April 8th Season of Discovery Hotfixes: Sunken Temple Nerfs, Nightmare Incursion Adjustments, & Class Bugfixes

april 8th season of discovery hotfixes sunken temple nerfs, nightmare incursion adjustments, & class bugfixes

With Season of Discovery having a heavy focus on the “discovery” side of things, since there’s no PTR, some of the drawbacks are going to be unnoticed bugs and content that needs a bit of tweaking to have that polished feel to it.

Sunken Temple is going to see some general nerfs to it as the raid was quite hard, especially compared to the previous SoD raids released. Festering Rotslime is not receiving a nerf, so much as fixing a bug that was causing it to despawn and lock your raiders in combat perpetually. The Avatar of Hakkar fight is going to see a 35% reduction to its health, which should prove enormous to how well the fight flows. And Eranikus is getting several tweaks to mechanics to make them a little less overwhelming including a reduction in adds spawned.

For Nightmare Incursions there’s some further adjustments hitting the server to make completing quests a bit simpler with simultaneous spawn locations for quest items. That said, overall xp gained from Incursion quests is being reduced. This was originally intended to be an alternate path to level and farm, not the far and away best option to do so.

As for class adjustments, it’s mainly bugfixes and reworking things to function as intended or interact with passives as you think they would. Something like Mage’s Balefire Bolt is seeing adjustments to make it work better within the kit of a mage and synergize with passives and abilities that likely should’ve already been having an affect on it.

For the full list of class adjustments (There’s quite a few), item changes, and more – check out the original set of hotfixes, below!

Kaivax – (Source)

April 8, 2024

Season of Discovery

  • Updated the levels of Fireguard Destroyers in Black Rock Depths to be more appropriate for Phase 3 of Season of Discovery.
  • Fixed an issue that caused the Druid Trainer Lognaar to vanish periodically.
  • Non-Engineering and non-Blacksmithing nightmare armaments recipes no longer require a blacksmith hammer to craft.
  • The materials required for the quest “Mixology for Fun and Profit” have been adjusted.
  • Items
    • Darkmoon Card: Sandstorm no longer triggers on every instant cast spell.
    • The flasks specifically for Sunken Temple now persist through death.
    • Tenacity Chain is now Mail (was Leather).
    • Membrane of Dark Neurosis now has spell hit (was Spirit), and now has a spellpower proc (was haste).
    • Breadth of the Beast is now Unique.
  • Druid
    • The Free Wrath cast from Fury of Stormrage will no longer consume Clearcasting.
    • Rumsey Rum no longer 100% procs Omen of Clarity.
  • Mage
    • Balefire Bolt now procs and consumes clearcasting.
    • Balefire Bolt now correctly benefits from the Spellpower Rune.
    • Displacement no longer requires a target.
    • Balefire Bolt now works with Ignite.
    • Conjure Water Rank 6 now conjures 20 waters.
    • Molten Armor now falls off when the rune is swapped out.
    • Balefire Bolt now benefits from and consumes Arcane Blast stacks.
    • Balefire Bolt now benefits from and spends the charges of Combustion.
  • Priest
    • Void Zone damage no longer resets the casting time on your wand.
    • Void Zone now locks the Priest out of the Shadow school when kicked.
    • Void Zone visual changed to be less disruptive.
  • Rogue
    • Fixed a bug with Honor Among Thieves where it could stop working if you tried to gain a combo point on an ally or had your target die from a critical ability.
    • Honor Among Thieves should no longer consider whether the Rogue or their allies are flagged for PvP.
    • Carnage will no longer fall off while Rank 4 Rupture is active.
  • Shaman
    • Tidal Waves will now always apply its increase in Healing Wave case spell, even if the Healing Wave was spell queued.
  • Warrior
    • Shield Slam now correctly has 200% increased threat.
    • Devastate correctly deals 150% weapon damage per second (was 100%).
  • Warlock
    • Felguard will now cast Cleave even when there is only 1 target.
    • Demonic Sacrifice buffs now fall off when the Summon Felguard rune is removed.
  • The Sunken Temple
    • Fixed an issue where Festering Rotslime would despawn and then soft-lock the raid in combat.
    • Avatar of Hakkar
      • Avatar of Hakkar and Hakkari Bloodkeeper health lowered by 35%.
    • Eranikus
      • Players should no longer be able to walk on the raised edges of the room.
      • Number of Whelps spawned in second phase reduced to 6 (was 8).
      • Number of Nightmare Scalebane spawned during third phase reduced to 2 (was 3).
      • Period for the Summoning Effect of last phase increased to 9 seconds (was 6 seconds).
      • Number of Whelps and Scalebane spawned during last phase dropped to 3 and 1 (was 4 and 2).
  • Nightmare Incursions
    • Retuned the Unstable Wisp in the Hinterlands Nightmare Incursion to be a bit less punishing for players to deal with.
    • Quest objects for Nightmare Incursions now have multiple simultaneous spawn locations.
    • Reduced the experience awarded by Nightmare Incursion quests.
    • Increased the reputation granted by level 50 quests.

About the Author


I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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