- Author: Caperfin
- Date: March 19, 2019
- Updated: May 16, 2022
- Expansion: WoW Classic
Can Shamans tank in WoW? The short and to the point answer is, yes. You might be rubbing your eyes in disbelief of this answer. Perhaps conjuring a ten page manifesto about how only warriors can and should tank. Although, I can go on a long rant about how there are many other classes that can tank, today, I’ll be focusing on our totemic friend, the shaman.
The topic of viable and optimal is contentious as some don’t see the difference or mix them up and levy a misguided philosophy onto it. Optimal is the most efficient and foolproof solution that eliminates as many negative variables as possible and favors an easier path. Viable or often referred to as: possible, seen as the more challenging path but to many is a greater personal triumph. Shaman Tank is labelled as viable.
Many Shaman tanks agree their motivation is from the glory of seizing a feat the rest of the realm dares not try. If this resonates with you, please continue reading. You shaman tank if you want a challenge and a refreshing perspective from a 15 year old game. If it wasn’t obvious before, shield bearing is a sizable undertaking.
When experienced players Shaman tank and put in the effort, it shines tenfold. Shamans can fully tank 5mans, 10mans, off-tank & main-tank raids. But, this is reliant on personal and guild experience. Our overall defensive statistics won’t reach a warrior’s. However, it isn’t necessary to do so, to tank.
You’ll be staring at your character for a while. Consider a character’s appearance as a factor as it may entice you to play more. Racial benefits are minor compared to other aspects. See to learn more.
Engineering: Goblin Sapper Charge, Masterwork Target Dummy, Force Reactive Disk, Gnomish Battle Chicken, etc… It helps if party engineers use Gnomish Battle Chicken since Battle Squawk stacks to 25%. The other profession is to gain gold to buy consumables.
Deal threat: Earth Shock, Stormstrike, Rockbiter Weapon, etc… (see). Potions deal threat, ex: Major Rejuvenation Potion based on 50% Health & 50% Mana gained. Damage items, ex: Rough Dynamite & buffs, ex: Thorns deal 100% threat based on damage. Items, ex: Gift of Arthas deal threat on each trigger.
Items reduce threat, ex: Fetish of the Sand Reaver. Mage: Burning Soul. Shaman: Tranquil Air Totem. Rogue and Hunter wipe threat w/ Vanish & Feign Death and so can Flask of Petrification. Items prevent aggro: Limited Invulnerability Potion & redirect aggro Masterwork Target Dummy. Classes at 30-40 yards compared to melee must deal more damage to aggro. ()
The optimal talent setup for a Shaman Tank: (), it has steady threat per second for raids & excels on short fights.
1. PrePull: Cast Lightning Shield. Get all Buffs the group can supply. Cast Rockbiter Weapon. Place: Stoneskin Totem, Grace of Air Totem & Healing Stream Totem. Mark the mobs in front of you by right-clicking their portrait, pick Raid Target Icon, choose from either a Skull = kill first, a red X = kill second, a blue square = Hunter trap and a moon = Polymorph.
2. Pulling: Cast Lightning Bolt, followed by as many Lightning Bolt possible to trigger, Elemental Focus. Lastly, Earth Shock.
3. Combat: For raids, use Nat Pagle’s Broken Reel to assure the first few Earth Shocks hit. In a fight, use relevant ranks of Earth Shock that suits your mana & threat. Stormstrike can’t be downranked but is also used in similar cases. If Lightning Shield expires, cast it. If you suddenly might die, equip a defensive weapon, ex: Spineshatter w/ Enchant Weapon – Agility & Rockbiter Weapon, use Masterwork Target Dummy (taunts boss), use Juju Escape, possibly Major Healthstone & Major Rejuvenation Potion (see ).
Avoid nearing the 32 buff cap, as it may result in Buffs being mistakenly removed, the addon: Buff Cap Tracker helps. (see ). Prioritize defensive Buffs, ex: Elixir of Fortitude before Threat Buffs, ex: Juju Might.
Solidify defensive stats when gearing, threat is second. 4k HP & 5k Armor unbuffed for Molten Core. Blackwing Lair, ~4800 to 5k HP & 6500-7k Armor. For threat, 2% melee Hit for dungeons, raids 4%. See .
Actions can solidify AoE cases, ex: Oil of Immolation, Force Reactive Disk, Thorns, etc… Tabbing & attacking mobs also helps. (see ) In combat, items & spells giving health or mana deal 50% threat divided by each mob.
Suggest a raid comp without overstepping. In our group, Warlock: Blood Pact, Warrior: Battle Shout, Shadow Priest: Vampiric Embrace, Resto Shaman: Mana Tide Totem. See. Range classes are preferred for damage. If melee is needed, rogue is best.