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Considering the fact we are reviewing the latest patch of our expansion, we will have a talent build that brings both AoE capabilities and utility for the whole party/raid.
This build will be most useful at high-end content, regarding the fact that there are no points in Divinity, so we assume that your party/raid group has capable healers.
While you may have seen this build around, we will have some minor changes to it. The Protection Paladin build has a variety of useful choices such as Ardent Defender and Spiritual Attunement.
The only two variations that this build has is the Seal of Command and two points instead of one, into Spiritual Attunement. While not many people take Seal of Command, it is a wonderful seal for generating threat through damage during area-of-effect encounters. In combination with Hammer of the Righteous, it will build up a lot of threat. The second point into Spiritual Attunement will grant you more mana through the healing you receive and it makes a big difference when compared to just one point.
One major defensive cooldown for the whole party/raid is Divine Sacrifice. It will transfer 30% of the damage that your party members receive to you in a limited radius. It is a very strong spell used to mitigate one-shot mechanics from bosses.
You should take vindication since boss’ damage calculated as “(attack power + base dmg) * coefficient”. It means that AP reduction for bosses is really effective. Also, in raid environment 1/2 spiritual attunement is enough (divine plea, blessing of sanctuary, hard heals on you, a lot of manareg buffs and effects). Usually im going that build (https://wotlkdb.com/?talent#sZV0tAbuMusIufzxfMzbc:Gkpmcz). There is 2 unspent points. You can go improved stun for stunning beasts on DBS (beasts CD will be same with stun CD). You can go judgement of the just if you are tanking RS HC inside and there is no DK for same attack speed debuff. You can go conviction or seals of the pure for more aggro generation.
Im taking for pursuit of justice for dynamic fights. This talent is slightly better than boots enchant (15 stamina + 8% movement speed), so you can enchant +22 stamina on boots.
is getting ‘touched by the light’ useless? cuz it gives spellpower and heal crit , and if you are in a doungen or raid you dont need to heal your self… you can spend them on something like stoicism …. any coment on that.?
Touched by the Light is a must-have. Spell power increases the damage dealt by your seals, Judgement, Holy Shield and Consecration. This means this talent alone will make threat a non-issue paired with Righetous Fury.
It is not useless. Most of your attacks are spells. This just makes strenth also good for your spells. Pick it up
Is Kings still the go-to self blessing? Sanctuary was rubbish in TBC, but updated talent looks viable. Get the Str and Stm from kings, plus dmg reduction, and mana.
Sorry, I have to disagree with you on this one… Vindication is not a good talent, bosses are not affected by it. It’s only usefull levelling up or in PvP, absolutely not in PvE. So those 2 points should go in Conviction in your build. Also, there is no point to take Crusade if not 3/3, and Spiritual Attunement is not that good so only 1/2 in it to have Crusade 3/3 will be more efficient in my opinion ^^
Learn to read please – https://wowwiki-archive.fandom.com/wiki/Vindication
I glyphed spiritual attunement and if you have HoTs on you, it does work pretty well. I also glyphed Seal of Command and I never have a mana issue, even with low gear if my tank stats are where they are suppose to be. If you minor glyph sense undead, you still get your 3% damage increase for undead.