Feral Druid DPS Buffs & Consumables – WoW Classic: Season of Mastery

feral druid consumable guide feature
  • Author: Oxykitten
  • Date: December 22, 2021
  • Updated: December 23, 2021
  • Expansion: WoW Classic

Welcome to our Buff and Consumables guide for Feral DPS Players in WoW Classic: Season of Mastery! This guide will list the relevant buffs, debuffs and consumables that Feral DPS players benefit from in raids. These are roughly ordered from highest to lowest impact. For other facets of Feral Druid gameplay, use the guide navigation pane above.

Buffs and Consumables

  • Manual Crowd Pummeler: Despite being a weapon, Manual Crowd Pummelers only have 3 charges each, meaning that you are likely to use one or more per boss. This makes them function as your best consumable.
  • Major Mana Potion: The Feral DPS rotation uses a lot of mana, so using mana consumables is essential for any fight lasting over roughly 60 seconds – that should be all of them in Season of Mastery.
  • Demonic Rune / Dark Rune: The Feral DPS rotation uses a lot of mana, so using mana consumables is essential for any fight lasting over roughly 60 seconds – that should be all of them in Season of Mastery.
  • Elixir of the Mongoose: Self-explanatory; 25 Agility and 2% Crit is a strong buff.
  • Juju Power / Elixir of Giant’s Strength: These are cheap and easy, giving 30 Strength which is great for DPS.
  • R.O.I.D.S / Ground Scorpok Assay: These buffs have different effects, but do not stack with each other. 25 Strength or Agility are strong buffs for a DPS. The items that give these buffs are unique, meaning you can only have one of each buff per raid night. Note you can also pop one of these, pick up another for your bags, and go straight to your raid while the first buff is active.
  • Iron Counterweight: Applying a counterweight to each of your Pummelers may sound a little bit crazy, but they’re generally not too expensive and they’re quite a valuable consumable. The main trouble is finding a blacksmith to apply them for you.
  • Juju Might / Winterfall Firewater: These aren’t cheap, and give 40 attack power which is good but not crazy. Use them if you can afford to.
  • Smoked Desert Dumplings / Grilled Squid / Blessed Sunfruit: Desert Dumplings are the best DPS food in the game, but only come out with Ahn’Qiraj. Until then, Grilled Squid or Blessed Sunfruit are good alternatives. Note that Blessed Sunfruit are cheap and apply their buff instantly, rather than taking 10 seconds of eating to apply.
  • Goblin Sapper Charge: Require engineering to use, but sappers are very important for two main reasons. Firstly, having Goblin Sapper Charges on all members of the raid can make a huge difference to certain mechanics, as well as overall raid damage. One example is Viscidus in Ahn’Qiraj, where having many Sappers in the raid lets you easily kill him in one phase (though this could change with an increased health pool in SoM!). Additionally, Sappers are a feral’s only source of AoE damage, which helps them contribute more to their raid.
  • Flask of the Titans: Not a cheap consumable, but 1200 health is absolutely insane on any member of the raid. Although you may think that these are only needed on a tank, having a large amount of bonus HP as a DPS can help you survive raid damage mechanics. It also helps a lot if you ever have to tank an enemy.
  • Bogling Root: 1 Weapon damage translates to around 10-12 AP for a Feral DPS. It’s small, but better than nothing. Keep in mind these are a pain to farm; they drop from Boglings, 3 of which spawn when you complete the Alliance quest The Glowing Fruit in Teldrassil. To farm these, you need to hang around the quest-giver while other players (or your own alts on a second account) hand in the quest, and kill the mobs as they spawn.
  • Rumsey Rum Black Label / Gordok’s Green Grog: 15 Stamina is a nice buff, and Green Grog is a dirt cheap alternative.
  • Free Action Potion (situational): Won’t use often, but really important to have these for certain stun mechanics, like on the double Molten Destroyer pack in Molten Core.
  • Limited Invulnerability Potion (situational): Again won’t often be needed, but LIPs are very powerful in classic when paired with Challenging Shout / Challenging Roar. By getting every mob around you to attack you while you are invulnerable, this combination can completely stop raid damage and allow your group to AoE big packs down quickly and efficiently. Having Druids and Warriors use this consecutively when a pull goes awry can really turn things around. Every Druid and Warrior should carry a few of these in their bags.
  • Elixir of Fortitude: Lower value than other listed consumables, but can’t hurt when there’s no buffcap to worry about.
  • Oil of Immolation: Kind of niche, but with no buffcap you may as well get some free AoE damage in.

Thank you for taking the time to read our Feral DPS Buff and Consumables guide for Season of Mastery. I hope it was helpful, and if you have any questions or suggestions please feel free to leave a comment below, or find me as Oxy on the Druid Classic discord.

 

About the Author

Oxykitten

I've been an avid WoW player since Vanilla. At 6 years old, I was slowly progressing through Blackfathom Deeps and levelling up with my brothers. Since Classic Wow launched, I've found a new way to enjoy the game; participating in Feral Druid theorycrafting communities and performing well in an underdog class has been a fun challenge. I hope to be able to share all I've learned with anyone who shares that interest!
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