pve tbc subtlety rogue stat priority
  • Author: Kurathis
  • Date: August 10, 2021
  • Expansion: TBC Classic

In this section we will be covering our various stats and discuss their importance and place in what is considered a “Stat Priority List” to help you focus on advancing your character.

Stat Conversion Rates

  • 15.8 Hit Rating = 1% Hit Chance
  • 22.1 Critical Strike Rating = 1% Critical Strike Chance
  • 15.8 Haste Rating = 1% Haste
  • 1 Agility = 1 Melee Attack Power
  • 1 Agility = 0.03% Critical Strike Chance
  • 1 Agility = 2 Armor
  • 1 Agility = 0.05% Dodge Chance

Stat Priority List

  1. Expertise
  2. Hit Rating
  3. Agility
  4. Haste Rating
  5. Critical Strike Rating
  6. *Armor Penetraton

Note: Armor Penetration becomes more commonly seen on items in later phases.

Expertise – There are two Expertise Caps – Soft and Hard. The soft cap sees us with 6.5% Expertise (This eliminates the chances of our attacks to be dodged) and the hard cap sees us with 14% Expertise (This eliminates the chances of our attacks to be parried) Because most physical DPS prefer to attack a mob from behind, we’ll only need to focus on reaching the soft cap. Depending on your chosen build, you can obtain Weapon Expertise, lowering your required amount of Expertise to 64 to reach the soft cap. If you are a Human using Maces and/or Swords, your required Expertise would fall to 44

Hit Rating – There are two Hit Caps – Soft and Hard. The soft cap sees us with 9% Hit (this eliminates the chance that our special attacks will miss), and the hard cap sees us with 28% Hit (this eliminates the chance that our auto-attacks will miss) With Precision under the Combat talent tree, our required Hit Chance is reduced to 4% and 23%, respectively

Agility – As noted above, Agility does increase various stats of ours

Haste Rating – Haste Rating increases the speed at which we can attack, and reduces the global cooldown (GCD)

Critical Strike Rating – Landing critical strikes will increase our damage output and overall DPS

Armor Penetration – As a mental note, most bosses in TBC have either 6,200 or 7,700 armor and you cannot reduce their armor below zero, so keep a few things in mind:

  • Warlocks can reduce a boss’s armor by 800 with Curse of Recklessness
  • Druids can reduce a boss’s armor by 610 with Faerie Fire (If the Druid happens to be Balance, this will likely be on the boss at all times to benefit from Improved Faerie Fire)
  • Warriors can reduce a boss’s armor by 2,600 with five stacks of Sunder Armor

 

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
Scroll to Top