- Author: Furious
- Date: June 28, 2019
- Updated: June 19, 2023
- Expansion: WoW Classic
Welcome to our WoW Classic guide for Balance Druids! The versatile druid is capable of filling any role within the game, making it a true hybrid class. Balance Druids use Moonkin Form to blast their enemies with arcane and nature damage from afar. While druids aren’t often sought for their damage capabilities, the 3% Spell Critical chance group buff aura from Moonkin Form and plenty of utility make a Balance Druid an excellent inclusion to any raid group!
In this guide, we’ll cover the basics of playing a Balance Druid. We’ll discuss the best talent tree build you can use, in addition to fully covering all aspects of optimization. Since Balance Druids aren’t the best spellcasters in the game, you’ll need to carefully optimize just to stay relevant. This includes understanding your stat priorities, the best enchants and consumables to use, and professions to give you an extra edge. Finally, we’ll go through your rotation and gameplay tips to help you deal the most damage!
If you plan on playing a druid, you don’t have much flexibility when it comes to choosing a race. Both Horde and Alliance each offer only one race that play as a druid. This means you’ll default to a night elf if you want to be Alliance, or a tauren if you wish to play as Horde. Neither race is particularly beneficial for druids, but that doesn’t matter considering that you don’t have a choice! If you aren’t partial to either faction and just want to see what both races offer, check out all the racial abilities here!
- Alliance – Night Elf
- Horde – Tauren
Balance Druids have one base talent tree build to work with that you won’t deviate much from. Considering the Feral Combat tree doesn’t have any useful caster abilities, you’ll go fairly deep in the Balance tree and put the rest of your points in the Restoration tree. As Balance Druids aren’t the best damage dealers, you may occasionally need to heal for specific fights or during periods of intense raid damage.
This 35/0/15 talent tree build is a great way to build your Balance Druid. This allows you to pick up all the damage-benefiting talents within the Balance tree, while going deep enough in the Restoration tree to pick up 3 points in Reflection for an extra 15% mana regeneration while in combat. If you were to switch anything, you may consider dropping 3 points in Nature’s Focus to put 3 points into Improved Thorns if you’re asked to keep Thorns on your tank.
Considering the naturally low damage output a Balance Druid possesses, failing to optimize your character will render yourself useless. Any class specialization that isn’t in the top tier of damage dealers will need to optimize just to deal a respectable amount of damage. Failing to do so will often run you into disaster, like running out of mana! This means that Balance Druids in particular need to pay special attention to ensuring you’re picking the right stats, enchants, and consumables!
The first thing you’ll need to understand about a Balance Druid are your stat priorities. Moonkins have fairly similar stat priorities to other classes, but there is much less of an importance on Spell Hit rating and Crit rating. Both stats are indeed important, but they don’t directly benefit you like they would a warlock or mage. You’ll still need a respectable amount of Spell Hit rating and plenty of Spell Power to make your spells hurt!
Balance Druids should prioritize stats in this order:
- Spell Hit Rating to at least 10% – Like any other caster, Balance Druids need to acquire Hit rating. Unfortunately, you don’t have any talents that help in this department. Because of this, you’ll actually only want to acquire 10% Spell Hit rating. This will cause you to miss a few spells over the course of a raid encounter, but what you’ll sacrifice to reach 16% just isn’t worth it.
- Spell Power – Once you have at least 10% Spell Hit rating, load up on as much Spell Power as possible! This is your bread-and-butter stat that directly increases your damage, meaning it is your best friend!
- Spell Critical Strike Rating – Spell Crit is less important for Balance Druids than it is for a warlock or mage, but that doesn’t mean you should ignore it. It is better than any mana-related stats, but is nowhere near the effectiveness of Spell Power. Load up on Spell Crit wherever you can find it.
- Intellect – Just below Spell Crit rating is Intellect. Intellect will give you a slight boost your spell Critical Strike chance, while also boosting your total mana pool. This is especially useful for mana-starved moonkins, but you still benefit more from spell crit.
- Spirit – After Intellect, the next best stat is Spirit. Thanks to the Reflection talent in the Restoration tree, 15% of your mana regeneration continues during combat. That means that Spirit is fantastic for keeping your mana up!
- Mana per 5 (MP5) – The last stat on this list is direct MP5. Spirit is a little more useful than raw MP5, but that doesn’t make it useless! When Spirit isn’t an option, MP5 is a good alternative for helping you keep your mana bar healthy.
Another part of optimizing a Balance Druid that is often overlooked is your profession choices. Professions aren’t necessarily used to directly boost your damage, but they’re great at indirectly helping. Considering the requirement for Balance Druids to bring consumables to every raid, any profession that eases that burden becomes extremely valuable! Not only that, but professions give you a great way to earn gold, something that may not be easy for a low-damage Balance Druid.
These are the best professions to have as a Balance Druid:
- Alchemy – You’ll need several mana potions and at least a flask or two for every raid night. This can get extremely expensive, but taking Alchemy will allow you the convenience of crafting them yourself. You simply are not complete without these consumables, so Alchemy is extremely helpful for ensuring that you reach your full potential.
- Herbalism – The natural pairing for Alchemy is Herbalism. If you’re taking Alchemy with the intention of stocking yourself with plenty of consumables, you’d be remiss if you didn’t take Herbalism to gather the required herbs for those consumables.
- Leatherworking – If you don’t want to be an alchemist, you can also take up Leatherworking. This will allow you to craft Ironfeather Armor, which will give you +20 Spell Power with both pieces.
- Skinning – If you’re going to craft with Leatherworking, you’ll want Skinning to make your life easier. All the leather and hides you’ll need for crafting are gathered via Skinning, making the two a perfect combo.
Another important part of maximizing your Balance Druid is selecting the right enchants. Unfortunately Balance Druids are a little gimped in this department, considering their helm and leg enchant from Zul’Gurub only offers Healing Power and is designed for Restoration Druids. You won’t get as many bonuses as other classes might receive, but that gives you even more reason to collect them all as every little advantage adds up!
You’ll definitely want these enchants as a Balance Druid:
- Helm – Arcanum of Focus, +8 Spell/Healing Power
- Shoulder – Zandalar Signet of Mojo, +18 Spell Power
- Cloak – Greater Resistance, +5 All Resistances
- Chest – Greater Stats, +4 All Stats
- Bracers – Greater Intellect, +7 Intellect or Mana Regeneration, +4 MP5
- Gloves – Threat, – Threat
- Pants – Arcanum of Focus, +8 Spell/Healing Power
- Boots – Minor Speed, + Movement Speed
- Weapon – Spell Power, +30 Spell Power
There’s no secret that Balance Druids have a heavy need for consumables. Moonkins are often affectionately referred to as oomkins, alluding to the fact that Balance Druids have mana issues! The great thing is that this problem is fixable if you take the time to collect consumables. If you have a healthy supply of potions and runes, you’ll effectively never run out of mana! Without them, you’ll just stand around flapping your wings because you can’t cast any spells!
You absolutely need these consumables to raid as a Balance Druid:
- Flask – Flask of Supreme Power, +70 Spell Power for 2 hours
- Potions – Mageblood Potion, +12 MP5 for 1 hour and Major Mana Potion, ~1800 mana every 2 minutes.
- Food – Nightfin Soup, +8 MP5 or Sagefish Delight, +6 MP5
- Weapon Oil – Brilliant Wizard Oil, +36 Spell Damage and +1% Crit for 30 minutes
- Others – Demonic / Dark Rune will grant mana at the cost of health, Scroll of Intellect / Spirit will give an additional +17 for either stat
Rotation & Gameplay Tips
Considering that a Balance Druid isn’t your typical spellcasting damage dealer, you’ll need to understand how to make the most of your specialization. Balance Druids deal decent damage, but their real power comes from what they offer a raid. They’re especially useful when placed in groups with other spellcasters, generating the greatest benefit from the Spell Crit aura that Moonkin Form provides. This is made easy thanks to a simple rotation, meaning you have plenty of flexibility to do more than just cast damage spells.
Here are some gameplay tips for a Balance Druid:
- Balance Druids have access to two important cooldowns that can impact anyone in your raid group. Rebirth is actually an in-combat resurrection, but comes with a lengthy 30 minute cooldown, and is generally saved to use on tanks. Innervate is also extremely useful, and will massively boost mana regeneration. It does have a 6 minute cooldown, but this can be used on a damage dealer (preferably a mage, warlock, or even a shadow priest!) or a healer if they’re out of mana.
- Make sure to keep your buff, Mark of the Wild, applied to raid members at all times. Not only does this boost armor by 285 and all resistances by 20, but it also increases all your attributes by 12!
- On top of dealing damage, you’ll also need to keep Faerie Fire applied. This is a druid-specific debuff that drops a target’s armor value by a flat 505. This absolutely is worth one of the 16 debuff slots and actually stacks with Sunder Armor. It lasts 40 seconds, so you have plenty of time to refresh it.
- Get comfortable with all your shapeshifting forms. When you’re dealing damage, you’ll definitely use Moonkin Form. If you’re taking heavy damage, you can switch to Bear Form for extra tankiness and Frenzied Regeneration. If you need to move quickly, Cat Form may be a better choice so you can use Dash.
- Don’t use Wrath unless you need to move frequently! While it may seem like a better option to Starfire considering a quicker cast time, Starfire is actually more mana-efficient and deals great damage. Despite a longer cast time, Starfire is your go-to option for fights that don’t require you to move around much.
- As a Balance Druid, you are more of a support-oriented damage dealer. While you don’t deal a ton of raw damage yourself, most of your usefulness comes from your Spell Crit aura from Moonkin Form, Innervate, and Rebirth. Moonkin Form directly increases the spell damage of your party by adding a flat 3% Crit chance to spells, while Innervate can add a ton of DPS to a spellcaster. Rebirth allows you to make up for a mistake, which doesn’t directly result in a damage gain, but it is instead invaluable.
Even if Balance Druids aren’t known for dealing the greatest amounts of damage, they’re quite a fun class to play! This is mostly due to a very simple rotation, but often times less is more! When you have so many abilities at your disposal, it can be easy to become overwhelmed.
To do the most damage as a Balance Druid, your first priority is to keep Moonfire applied. After that, you can simply sit back and spam Starfire until Moonfire needs to be refreshed. In the event that you have a fight with heavy movement, you can use Wrath instead for the shorter cast time, but this will lower your overall damage output. Such is the price for a fight not suited for spellcasters!