pick your moment wisely.
When facing comps of enemies that make the fight seem endless, your best choice is to utilize Sunder Armor. While it may take time to stack it, the effect will be most rewarding.
Enraged Regeneration is one of your defensive cooldowns that should never be used unwisely. You should make use of it only at the proper moments – don’t just Berserker Rage and Enraged Regeneration at the beginning of the fight, it will only make your enemies wait until these are gone to effectively engage you.
Shield Block and Shield Wall are another two priority abilities that you should always use in case the situation turns messy. Most Warriors forget to stance-dance, making the simple existence of these abilities obsolete. Make sure to use one of the macros to activate them, since every second counts in PvP and Warriors are extremely reliant on the use of multiple abilities at the same time.
Shield Bash, Pummel, and Spell Reflection are incredibly useful when facing casters or healers. If timed well, you will be able to spell-lock a caster for 10 seconds. Spell Reflection is your main defensive tool when you see spells such as Chaos Bolt heading towards you.
So for example, a sample rotation could look like this:
In order to make the macros work, you will have to double-tap the button.
Battle Stance Macro:
/Cast Battle Stance /Equip Wrathful Gladiator's Sunderer
/Cast Berserker Stance /Equip Wrathful Gladiator's Sunderer
Charge Battle Stance Macro:
(This macro will work with quick spam of the button, need to press it 3 times in fast succession.)
/Cast Battle Stance /Equip Wrathful Gladiator's Sunderer /Cast Charge /Cast Rend
/Cast Defensive Stance /Equip Wrathful Gladiator's Handaxe /Equip Wrathful Gladiator's Shield Wall /Cast Disarm
/Cast Battle Stance /Equip Wrathful Gladiator's Sunderer /Cast Charge /Cast Heroic Throw
Defensive Stance Macro:
/Cast Defensive Stance /Equip Wrathful Gladiator's Handaxe /Equip Wrathful Gladiator's Shield Wall
Shield Wall/Shield Block macro
/Cast Defensive Stance /Equip Wrathful Gladiator's Handaxe /Equip Wrathful Gladiator's Shield Wall /Cast Shield Wall /Cast Shield Block
Spell Reflect Macro:
/Cast Defensive Stance /Equip Wrathful Gladiator's Handaxe /Equip Wrathful Gladiator's Shield Wall /Cast Spell Reflection
Berserker Stance Intercept:
/Cast Berserker Stance /Equip Wrathful Gladiator's Sunderer /Cast Intercept