Shaman Tank
  • Author: Caperfin
  • Date: March 19, 2019
  • Expansion: WoW Classic
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About Me

I’m Caperfin. Shaman tank, Rogue Raid Tank, warlock tank and others are my forte. This guide culminates many years of work. If a topic is not addressed or you have questions, see my Livestream.

Intro

WoW Classic Shaman Icon

Can Shamans tank in WoW? The short and to the point answer is, yes. You might be rubbing your eyes in disbelief of this answer. Perhaps conjuring a ten page manifesto about how only warriors can and should tank. Although, I can go on a long rant about how there are many other classes that can tank, today, I’ll be focusing on our totemic friend, the shaman.

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The topic of viable and optimal is contentious as some don’t see the difference or mix them up and levy a misguided philosophy onto it. Optimal is the most efficient and foolproof solution that eliminates as many negative variables as possible and favors an easier path. Viable or often referred to as: possible, seen as the more challenging path but to many is a greater personal triumph. Shaman Tank is labelled as viable.

Many Shaman tanks agree their motivation is from the glory of seizing a feat the rest of the realm dares not try. If this resonates with you, please continue reading. You shaman tank if you want a challenge and a refreshing perspective from a 15 year old game. If it wasn’t obvious before, shield bearing is a sizable undertaking.

When experienced players Shaman tank and put in the effort, it shines tenfold. Shamans can fully tank 5mans, 10mans, off-tank & main-tank raids. But, this is reliant on personal and guild experience. Our overall defensive statistics won’t reach a warrior’s. However, it isn’t necessary to do so, to tank.

Race

You’ll be staring at your character for a long time. So, consider your character’s appearance as a key factor as it may entice you to play more. All races have benefits but they’re minor compared to other aspects. There is no wrong race. See video to learn more about race options.

Professions

Engineering for:  Goblin Sapper Charge Masterwork Target Dummy Force Reactive Disk, etc… The second useful profession, is whatever gives the most gold on the realm. Gold helps buy potions, ex:  Flask of the Titans & consumable food, ex:  Dirge’s Kickin’ Chimaerok Chops and other items.

Threat Management

The four most impactful threat generating Shaman spells are: Earth ShockStormstrikeRockbiter Weapon and Lightning Shield. Consumable items also deal threat, ex: Major Rejuvenation Potion based on the Health & Mana replenished. In general, Health gained will deal threat based on a quarter of the amount replenished and Mana half. Next, damage dealing items, ex: Goblin Sapper Charge dishes out threat equal to the damage. Similarly, so do reflective type effects, ex: Thorns. Lastly, certain items induce pure threat each time their Debuff is triggered, ex: Gift of Arthas.

Threat Reducers

Install a threat tracking addon, ex: ThreatClassic 2, which will show the threat of your group/raid. Classes can reduce threat with items ex: Fetish of the Sand Reaver, with talents, ex: Burning Soul. Reduce the threat of others thanks to spells, ex: Blessing of Salvation. Wipe all threat with abilities, ex: Vanish & items, ex: Flask of Petrification. For a while, prevent Aggro, ex: Limited Invulnerability Potion. Lastly, redirect aggro, ex: Masterwork Target Dummy (taunts the target). Finally, classes within the 30-40 yard range won’t draw aggro until they outweigh the threat level of the mob’s current target by 30%, as opposed to 10% for melee classes.

Totems

Totems trigger the Global Cooldown (1.5 sec) during this time it’s not possible to cast shaman spells, therefore, be sure you don’t have anything urgent to cast. Contrary to popular belief, Totems are incapable of generating threat that is redirectable to you. The most common totems are Grace of Air TotemStoneskin Totem and Mana Spring Totem. Only one totem type can be active at a time per Shaman. If two totems with the same effect are placed their effects will not stack. Try and coordinate totems with other Shaman in the group if any. Fire totems offer no value other than some clever techniques around aggro through damage. See the video to learn more.

Detailed Totem Explanation

Earth

Strength of Earth Totem: A boost in attack power and thus threat. Optimally, put by another shaman with Enhancing Totems.
Stoneskin Totem: Gives melee damage mitigation and is put by us or another shaman who has: Guardian Totems in the group.
Stoneclaw Totem: Deals ~230 threat each pulse. Great for AoE tanking a pack of mobs.
Earthbind Totem: A tool for kiting/running possible unbound trash in an instance.
Tremor Totem: Mainly a situational totem to use when a boss encounter has fear, charm and sleep mechanics.

Fire

Frost Resistance Totem: Beneficial for fights involving high doses of frost damage.
Fire Nova Totem: Ideal for bursting down low hp adds on encounters. Fire totems are seen as a lavish luxury as they don’t generate threat for us.
Searing Totem: Fire totems crit & scale with spell damage.
Magma Totem: Good for AoE. Can aggro and survive a melee hit from a loose mob within a pack you don’t have aggro on yet.
Flametongue Totem: Sadly, it places a weak temporary weapon enchant and rarely if ever sees any relevance. AVOID using this.

Air

Grace of Air Totem: Gives 4% dodge and agility is welcomed by others. Optimally put, by a shaman with Enhancing Totems.
Nature Resistance Totem: Advantageous for fights involving high doses of nature damage, such as in: Ahn’Qiraj and Zul’Gurub.
Tranquil Air Totem: Every party within a raid group should typically have a Shaman using this, with the exception of the tank group within a raid.
Grounding Totem: Useful for redirecting ranged spells from susceptible mobs and bosses.
Windwall Totem: rarely if ever sees any relevance.
Windfury Totem: No benefit for us, since we already have a temporary weapon enchant in the form of Rockbiter. But helps others.

Water

Mana Spring Totem: Optimally, put by a shaman with: Restorative Totems. It doesn’t give us threat.
Healing Stream Totem: Typically, used if Mana Spring Totem is put by another shaman. Healing Spring Totem can’t generate threat.
Poison Cleansing Totem: Indispensable on fights with high poison output, ex: AQ bosses.
Fire Resistance Totem: Pragmatic for fights involving high amounts of fire damage, ex MC.
Disease Cleansing Totem: Unfortunately, rarely sees the light of day.

Talents

Dungeon tanking become easier with practice eventually you’ll reach a point tanking can be safely done with any talent setup possible. However, I still recommend having tank gear on you. If you are Shaman tanking for the first time, it’s recommended to go (16/35/0) which grabs, Stormstrike. This talent setup provides consistent threat per second for raids and strives on short boss fights. The second setup is (21/30/0) focusing more on magical damage with key talents as: Elemental Fury. It will demand many prerequisites to unleash its potential but will yield good results on long boss fights.

Rotations

Pre-Pull: Cast Lightning Shield. Have all Buffs your group or raid can provide on you. Cast Rockbiter Weapon. Place totems, typically: Stoneskin TotemGrace of Air Totem & Mana Spring Totem. Take a second to mark the mobs in front of you by right-clicking their portrait, pick Raid Target Icon and choose from either a Skull = kill first, a red X = kill second, a blue square = Hunter trap and lastly is a moon = Polymorph.

Pulling: Begin by casting Lightning Bolt, followed after by as many Lightning Bolt possible to potentially activate the talent, Elemental Focus. Finally, cast an Earth Shock.


Combat: If the raid has many well geared damage dealing classes, use Nat Pagle’s Broken Reel to assure the first few Earth Shocks hit. Throughout the fight, use the appropriate rank of Earth Shock that reflects your mana and threat situation. Although, Stormstrike can’t be downranked, it also will be used in similar situations. If Lightning Shield disappears, reapply it. If your facing all of a sudden potential death, swap to a defensive weapon, ex: Spineshatter be sure it has Enchant Weapon – Agility & Rockbiter Weapon, use Masterwork Target Dummy (will aggro the boss), use Juju Escape, potentially use, Major Rejuvenation Potion & Major Healthstone in quick succession.

Hardcore Rotations

This is a more complex rotation mainly for raid tanking, it yields superb results but requires good gear, Buffs, etc… If you can’t perform every single action below don’t get discouraged, it’s mostly to showcase the maximum potential possible to achieve monumental feats.

Pre-Pull: Activate Unconscious Dig Rat. Unequip all gear and cast Rank1 Lightning Bolt on the rat to trigger Elemental Focus and (if 21/30/0) Elemental Devastation. Equip a gear set with the most spell damage possible and have another shaman with the (8/8) The Ten Storms gear set cast Lesser Healing Wave on you until you get Lightning Shield. Once the Buff appears, swap to your normal tank gear but keep a high spell damage weapon, ex: Staff of the Shadow Flame with Brilliant Wizard Oil and Enchant Weapon – Spell Power on the weapon
Pre-Pull Situational: You can also equip Malown’s Slam and hit the rat in the hopes of triggering the weapon’s strength effect. If the effect appears, swap to your usual weapon and the effect will remain. Furthermore, you can try and aim for a Flurry trigger.
Pre-Pull Situational: Someone in the party can: Gnomish Shrink Ray the rat to give the party +250 attack power.

Pulling: Have a Hunter pull the boss and be on the opposite side to create the most walking distance for the boss. A second before the Hunter pulls, cast Stoneclaw TotemThornling SeedFire Nova Totem and Chain Lightning. Use Nat Pagle’s Broken Reel. Cast Earth Shock and swap to your normal weapon & shield.
Pulling – Situational: If the first Earth Shock misses, swap to a two-handed weapon w/Rockbiter Weapon and Stormstrike after swap to your normal weapon and shield.

Buffs

There is a max of 32 Buffs, avoid getting close to the max as it may result in Buffs getting accidentally pushed off. Talents, Set bonuses and Equip effects don’t count. A Buff Cap Calculator is used to see how many you have and what stacks. Prioritize stockpiling defensive Buffs, ex: Rumsey Rum Black Label before getting Threat Buffs, ex: Juju Might. Here’s a link to Realistic Defensive Buffs. Next are consumables, which also provide passive Buffs but some have instant active effects, ex: Goblin Sapper ChargeMajor Healthstone as well as Dark RuneMajor Rejuvenation Potion among others.

Threat Increasing Buffs

Multi-functional

Attack Power

Attack Speed

Agility

Strength

Spell Critical Strike Chance

Intellect

Mana Regenerative

Reflective Effects

  • Lightning Shield: The highest damage dealing reflective effect. (Scales with the Spell Damage you have when the effect triggers.)
  • Thorns: Second highest damage reflective Buff. (Improved by Cenarion Raiment (3/3) tier set bonus & talent, Improved Thorns.)
  • Gift of Arthas: Deals threat when the effect is applied on the target. Continues to deal threat even if the effect is already present.
  • Crystal Spire: (From repeatable quest “Crystal Spire” in Un’goro Crater & anyone can cast it on you) (can’t stack w/Thorns)
  • Fire Shield: Applied by a Warlock’s imp. Deals 13 Fire damage to melee attackers. (Improved by Warlock talent, Improved Imp)

Spell Damage Increasers

Situational

  • Mark of the Chosen: Triggering it & then un-equipping it will cause the Buff to stay. (Get hit by a mob before engaging the boss.)
  • Oil of Immolation: Interrupts the swing timer, only use before a fight or when switching targets. (purchasable through Auction House.)
  • Dragonbreath Chili: Takes 2 Buff slots, 1 passive & 1 active. Stacks with another Food Buff if consumed after. Scales with Spell Damage.)

TO BE DETERMINED/TESTED

Defensive Increasing Buffs

Stamina & Health

Multi-functional

Armor

Absorb

Dodge

Heal over time

Pure Damage Reducers

Resistance Increasing Buffs

Fire

Frost

Nature

Shadow

Debuffs

A maximum of 16 Debuffs can be on a target. Having as many Debuffs possible is negligible for dungeons but paramount for raids. There are defensive Debuffs, ex: Insect Swarm and threat Debuffs, ex: Faerie Fire among others. With the raid leader’s permission offer recommendations on optimal Debuffs that suits your needs without overstepping. As Shaman tanks, we can dispense Gift of Arthas and Stormstrike, which will result in a higher damaging Earth Shock and therefore more threat. Keep in mind, Stormstrike’s Debuff can perish by Lightning Shield among other nature damaging effects.

Armor Reduction

Miss Chance

  • Wail of the Banshee: Reduces hit chance by 10%. (Cast by healers, has a cast time, tied to spell hit. A rotation of it can be made.)
  • Insect Swarm: Reduces hit chance by 2%. Typically, applied by a healing druid or a balance druid.

Slower Attacks

Fire Damage

Nature Damage

General Damage Taken

General Magical Damage

Physical Damage Reduction

Gear

When gearing, concentrate at cementing your survival before improving threat. It’s recommended to have 4k HP & 5k Armor unbuffed for Molten Core. Blackwing Lair, ~4800 to 5k HP and 6500-7k Armor. For reliable threat, 3% melee Hit is advised for dungeons. Melee Hit for Raid tanking, 6%. 10%-12% Spell Hit for raid tanking is advised, Nat Pagle’s Broken Reel helps. Gearing to bolster threat can start becoming complex, if Buffs are involved, I suggest Jannon’s TPS Simulator. You cannot swap gear in combat, except for a weapon & shield. Enabling the swapping to a defensive weapon, ex: Spineshatter, if survival seems grim.

Here is a Gear Spreadsheet displaying gear progression.

Enchants

Enchants enable us to further round out our character. There are two categories of enchants for Shaman tanks, defensive, ex: Enchant Gloves – Superior Agility. And offensive, ex: Enchant Gloves – Threat. Acquiring Enchanting is not necessary to benefit from the profession’s advantages. Simply, give the Enchanter the required enchanting materials and they will enchant your gear for a small gold tip. Getting all your gear enchanted can end up being very costly, I suggest enchanting gear, if you’re absolutely certain it wouldn’t get upgraded for a long time.

AOE Tanking

When it comes to AoE tanking, a Shaman must go above and beyond since it not only requires a prerequisite understanding of how to tank one target but many at a time. Thankfully, there are measures to help maintain AoE scenarios better, such as: Oil of ImmolationThorns and Force Reactive Disk among others. Furthermore, it’s important to switch and attack some other target periodically. AoE raid tanking is demanding and many who want to solidify their execution may want to go a talent build with Eye of the Storm to Chain Lightning if Elemental Focus pops. A single Chain Lightning can go cleanly due to Masterwork Target Dummy aggroing mobs.

Raid Composition

With the raid leader’s permission offer your advice on an ideal raid composition that suits to your needs without overstepping. Within our group, we appreciate a warlock with Blood Pact a warrior with Battle Shout, a hunter capable of dispensing us Trueshot Aura, etc… (see video). If we can choose the damage dealing classes to bring to the raid, we prefer ranged classes over melee. If melee classes are required, we opt for rogues. Groups with warriors and warlocks should preferably have a shaman providing Tranquil Air Totem. And finally,
a druid is welcomed for a potential Innervate sent our way.

Dungeon & Raid Tanking Strats

This section will explore dungeon and raid Tanking strategies and assumes you are putting in the effort and have carefully read everything detailed in this guide.

Dire Maul East, West, North

Dire Maul East has some nature immune mobs, they appear plant-like. Resort to using Frost Shock for these mobs and equip a two-handed weapon, if you can comfortably survive without a shield. If a priest and/or a druid is present make sure Shadow ProtectionMark of the Wild & Thorns are on you. When engaging a pack of mobs, place down Stoneclaw Totem and attack each mob at least once. Oil of Immolation is suggested if you have problems holding aggro on a pack of mobs (see AoE tanking to learn more).

Notable pieces of gear: Zevrim Thornhoof drops Fervent Helm. Isalien drops Totem of Rebirth.

Dire Maul West has bosses dealing high amounts of physical damage. It’s advised to have defensive focused gear equipped and potions, ex: Major Healing Potion & Major Mana Potion at the ready. Rumsey Rum Black Label and Elixir of Superior Defense also help. A priest assuring Power Word: Shield and Inspiration is constantly applied during a boss fight is appreciated.

Notable piece of gear: Tendris Warpwood drops Warpwood Binding. Immol’thar drops Vigilance CharmEvil Eye PendantOdious Greaves and Demon Howl Wristguards. Prince Tortheldrin drops Silvermoon Leggings and Timeworn Mace.
(Lord Hel’nurath, special boss) drops Dreadguard’s Protector.

Dire Maul North is primarily host to bosses that deal physical damage. As we looked at in Totems make sure totems are placed down, especially Stoneskin Totem and Grace of Air Totem.

Notable pieces of gear: Captain Kromcrush drops Mugger’s Belt. Guard Mol’dar drops Hedgecutter. King Gordok drops Leggings of Destruction & Band of the Ogre King.

Dire Maul North Tribute
Notable pieces of gear: Counterattack LodestoneOgre Forged HauberkRedoubt Cloak & Tarnished Elven Ring.

Scholomance

Scholomance has a large amount of bosses who deal shadow related spells, if a priest is present Shadow Protection is advised. The boss Rattlegore can cast Knock Away, which resets your threat, make sure to use Earth Shock after you get effected by this. Healing potions, such as: Major Healing Potion are suggested for Rattlegore, Doctor Theolen Krastinov and Lord Alexei Barov.

Notable pieces of gear: (Kirtonos the Herald, special boss) drops Windreaver Greaves. Rattlegore drops Bone Golem Shoulders & Rattlecage Buckler. Ras Frostwhisper drops Intricately Runed Shield &Shadowy Mail Greaves. Instructor Malicia, Doctor Theolen Krastinov, Lorekeeper Polkelt, The Ravenian, Lord Alexei Barov & Lady Illucia Barov drop Hammer of the Vesper.Stratholme Undead & LiveHide

Onyxia

Onyxia is the only boss of Onyxia’s Lair. Players must have Drakefire Amulet with them to enter the raid. The Drakefire Amulet must be in your bags, not bank, in order for you to gain access to her lair. It’s advised to have 4k HP & 5k Armor unbuffed for Onyxia. (refer to Gear).

During her flight phase, cast Rank1 Lightning Bolt to proc Elemental Focus and Chain Lightning. As she starts descending trigger Elemental Focus for a Rank 7 Earth Shock when she lands. Heavy Runecloth Bandage can also be used on an ally to generate threat.

Notable gear to roll on: Eskhandar’s CollarHelmet of Ten Storms and Deathbringer.

Molten Core

MC will be the second Raid available at your fingertips but won’t be a problem as long as you come prepared.

Lucifron: A fairly standard fight. It’s common to have a gear set focused on acquiring as much armor and stamina as possible. Very well geared players (refer to Gear) who rarely go below 70% health and don’t cause stress on healers at all, can incrementally implement gear that focuses slightly more on Agility rather than Armor. This switch from Defensive related stats to Threat related stats also applies to Buffs and is a general rule when it comes to tanking.


– Notable gear to roll on: Heavy Dark Iron Ring

Magmadar: Magmadar has two signature abilities: Panic, a zone-wide Fear, and Frenzy, which needs to be removed by Hunters who learned Tranquilizing Shot from Lucifron. The totem Tremor Totem & Fire Resistance Totem are must have. Consider activating Greater Fire Protection Potion and Juju Ember to reduce the damage of Lava Bomb. It’s common for shaman tanks to equip a slightly stamina focused gear set, since it helps with the fire damage and physical damage.

– Notable gear to roll on: Deep Earth SpauldersEskhandar’s Right Claw & Sabatons of the Flamewalker.

Gehennas: Gehennas’s signature ability is Gehennas’ Curse, which reduces healing effects on the target by 75% for 5 minutes and needs to be removed as soon as possible. To decrease the effect of this ability, I suggest: Gift of Arthas to possibly resist it and reduce Shadow Bolt Volley. It’s common for shaman tanks to equip a slightly stamina focused gear set, since it helps with the shadow damage and physical damage. Otherwise, it’s a standard fight. If you are tanking the FlameWalker adds I suggest using Free Action Potion to avoid Fist of Ragnaros.

– Notable gear to roll on: Earthfury Gauntlets

Garr: You should mark all of the adds at the start of the fight, assigning one Warlock or one tank per marked add. Warlocks can use Banish to control an add, which is the most ideal way to keep the adds under control. Any adds that are not being banished will need to be held by tanks, preferably with one add per tank. Once Garr is dead, just kill the adds one by one until they are all gone. Garr can cast Antimagic Pulse so make sure you pad yourself up with lesser buffs ex: Water Breathing.

– Notable gear to roll on: Deep Earth Spaulders

Baron Geddon: After clearing ample trash to give yourselves plenty of room to work with, pull Baron back to the entrance of the room. You want plenty of room for melee to be on the boss, but enough room for ranged classes to be able to sit at max range away from the boss. Additionally, you need space for targeted players to run 30 yards away from the group. You only need one tank to hold Baron Geddon. When you need to run away during Inferno, be mindful of where your healers are positioned so you can try not to out-range them. Priests should be using Dispel Magic as much as possible to deal with Ignite Mana, we can also use Restorative Potion. Whoever gets Living Bomb needs to be at 100% health before the bomb explodes, preferably also with Power Word: Shield on them.

Shazzrah: A massive emphasis is placed on equipping stamina focused gear and if you haven’t done so already get: Smoking Heart of the Mountain & use Greater Arcane Protection Potion before the boss pull. If he uses Blink announce it so someone can pick Shaz up. If Arcane Explosion is life-threatening consider getting: Resist Arcane from a Mind Controlled Scarlet Medic in Plaguelands, refer to (Mind Control Buffs). Druids and Mages need to be on top of removing Deaden Magic & Shazzrah’s Curse if not, Restorative Potion is advised.

Golemagg: You need four tanks, two for the boss and two for the Core Hounds. Keep the boss in the middle of the room where he starts, but pull the Core Hounds away from him back and to the sides of the room. Face the Core Hounds away from the raid, into a wall. Have a Hunter help pull the Core Hounds to each tank at the start of the pull to make it easier. The two tanks on the boss should swap based on Magma Splash stacks. Whichever tank is not currently tanking needs to not be hitting Golemagg the Incinerator at all.

– Notable gear to roll on: Staff of Dominance (used in the pulling of the boss w/Lightning Bolt and unequipped after)

Majordomo Executus: Make sure you have Shadow Protection. Adds will sometimes have Magic Reflection, when it happens avoid using spells and swap to a threat related weapon (ex: Eskhandar’s Right Claw). A massive emphasis is placed on equipping stamina focused gear for this fight.

– Notable gear to roll on: Core Hound Tooth (bolsters threat and slightly defensive stats) & Wristguards of True Flight.

Ragnaros: Greater Fire Protection PotionFire Resistance TotemJuju Ember and Resist Fire (from Mind Controlled Scarshield Spellbinder in BRS) is highly suggested. Furthermore, a specialized “Fire Resist” gear set will be equipped to deal with the boss (See Gear). Wrath of Ragnaros will knock back nearby players and deal some Fire damage. Your melee will want to back out of melee range before this is cast, and your off-tank will need to step in after the cast to immediately pick up threat on Ragnaros.

– Notable gear to roll on: Malistar’s DefenderDragon’s Blood CapeCrown of Destruction and Legplates of Ten Storms.

Blackwing Lair

Blackwing Lair can be found at the very height of Blackrock Spire and is a 40-man raid instance.

Razorgore the Untamed: This encounter is very unique, requiring players to mind control Razorgore via the Orb of Domination located within the left-side of Razorgore’s room, and using the Black Dragon to destroy the eggs. In terms of what we do as a tank it’s a fairly standard fight. Equipping a gear set focused on Armor and stamina is highly suggested.

– Notable gear to roll on: Spineshatter.

Vaelastrasz the Corrupt: Vaelastrasz is known as the Guild Destroyer, and for good reason – The first real DPS check fight in Classic, the raid has three minutes to defeat the Red Dragon before he enrages. However, Vael himself empowers the adventurers engaging him, giving them infinite resources via Essence of the Red for the entire fight, and even maximizing a player’s potential via Burning Adrenaline, allowing them to deal double damage and cast spells instantly for some time before dying. A high stamina weapon (ex:Spineshatter) should be equipped before each Flame Breath

– Notable gear to roll on: Dragonfang Blade (bolsters threat while retaining some Defensive aspects)

Broodlord Lashlayer: The fight against Lashlayer himself is not that complicated, the only real challenge being managing threat, as he reduces tank threat constantly. To deal with Blast Wave you can use Fire Resistance Totem. To diminish the impact of Mortal Strike, I recommend going above and beyond to obtain Armor related Buffs and receive Power Word: Shield after being struck by it.

Firemaw: Firemaw is one of the dragons that use Shadow Flame as an ability, requiring players to use Onyxia Scale Cloak to mitigate this ability’s damage. Furthermore, equipping a high stamina weapon+shield (SpineshatterElementium Reinforced Bulwark) before each Shadow Flame is advised. Other players should take advantage of the entrance from Broodlord Lashlayer’s room to line-of-sight Firemaw and clear up stacks of Flame Buffet when these get too high.

– Notable gear to roll on: Gauntlets of Ten Storms and Shadow Wing Focus Staff (used in the pulling of the boss w/Lightning Bolt and unequipped after).

Ebonroc: Ebonroc is one of the dragons that use Shadow Flame as an ability, requiring players to use Onyxia Scale Cloak to mitigate this ability’s damage. Furthermore, equipping a high stamina weapon+shield (SpineshatterElementium Reinforced Bulwark) before each Shadow Flame is advised. Ebonroc’s special ability is Shadow of Ebonroc. When a player is struck by Ebonroc while affected by this, they will heal the drake tremendously. As he casts this semi-constantly on tanks, your raid will need three tanks with high Shadow Resistance (for a chance to resist the spell, refer to Buffs) and constantly juggle threat between them to ensure the drake does not get healed.

Flamegor: Flamegor is one of the dragons that use Shadow Flame as an ability, requiring players to use Onyxia Scale Cloak to mitigate this ability’s damage. Furthermore, equipping a high stamina weapon+shield (SpineshatterElementium Reinforced Bulwark) before each Shadow Flame is advised. Flamegor enrages every 10 to 15 seconds, and while enraged, he spams Fire Nova, which will deal constant Fire damage to the entire raid. To stop Flamegor from enraging, Hunters must soothe the drake with Tranquilizing Shot whenever his enrage starts.

– Notable gear to roll on: Emberweave Leggings and Styleen’s Impeding Scarab (keep in bank, not needed for a while).

Chromaggus: Chromaggus is special in the fact that he uses attacks that belong to all dragonflights, not just Black. Chromaggus has a total of five possible breath attacks, but only uses two at a time. These attacks are decided when the instance is first created, and they persist up to the end of the raiding week. The possible breathes are:

  • Incinerate (Red): Deals high Fire damage (around 3-4k).
  • Corrosive Acid (Green): Leaves a DOT on the target and reduces armor for the duration of the DOT.
  • Frost Burn (Blue): Deals low Frost damage and heavily reduces attack speed for a few seconds.
  • Ignite Flesh (Black): Deals low Fire damage for a minute. This effect can stack.
  • Time Lapse (Bronze): Stuns for 6 seconds, leaves a player with half health, and reduces their threat permanently.

In addition, Chromaggus will constantly affect players with five different debuffs, one of each type of dispellable school, and one that is only removed with an item from Blackwing Lair trash. These debuffs must be dispelled as soon as possible by all classes that can dispell them.

  • Brood Affliction: Red: Disease. 50 Fire damage every three seconds. Heals Chromaggus on death.
  • Brood Affliction: Green: Poison. Healing reduced by 50%, 250 Nature damage every 5 seconds.
  • Brood Affliction: Blue: Magic. Movement slowed by 70%. Casting speed reduced by 50%. 50 mana and 1 health drained per second.
  • Brood Affliction: Black: Curse. Fire Damage increased by 100%.
  • Brood Affliction: Bronze: 4 second stun at random intervals for 10 minutes. Can only be removed with Hourglass Sand, looted from trash mobs in Blackwing Lair.

– Notable gear to roll on: Elementium Threaded CloakClaw of ChromaggusElementium Reinforced Bulwark and Epaulets of Ten Storms.

Nefarian: Nefarian is a very long encounter, in which players face him in both Human and Dragon forms. The entire raid must have the Onyxia Scale Cloak equipped, to prevent spillover damage from his Shadow Flame. Nefarian’s special ability through the encounter is the Class Calls: Every 25-35 seconds, he will “call out” a class, afflicting every player of that class with a specific debuff. However, it doesn’t impact us very much.

– Notable gear to roll on: Therazane’s LinkLok’amir il Romathis and Breastplate of Ten Storms.

TBC Prep

The expansion The Burning Crusade “TBC” is looming and being prepared is wise. Gold is still a beneficial asset, especially a lot of it, since we have many different gear setups that will require: repair, enchants and gems. As well as buying potions, bind on equip gear, etc… Working on a positive reputation on your realm will help open many doors in the future as players will notice your name. Similarly, find a guild that will be accommodating of your future tanking ventures and has warlocks with Fetish of the Sand Reaver. In terms of gear, you should have going into TBC, Nat Pagle’s Broken Reel is suggested.

Have Questions?

I hope you enjoyed exploring one of my favorite classes in World of Warcraft. If you are left with some lingering questions after having read the guide, feel free to swing over to the Discord: https://discordapp.com/invite/GYF3uNf and I would be more than happy to answer them. I will be continuously updating this guide as we learn more about Classic WoW.

 

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Quaria
Quaria(@quaria)
2 years ago

Nice read. I love the thought off non-cookie cutter builds. Lot’s of undefined items/spells for me, will read it through once more when the undefined is fixed. ̶B̶y̶ ̶t̶h̶e̶ ̶w̶a̶y̶,̶ ̶w̶h̶a̶t̶ ̶i̶s̶ ̶W̶e̶a̶v̶e̶r̶ ̶P̶r̶i̶e̶s̶t̶?̶ Edit: Shadow weaving, I get it now.

centurion
centurion(@centurion)
2 years ago

This is a great guide, very interesting!

Nymis
Nymis(@nymis)
2 years ago

Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?

Firelord
Firelord(@firelord)
2 years ago

It is definitely something I will work towards on the side, possibly to help dungeon groups if there are no other tanks around, because I think it could prove a lot of fun. Great guide!

Krannok
Krannok(@krannok)
2 years ago

This looks amazing! Currently at work, so I don’t have the time currently to read it entirely, but I’m really curious. Will definitely read later!

Good job!

fendor
fendor(@fendor)
2 years ago

Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream 🙂 Shaman ALT incoming for sure!

Gensei
Gensei(@gensei)
2 years ago

What’s interesting is the last time I played and leveled in Vanlla, me and my 5 man group experimented with double tank comps in certain dungeons that had really tough pulls, and it was too much damage for one tank to take. Maybe this only works if you have a druid healer with strong HoTs, but it was me (a bear druid) and the other guy was a prot warrior. And it worked really really well, clearing packs that we wiped on previously.

So I’d be curious if this kind of shaman build would be viable for 5 mans. It would do more damage than a prot warrior and give buffs to the rest of the party. But maybe double tank in 5 mans is just dumb, and even if it isn’t, a druid healer is the only thing that makes it viable.

So yeah, that’s a long-winded way of saying this seems super cool, and it’s clear that Blizzard at least thought about enhancement being a tank spec to mirror protection, but the only place I can see this working, especially at low gear levels, is in 5 man content. I feel like without this god-tier gear shown in the guide, this entire gimmick just falls apart.

Gensei
Gensei(@gensei)
2 years ago

Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream 🙂 Shaman ALT incoming for sure!

See my post after yours. I think it can be viable as a second tank/buffer/dps in 5 man groups. Not sure about raids.

Syturio
Syturio(@syturio)
2 years ago

I have been waiting for this for ages, finally a good & detailed guide for Shaman Tanking.
Something interesting to read when I am bored at work 🙂
Thanks Devner

Minorou
Minorou(@minorou)
2 years ago

A valid case can be made for also having a lvl 1 alt stationed permanently in a major city to disenchant unwanted items through mail and store items at a bank for later use.
Pardon me if I’m wrong, but isn’t there a level 5 requirement to get professions such as enchanting?

Aside from that, I’m quite impressed! A lovely guide! :biggrin:

Nymis
Nymis(@nymis)
2 years ago

Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?

 Nymis Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:

Yeah, that’s fair, it’s just that I can’t seem to find a single video of that or any proof of it happening, private server or otherwise – in anything other than a dungeon setting. Maybe it’s just me not looking long enough but I find it hard to believe this actually happened without some proof.

Cleavis
Cleavis(@cleavis)
2 years ago

Place a Mana Spring Totem (it gives threat to you)

Mana Spring Totem isn’t supposed to cause threat.

https://evilempireguild.org/guides/kenco2.ph p" rel="nofollow ugc"> https://web.archive.org/web/20070105001753/https://evilempireguild.org/guides/kenco2.php
“for example mana from Blessing of Wisdom or a Mana Spring totem doesnt cause threat”

Gensei
Gensei(@gensei)
2 years ago

Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream 🙂 Shaman ALT incoming for sure!

See my post after yours. I think it can be viable as a second tank/buffer/dps in 5 man groups. Not sure about raids.

 Gensei Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:

Do you have a gear list of what you were using in MC?

Sanniey
Sanniey(@sanniey)
2 years ago

I have no time to read right now, but well definitely look into this as I’m probably going to main a Shaman in Classic! Thanks 1000x!!!

Mizu
Mizu(@mizu)
2 years ago

For anyone wondering, none of this is even remotely necessary to tank 5-mans or even early raids. For much of the game, Shaman threat exceeds that of Warriors rather effortlessly, and their survivability isn’t as much of an issue as you might expect. Don’t feel as though this is something you have to wait until AQ40/Naxx BIS before hoping to attempt, as you can (and honestly should) start collecting tank gear as early on as possible and be prepared to fill the role when needed throughout your leveling journey.

Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?

 Nymis Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:

Yeah, that’s fair, it’s just that I can’t seem to find a single video of that or any proof of it happening, private server or otherwise – in anything other than a dungeon setting. Maybe it’s just me not looking long enough but I find it hard to believe this actually happened without some proof.

Here’s a video of my guild’s third Vael kill. There’s no footage of the first one, so you’ll have to take my word for it when I say I was the first tank on that as well. ZG was open prior to BWL on the server, but I used no gear from it on this fight.

I’ve tanked every leveling 5-man at the appropriate level as well as each 60 dungeon, UBRS included, significantly undergeared (I repeated this on The Rebirth as well as Kronos 2, with comparable success). I’ve also offtanked MC, BWL and ZG progression, sometimes main tanking fights where the extra threat generation could be taken advantage of. I’m also a huge slacker and cut lots of corners. I can personally answer any questions about the viability of progression tanking at those stages, beyond which I don’t know enough to really comment on.

I’m also new to this forum; saw a Shaman tanking thread and couldn’t help myself.
Cool stuff btw OP. :mrgreen:

Rinkusan
Rinkusan(@rinkusan)
2 years ago

I can’t believe what I just read, I’m into this kind of shit.
comment image

abyss
abyss(@abyss)
2 years ago

Hello Caperfin!

Amazing guide; I’ve read this over a few times and come back often in my theorycrafting for my own build, where I want to find a balance between tanking, PvP and DPS (Totem Twisting, Nightfall bot, probably).

I am wondering about the importance of the talent Toughness, specifically versus Weapon Mastery.

I imagine that Weapon Mastery is quite good for PvP, and will help with threat generation during tanking, but I would be forgoing Toughness for this, which means lowering my EHP.

Is Toughness’ mitigation percentage substancial overall?

I am playing around with a few builds right now, so I don’t have just one to link for context, but the essence of my dilemma is written above.

Thank you for the marvelous guide!

Mizu
Mizu(@mizu)
2 years ago

Hello Caperfin!

Amazing guide; I’ve read this over a few times and come back often in my theorycrafting for my own build, where I want to find a balance between tanking, PvP and DPS (Totem Twisting, Nightfall bot, probably).

I am wondering about the importance of the talent Toughness, specifically versus Weapon Mastery.

I imagine that Weapon Mastery is quite good for PvP, and will help with threat generation during tanking, but I would be forgoing Toughness for this, which means lowering my EHP.

Is Toughness’ mitigation percentage substancial overall?

I am playing around with a few builds right now, so I don’t have just one to link for context, but the essence of my dilemma is written above.

Thank you for the marvelous guide!

When you need to compromise but have your sights set on tanking and PvP, Toughness > Weapon Mastery.

Weapon Mastery is mainly important for DPSing since it’s a 10% damage increase to your white hits, which is all you’d really be using in a raid setting. For holding aggro, white hits could make up anywhere from 20-50% of your threat generation depending on how much earth shocking you’re doing (the far end of that spectrum being literally none), which means a 2-5% increase overall for 5 talent points. You’d get more bang for your buck with a really strong weapon from BWL and later when the weapon damage starts to outweigh the invisible additive from Rockbiter, but it’s still not enough to warrant losing all that extra armor. The extra mitigation from Toughness is a huge deal considering survivability is your main weakness relative to other tanking classes.

PvP Enhance is kind of a meme, and when you’re getting those triple Windfury crits, your target is dead anyway so that extra 10% would be overkill. Yeah you’re not always getting Windfury procs, but your basic melee swing feels like it might as well be doing zero damage so you won’t ever notice that teensy increase.

eKyNoX
eKyNoX(@ekynox)
2 years ago

Woohoo, Thanks Caperfin, tell us when complete!

Which parts have to be changed?

TJourney
TJourney(@tjourney)
2 years ago

I can help with some of those from testing back in vanilla:

Vanish wipes threat and has no resist chance.

Flask of Petrification prevents movement, attacking, and spell casting – but you become immune to damage. It does not wipe threat, but you cannot have aggro unless there are no other targets on the threat table or you have the enemy taunted. Enemies will ignore you and go after other targets on the threat table.

Limited Invulnerability Potion works like Blessing of Protection – enemies which deal physical damage will ignore you and go after other targets on the threat table. It does not modify or reset your threat or threat generation, you will continue to generate threat while under the effect, and can potentially gain aggro once the effect ends if this puts you in 1st with 110% or 130% of whoever has aggro.

Stfuppercut
Stfuppercut(@stfuppercut)
2 years ago

I just want to see some video footage of Enhance Shaman tanking during progression. I’m not interested in a fully geared team carrying a poor tank. I want to see this spec working during progression to see if its actually viable or not.

Selexin
Selexin(@selexin)
2 years ago

I just want to see some video footage of Enhance Shaman tanking during progression. I’m not interested in a fully geared team carrying a poor tank. I want to see this spec working during progression to see if its actually viable or not.

I don’t think Shaman can tank progression fights in raids. I think maybe prot paladin can do some progression stuff but not well. Like you say, it would still be interesting to see some videos of attempts etc.

I like the idea of shaman tanks. But they were unfortunately just not designed to tank raids. They were designed as a backup/emergency tank in certain dungeon situations. They weren’t intended to soak crushing blows from patchwerk. Caster tanks wearing mail are a cool concept, but they are missing key ingredients. They suffer from the hybrid tax. Druids are good at healing and tanking. Shamans are good at healing, and elemental PvP. Paladins are good at healing…. prot has some utility in tanking dungeons, but are pretty harshly hybrid taxed.

Stfuppercut
Stfuppercut(@stfuppercut)
2 years ago

I don’t think Shaman can tank progression fights in raids. I think maybe prot paladin can do some progression stuff but not well. Like you say, it would still be interesting to see some videos of attempts etc.

I like the idea of shaman tanks. But they were unfortunately just not designed to tank raids. They were designed as a backup/emergency tank in certain dungeon situations. They weren’t intended to soak crushing blows from patchwerk. Caster tanks wearing mail are a cool concept, but they are missing key ingredients. They suffer from the hybrid tax. Druids are good at healing and tanking. Shamans are good at healing, and elemental PvP. Paladins are good at healing…. prot has some utility in tanking dungeons, but are pretty harshly hybrid taxed.

I agree. And if that is the case, they are not viable as tanks so conversations about enhance tanking are silly. Because technically anything can tank with the right amount of heals and gear. People will just spam them to death while they rock every consume in the game… This doesnt make it viable.

When considering if something is viable, we should ask ourselves if these things are worth doing.

Selexin
Selexin(@selexin)
2 years ago

When considering if something is viable, we should ask ourselves if these things are worth doing.

Worth doing is subjective. People do get enjoyment out of a mage tanking an encounter, because it’s “breaking the rules”. It’s certainly not optimal, and obviously if it ‘works’ you could call it viable, but in that case nearly anything is viable.

I won’t stop anyone from trying these things – but they certainly aren’t going to become mainstream, optimal, or overly viable to the normal player. They will provide enjoyment and engagement from a part of the community, so it is what it is I guess.

Stfuppercut
Stfuppercut(@stfuppercut)
2 years ago

Worth doing is subjective… or overly viable to the normal player.

I get what youre saying, but this is where conversations become unproductive when discussing what is or isnt viable. “Overly viable”? Being viable should not be a fluid state that is left to interpretation. It is either viable, can work in progression and thus is worth doing or it is not viable. Youre entirely right that this is subjective, which is why so many guys play as sub optimal builds and nerf their teams performance to enhance their own personal experience through selfish play.

All content can be downed with 39 players and thus everything could be considered viable by definition, but I dont think that is realistic or applicable within the context of determining if a specific spec should be brought into a team.

Mizu
Mizu(@mizu)
2 years ago

I just want to see some video footage of Enhance Shaman tanking during progression. I’m not interested in a fully geared team carrying a poor tank. I want to see this spec working during progression to see if its actually viable or not.

They’re viable as an OT who drops totems, and while MTing is certainly possible (the line between OT and MT is often blurred in MC), it’s really not a great idea for most bosses. I can give you a real-ass take on how it pans out on any fight BWL or lower.

Stfuppercut
Stfuppercut(@stfuppercut)
2 years ago

They’re viable as an OT who drops totems, and while MTing is certainly possible (the line between OT and MT is often blurred in MC), it’s really not a great idea for most bosses. I can give you a real-ass take on how it pans out on any fight BWL or lower.

I want to see this done – during progression. Even if it is possible… Why? Why gear and bring someone who is only capable of situationally offtanking? Thats dumb.

Mizu
Mizu(@mizu)
2 years ago

They’re viable as an OT who drops totems, and while MTing is certainly possible (the line between OT and MT is often blurred in MC), it’s really not a great idea for most bosses. I can give you a real-ass take on how it pans out on any fight BWL or lower.

I want to see this done – during progression. Even if it is possible… Why? Why gear and bring someone who is only capable of situationally offtanking? Thats dumb.

Full time OT (think second or third tank). High burst threat on the first mob you kill helps smooth out fights in early endgame, and it’s pretty easy to snag stray trash when one of your main threat generators has a 20 yard range. They can do MC in pre-raid BiS and they’re not exactly stealing gear meant for other classes.
Great FR tanking as well; being able to gear around your own fire res totem makes it pretty easy to cap out without gimping yourself too hard, plus you got a 10% fire/frost/nature reduction talent and a spell redirect on a short cooldown.

Casual/Semi-casual guilds are also just happy to field more Shammies period. Not saying it’s optimal, but it can be and has been done. It’ll be a lot easier to do on Classic too considering how much less everything hurts compared to private servers.
Only video I have is the Vael one I linked earlier in the thread.

Stfuppercut
Stfuppercut(@stfuppercut)
2 years ago

Only video I have is the Vael one I linked earlier in the thread.

Yeah, I’d be super interested in seeing it used during progression to see if its viable or not.

Mizu
Mizu(@mizu)
2 years ago

Only video I have is the Vael one I linked earlier in the thread.

Yeah, I’d be super interested in seeing it used during progression to see if its viable or not.

I would mostly just be worried if I had to tank Golemagg as his earthquaking would give me a goddamn heart attack.
Magmadar could also be a bit dicey. I mean it’s the kind of fight where everything generally goes fine but I’m actually sweating profusely at the thought of him being enraged for slightly too long.
Grabbing aggro back after a Shazzrah blink could get mana-intensive; the constant resets mean you can’t frontload your threat in a huge burst and spend time regenerating, so you might need an innervate.

Everything else is pretty easy to tank because it’s MC. I’d love to try and demonstrate that if I can make room in my schedule to raid this time around, because I know that my anecdotal experience doesn’t amount to all that much. It’s not something I think could become a new meta or anything lofty like that, but I feel that a Shaman tank’s success serves to deconstruct the conventional wisdom of raid tanking and kinda naturally lends itself to the train of thought that brought us DW fury tanks. Warriors also really like not competing with you for loot.

Daidalos
Daidalos(@daidalos)
2 years ago

Hi, great job putting this comprehensive guide together.

I’m just a newbie when it comes to wow classic so not everything was easy to understand for me.
Although i’m bold enough to start a shamy alt that can tank dungeons.

I have no aspiration of tanking raids so i got a good feeling not everything is mandatory for dungeon tanking what you listed.

My aim is to do the dungeon runs with pug not only with friends. So would be great to have a dungeon leveling section with talent progression, with stat priorities.

When i read the talent sections it didnt make sense to me to have 5percent more mana and not to have the shield spec when admittedly the greatest weakness of the class is the dam reduction.

Moomaul
Moomaul(@moomaul)
2 years ago

Why is Stormstrike taken? High mana cost and cooldown.

Also, can a 0/30/21 spec work for dungeon tanking or healing? Not raiding.

Moomaul
Moomaul(@moomaul)
2 years ago

What talents would you suggest for a 0/30/21 dungeon tanking/healing build? Or would 0/31/20 be better? I’m just looking for something flexible for gearing up and getting into dungeons faster.

Choffer
Choffer(@choffer)
2 years ago

First of all, thanks for keeping the guide up to date.

A more general question, what made you shift from a more avoidance oriented version as in the past to armor/sta/SP gear?
I understand that a tank’s biggest limitation nowadays its going to be threat generation and keeping up with the dps since we don’t have that magic taunt to work with. I really like this version to just increase spell dmg for threat. However, do you not face problems given the lack of +%spell hit and +%hit?
Something I want to try out in the future once I have the PVP gear is to just run my normal ele/resto build with tank gear. Thinking of 3% melee/spell hit + 5% crit + NS + 25%armor buff (if eye of storm procs and threat is not needed) vs. 5% dodge 5+%parry and flurry should be equivalent for dungeon tanking.

For weapons:
The axe Serathil could be a very good option instead of the Timeworn mace for orcs. 20Armor 11Sta vs. 3% hit
Comparing Spineshatter with Timeworn mace on ph3?
A note, 15agy on weapon is only available on ph3+.

Cloak:
I personally would prefer Shifting Cloak to Cloak of warding. +0.85% crit +1.85%dodge +8sta vs. +132armor +5 Def

Shield:
Given that your focusing most of your threat from spells wouldn’t Malistar’s Defender be a better choice? 180mana and 9mp5 vs some hp and armor

Trinkets:
Almost no shaman will go for Mark of Tyranny. What other trinkets would you recommend for phase2+? I was thinking of Mark of the chosen/Briarwood Reed/AV trinket

Choffer
Choffer(@choffer)
2 years ago

I see your point towards armor value.
Exactly my opinion with Shifting Cloak. As long as we using Rank13 gear or similar it is a better choice than guardian cloack.

With Malistar, I’m questioning how it is not superior to rank14 shield for almost any scenario. It has less armor yes, but can make up for it with extra threat potential.

It is a fact dungeon tanking can be done with any spec given the proper gear. But lets move to raid tanking, how does spell hit not play a major role here? A max rank ES/CL resisted will be a major loss on threat and mana wasted.

TheGreatShambino
TheGreatShambino(@thegreatshambino)
2 years ago

Hi! Love the guide! I’m currently running 11/40/0 with 2/2 guardian, 2/2 enhancing totems, and 2h specialization simply for versatility. My guild is actually considering letting me tank some MC, and I was looking to get some feedback on what I should switch out of in order to get 3/3 elemental warding. I’m strongly considering taking the three talent points from 2h specialization and going 3/5 weapon mastery.

My reasoning behind keeping guardian totems is that I want to take as little damage as possible so that I am invited to tank again, I don’t foresee having threat issues because I will not be main tanking, and I also have Hand of Edward the Odd as my weapon, which is fast, hits relatively hard, and the proc will be used to induce even more threat (not to mention the increased spell dmg to es/fs due to the added int!). Thanks in advance!

TheGreatShambino
TheGreatShambino(@thegreatshambino)
2 years ago

I would go from 5/5 weapon mastery to 3/5*

Perdition
Perdition(@perdition)
2 years ago

This is a truly excellent Guide. Many thanks. I did alot of Shammy tanking years ago and it was one of the single most fun experiences I’ve ever had. Glad to see word is out!

Largid
Largid(@largid)
2 years ago

Very good guide, I’ve used it numerous times to elaborate my own opinion on Shaman Tanking.

Right now I’m RL and MT in 3rd static of my guild in MC, 5/10. Going pretty well, my overall effective HP is combarable to warriors in my static.
Only real problem on most bosses is lack of “oh shi…” button while warriors have number of those.

Classic is all about experiments, after all.
Thanks for you guide and having unpopular opinion while using facts to your defense, not concepts.

Largid
Largid(@largid)
2 years ago

By the way, It would be really great if you could make a BIS phase gear w/o PVP gear, simply because it’s much harder to get then most of raid epics. I see it on phase 2 and 3, but not on later ones.

TheGreatShambino
TheGreatShambino(@thegreatshambino)
2 years ago

So I did a little bit of research, and some math. It turns out that The Hand of Edward the odd has a ‘timer’ of once per minute. The way that is normalized by swing is through weapon speed, 1.6seconds, coming out to 2.667% proc chance per swing. But when we’re comparing the threat to the Majordomo dagger you mentioned the once per minute is more important. Both items have the same rockbiter threat modifier because they are the same speed. The dagger gets an additional 2.5 Dps/tps from the attack power, bringing the threat/per second up to about 53 tps, while Edward sits at 45 tps, without the proc. Now you convert the proc chance into what you can do with the instant cast every minute, and thus convert it to tps. In order to make up the 8 tps difference between the two weapons, all you need to do is heal yourself for 16hps, 16×60=960. Healing wave rank 8 more than does the trick, as it heals for 1040 to 1191, putting you just over the tps you’d generate using the dagger. However it will cost 440 mana each team

TLDR: the tps difference between Corehound Tooth and Edward the odd is 8 tps, you can make up that threat when using Edward the odd’s once per minute proc by using healing wave rank 8 in single target, adding 17.33 to 19.85 hps. Unreliable? Yes. However, for longer fights it opens the door to far more threat generation than that dagger while adding in more survivability on top.

Seeing how those heals compare to the 120 armor from timeworn mace would be interesting to looks at, but it entirely depends on How hard you are being hit and how fast, entirely subjective data.

Timer data in the 2nd comment https://classic.wowhead.com/item=2243/hand-of-edward-the-odd#comments

Largid
Largid(@largid)
2 years ago

I’m actually very surprised you don’t mention Eskhandar’s Right Claw as a weapon in gear list.
I suppose its proc has a very good synergy with RB, because extra TPS doesnt descale with Haste.
If I get this weapon, I’ll try to measure its PPM and added TPS.

Gensei
Gensei(@gensei)
2 years ago

So I still have my elemental shaman, a troll. I’ve not played in a couple months because of RL stuff. But damn it if shaman tank has always interested me but I can’t envision end-game tanking with my skinny ass troll.

I tanked WC, BFD, and SM Library while leveling, and it was super fun. But I feel like a troll tanking, even as a warrior, feels not quite right.

TheGreatShambino
TheGreatShambino(@thegreatshambino)
2 years ago

In my opinion, if someone can’t time an instant cast self heal with their next tick of incoming damage, they likely have other, more pressing, in game problems than managing threat/survivability, and probably shouldn’t be rolling a shaman tank. Maybe for the inexperienced shaman, a different weapon could be better, but with experience using Edward, the threat and survivability are unparalleled until p3. It takes good timing and more experience, but the results are there to be attained. Like other classes and high performance specs with nuance, you just gotta know what you’re doing and practice practice practice!

TheGreatShambino
TheGreatShambino(@thegreatshambino)
2 years ago

Hi so about Eskhandar’s, word on the street (warrior community) is that you cannot parry when using this weapon, which effectively ranks it at the very bottom of the totem pole for tanking! 🙁 60% reduced attack speed would be brokenly nice, though.

Edit: HOWEVER… this item will easily keep you in the top echelon of threat generators on fights with a Single tank/bosses immune to taunt, such as Onyxia, essentially making you wipe prevention during the enrage phase of a boss. If the tank dies, just swap it out for your tanking weapon, and you may very well buy your raid the extra 15 or 30 seconds needed to down the boss. Which is priceless, and has a place in all progression guilds.

Pippina
Pippina(@pippina)
2 years ago

Hi so about Eskhandar’s, word on the street (warrior community) is that you cannot parry when using this weapon, which effectively ranks it at the very bottom of the totem pole for tanking! 🙁 60% reduced attack speed would be brokenly nice, though.

I’ve heard something similar regarding parry on fist weapons.

Interesting. According to this wowwiki patch notes history for parry, fist weapons were supposedly fixed to allow them to parry just like any other weapon back in patch 1.6:

https://vanilla-wow.fandom.com/wiki/Parry

If that patch history is accurate, then seems like eskhander’s claw should be able to parry.

Pippina
Pippina(@pippina)
2 years ago

that might be the case I’ll ask around, I’ve never had a fist weapon, since I got Deathbringer first and most weapons generally outperform fist weapons.

Eshkander’s claw just looks so cool though. So is the claw of the black Drake. Shame they don’t keep up.

Psojed
Psojed(@psojed)
2 years ago

When selecting item for a given slot, there’s an enchant selection below the items window:comment image

capitano666
capitano666(@capitano666)
1 year ago

Mana Spring Totem: Optimally, put by a shaman with: Restorative Totems. The only totem capable of giving us threat.

Hello there, every other source I’ve read states that mana spring totem does not give any threat, am I missing anything here?

capitano666
capitano666(@capitano666)
1 year ago

Hello there, every other source I’ve read states that mana spring totem does not give any threat, am I missing anything here?

Unless it got silently changed in the last few weeks. You can only get threat from your own Mana Spring Totem.

How would it be supposed to work? I did the following test:
Emptied my mana by self healing
Body pulled a low level mob
Placed mana totem (more than one actually)
asked a priest to punch the mob
The priest actually missed the mob (!) and still got aggro!

Combat log screenshot below (Helki is me, Bleurk is the priest):comment image

capitano666
capitano666(@capitano666)
1 year ago

The threat generated by Mana is half of the amount, so it would be quite low.
I will re-test this and get back to you.
If you have any other questions regarding the guide, feel free to ask.

Hello, have you had any chance to re-test it? From my post above it looked like the threat generation is zero, so I’m using Healing Stream now instead, which also generates zero but at least counts as a little mitigation

capitano666
capitano666(@capitano666)
1 year ago

I have a question regarding the stat weight you give to defensive stats. You give armor a weight of 0.34, agility a weight of 0.9 and dodge a weight of 17

We know that 20 agility gives 1 dodge and 40 armor so according to your weights:
40 armor = 13.6 points
1 dodge = 17 points
20 agility = 18 points…..shouldn’t this be the same as the previous 2 stats together for a total of (13.6+17=) 30.6 points?

Same thing for the “threat” weights, with a weight of 0.6 per point 20 agility give 12 points, but 1 crit is weighted 10 instead of 12

Pippina
Pippina(@pippina)
1 year ago

Well somebody finally did it

39 man all-shaman MC raid

starring multiple shaman tanks.

Fatcakess
Fatcakess
8 months ago

Can you get armor capped in classic on shaman?

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