Season of Discovery (SoD) Class Roles
Season of Discovery’s announcement at Blizzcon introduces a wide array of new playstyles available. These are enabled by a series of new abilities available to each class using a new system similar to enchants/glyphs (but applied to items) called rune engravings. You can see all available runes in our Season of Discovery Talent Calculator.
We’ve made a table below of available class and role combinations that players can choose.
Class | Tank | Healer | DPS (Melee) | DPS (Ranged) |
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New Roles
New roles available for players in SoD.
- Mage – Addition of a Healer role thanks to Mage Rune Engravings
- Rogue – Addition of a Tank role thanks to Rogue Rune Engravings
- Shaman – Addition of a Tank role thanks to Shaman Rune Engravings
- Warlock – Addition of a Tank role thanks to Warlock Rune Engravings
Enhanced Roles
These are roles that technically existed however were minimally viable before the announced new class abilities from rune engravings.
- Druid – Improved Melee DPS role thanks to Druid Rune Engravings
- Hunter – Improved Melee DPS role thanks to Hunter Rune Engravings
- Paladin – Improved Tank role thanks to Paladin Rune Engravings
- Priest – Improved Ranged DPS role thanks to Priest Rune Engravings
Author
If I'm not working or spending time with the family I'm probably gaming. Some of my favorite recent games I've played are Far Cry 5, World of Warcraft Classic, and 7 Days to Die.
Hunters getting true taunt, pet scaling, and a 30% boost to pet health an aggro.
Gonna be seeing a scorpion tanking Aku’mai boys.
Is it just me who thinks these changes are a bit too drastic? If it was retail I would not bet an eye, but I think its a bit too much for classic honestly.
just you bud
I agree. To have a “new” kind of game, they needed to do drastic changes. I’ve not tried it yet but I will once I get my drac to 70 on retail lol