Enemy Health Reduced in Sunken Temple Raid for Season of Discovery

sunken temple of hakkar zandalari trolls

It’s been over a day since Phase 3 launched, and Sunken Temple progression has been stuck at 6/8 since last night. Seeing that even those who are pushing for World First are struggling in the new raid, Blizzard has deployed a hotfix to reduce the health of all enemies within the raid, including bosses.

If you’ve already started the raid, you may need to soft-reset your instance to see the changes take effect. That means running out and having the raid leader reset all instances.

We expect this change may push some groups over the top, and we may see the first clear of Sunken Temple very soon.

Linxy – (Source)

When developing and tuning the Sunken Temple raid encounters, we had concerns about player power going into Phase 3 so we aimed high when tuning enemy health. We feel that we aimed too high and have recently deployed a hotfix that lowers the health of all enemies and bosses within the Sunken Temple to help ensure this content remains accessible to all players.

We’ll be watching progress closely and making additional adjustments as needed in the coming days. Thank you and have fun in Sunken Temple!

The Sunken Temple Raid

  • Significant adjustments were made to trash and boss health. Please note: In order for these health adjustments to take effect you will need to soft reset your instance. We’re sorry for any inconvenience this may cause.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

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