WeaponSwingTimer is an addon for WoW Classic that tracks your’s and your target’s swing timer. It resets on abilities that would reset a swing timer, such as Warrior’s Slam, and also takes parry haste into account. The frame can be moved around with the typical click-and-drag. A configuration window can be brought up with /wst /WeaponSwingTimer or /weaponswingtimer where more visual options are available.
Message: …dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: Division by zero
Time: Sun May 19 16:26:22 2019
Count: 853
Stack: …dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: Division by zero
…dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: in function `UpdateSwingFrames’
…ceAddOnsWeaponSwingTimerWeaponSwingTimer_Core.lua:117: in function
…ceAddOnsWeaponSwingTimerWeaponSwingTimer_Core.lua:124: in function
may someone explain me which bar is which swing? I don’t get it by video.
Looks like it’s been reported in the issue tracker:
https://github.com/LeftHandedGlove/WeaponSwingTimerAddon/issues/1
Looks like some kinda divide by zero timer when the addon doesn’t know your weapon speed (clears when attacking anything after logging in).
Produces a lua error many times a second.
Message: …dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: Division by zero
Time: Sun May 19 16:26:22 2019
Count: 853
Stack: …dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: Division by zero
…dOnsWeaponSwingTimerWeaponSwingTimer_MainFrame.lua:32: in function `UpdateSwingFrames’
…ceAddOnsWeaponSwingTimerWeaponSwingTimer_Core.lua:117: in function
…ceAddOnsWeaponSwingTimerWeaponSwingTimer_Core.lua:124: in function
Locals: play_weap_speed = 2.100000
play_swing_time = 0
tar_weap_speed = 0
tar_swing_time = 0
main_frame = WSTMainFrame {
0 =
player_swing_frame = WSTPlayerSwingFrame {
}
target_swing_frame = WSTTargetSwingFrame {
}
main_texture = {
}
texture = {
}
}
player_swing_frame = WSTPlayerSwingFrame {
0 =
texture = {
}
}
target_swing_frame = WSTTargetSwingFrame {
0 =
texture = {
}
}
(*temporary) = WSTPlayerSwingFrame {
0 =
texture = {
}
}
(*temporary) = 298
(*temporary) =
(*temporary) = 300
(*temporary) = “Division by zero”
is this add-on working properly? just wanna know before i DL it.
Does this work for hunter auto attacks too ?