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Among the many Season of Discovery changes comes one big one. Runes, or Rune Engravings are an additional form of character progression. Available from level 2 onwards, each class will have a total of 12 Runes available split among Gloves, Legs, and Chest.
Each Rune will grant a specific ability or passive, and outside of combat can be freely swapped for the other options in the same slot. These abilities range from something like Warbringer, allowing Warriors to Charge in combat, to other things like Regeneration, a healing spell for Mages.
While we do not know exactly how any Runes are unlocked, we know that unlocking them is intended to be a big part of Season of Discovery. Players will have to coordinate in groups consisting of multiple classes and roles, explore crevices they otherwise would never see, and kill long forgotten enemies that no one has thought about in almost 20 years. Runes are soulbound and cannot be traded, but you can help other players get their hands on ones you already own.
Most classes currently have 12 Runes split evenly among the 3 slots, a select few have a split of 4-5-3, giving them fewer options in one slot in exchange for more in another.
From the information available so far, we can expect both more Runes per slot, as well as more potential slots available as Season of Discovery progresses. Additional rune slots have been datamined for bracers, cloaks, boots, helms, shoulders, and belts, so all of the standard slots outside of jewelry, trinkets, and weapons/offhands.
Below you can find full lists of available Runes for each class. These will be updated as Season of Discovery progresses and we learn more about the individual Runes, and where to get them.
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