Rune Engraving is a new system recently announced for Season of Discovery. It allows each class to tailor their gameplay experience by unlocking new unique abilities! Below you’ll find a list of Runes currently announced for Druids. You can also see them all in our Season of Discovery Talent Calculator.
Crowd Pummeler requires level 29, so for Phase 1 it will be unusable. With the current set of Runes, MCP would absolutely still be the best Druid weapon, but Phase 2 Runes may change that significantly.
Ebber
#11706
8 days ago
What is Mangle? in this post its Maim (Finishing move that causes damage, disorients the opponent)
but on wowhead it is like TBC/WotLK Mangle.
what source should i trust
The ability on the Blizzcon test server was Mangle, and it looks to be Mangle on release.
Kip
#11856
11 hours ago
Why in the word soul they put Mangle and Lacerate both on glove rune?
Liam
#11558
25 days ago
I’m very worried about Druid mana cost and lack of ability usage as restoration Druid. I foresee just lifebloom wild growth spam. Simply because rejuvenation cost too much mana and regrowth as well. At least in a raid setting. In dungeons the whole toolkit will be used. But I feel like it will be a TBC playstyle with heavy lifebloom usage. I hope they buff rejuvenation and regrowth.
Also mana cost variation is horrible for resto Druid and balance Druid. Definitely hoping for a 2 min innervate or 3 min cool down and the world clear casting.
otherwise just like classic we will just be bringing feral and tank druids for the new windfury totem for alliance druids.
excuse me, but where the hell do you get off giving a faction defining ability like windfury to druids and therefore giving the alliance faction access to it?!
and to add insult to injury you make it an aura (doesn’t even need to cast a totem!) which makes it BETTER than a shaman’s windfury totem?!
Ok, that’s fine as long as you buff shamans grace of air totem by dumping a blessing of kings on it, and buff shamans strength of earth totem by dumping a blessing of might on it, and while we’re at it, you should just delete tranquil air totem and make it an aura that shaman can turn on and off at will, with no mana cost!
incompetence doesn’t even begin to describe this heretical decision.
It’s not better. Read it. Melee attacks. Meaning hunters don’t get the buff. Windfury totem still better. The only reason they gave it to druid is because druid doesn’t benefit from the Shaman’s windfury, as it’s for mainhand weapon, not melee attack.
I really hope the “weapon damage” line is a type-o
are feral druids still going to need crowd pummeler?
Crowd Pummeler requires level 29, so for Phase 1 it will be unusable. With the current set of Runes, MCP would absolutely still be the best Druid weapon, but Phase 2 Runes may change that significantly.
What is Mangle? in this post its Maim (Finishing move that causes damage, disorients the opponent)
but on wowhead it is like TBC/WotLK Mangle.
what source should i trust
The ability on the Blizzcon test server was Mangle, and it looks to be Mangle on release.
Why in the word soul they put Mangle and Lacerate both on glove rune?
I’m very worried about Druid mana cost and lack of ability usage as restoration Druid. I foresee just lifebloom wild growth spam. Simply because rejuvenation cost too much mana and regrowth as well. At least in a raid setting. In dungeons the whole toolkit will be used. But I feel like it will be a TBC playstyle with heavy lifebloom usage. I hope they buff rejuvenation and regrowth.
Also mana cost variation is horrible for resto Druid and balance Druid. Definitely hoping for a 2 min innervate or 3 min cool down and the world clear casting.
otherwise just like classic we will just be bringing feral and tank druids for the new windfury totem for alliance druids.
looks more like a wrath spam meta to me
lack of ability usage? m8 in phase 1-2 vanilla you just spam different rank of healing touches thats it
In the healing aspect, looks like just a TBC/WOTLK Druid…dunno
be quiet
excuse me, but where the hell do you get off giving a faction defining ability like windfury to druids and therefore giving the alliance faction access to it?!
and to add insult to injury you make it an aura (doesn’t even need to cast a totem!) which makes it BETTER than a shaman’s windfury totem?!
Ok, that’s fine as long as you buff shamans grace of air totem by dumping a blessing of kings on it, and buff shamans strength of earth totem by dumping a blessing of might on it, and while we’re at it, you should just delete tranquil air totem and make it an aura that shaman can turn on and off at will, with no mana cost!
incompetence doesn’t even begin to describe this heretical decision.
It’s not better. Read it. Melee attacks. Meaning hunters don’t get the buff. Windfury totem still better. The only reason they gave it to druid is because druid doesn’t benefit from the Shaman’s windfury, as it’s for mainhand weapon, not melee attack.
bro windfury never worked for ranged weapons what are you on about
Horde will be getting Kings, recently revealed.
what about salve