- Author: Kurathis
- Date: April 24, 2021
- Expansion: TBC Classic
- Head: Glyph of Ferocity (Requires Revered with Cenarion Expedition)
- Shoulders: Greater Inscription of the Blade (Requires Exalted with The Scryers) or Greater Inscription of Vengeance if you are Exalted with The Aldor
- Cloak: Enchant Cloak – Greater Agility is best for your cloak enchant
- Chest: Enchant Chest – Exceptional Stats is best for your chest enchant
- Bracers: Enchant Bracer – Assault is best for your bracer enchant
- Gloves: Enchant Gloves – Superior Agility is best for your glove enchant
- Legs: Nethercobra Leg Armor is best for your leg enchant
- Boots: Enchant Boots – Surefooted if you require Hit Rating to reach the cap or Enchant Boots – Dexterity
- One-Handed: Enchant Weapon – Greater Agility (On both weapons)
- Two-Handed: Enchant 2H Weapon – Major Agility
- Ranged: Stabilized Eternium Scope or Biznicks 247×128 Accurascope (If you are in need of Hit Rating)
Gems are a major asset when it comes to reaching the hit cap. After reaching the hit cap, though, we should be focusing on socketing the other gem slots with Agility, since per point, Agility provides greater benefit than strictly focusing on Attack Power.
1 Agility = 1 Attack Power (Both Melee and Ranged)
1 Agility = 0.02% Critical Strike Rating
1 Agility = 0.04% Dodge Rating
1 Agility = 2 Armor
- Green – none
- Yellow – Smooth Dawnstone
- Blue – none
- Red – Delicate Living Ruby
- Purple – none
- Orange – Glinting Noble Topaz
- Green – none
- Yellow- Smooth Lionseye
- Blue – none
- Red- Delicate Crimson Spinel
- Purple- none
- Orange- Glinting Pyrestone
The Burning Crusade introduces the concept of Battle and Guardian Elixir categories, with players only allowed one of each to be active at a time. Flasks count as both a Battle and Guardian Elixir, causing the amount of consumables you need for raid night to be less.
- Flask: Flask of Relentless Assault
- Battle Elixir: Fel Strength Elixir, Elixir of Major Agility
- Guardian Elixir: Elixir of Major Mageblood, Elixir of Draenic Wisdom, Elixir of Major Fortitude
- Potions: Super Healing Potion, Super Mana Potion, Super Rejuvenation Potion, Haste Potion
- Food: Oronok’s Tuber of Agility (Quest Reward from “I Was A Lot Of Things…”), Grilled Mudfish, Ravager Dog or Warp Burger
- Miscellaneous – Scroll of Agility V, Scroll of Strength V (Can be used on your pet to slightly increase its DPS) Unlike Power Word: Fortitude and Scroll of Stamina V, Scroll of Agility V and Scroll of Strength V stack with Grace of Air Totem and Strength of Earth Totem, respectively. And, of course, plenty of ammunition to ensure you don’t run out mid-run!
- Weapon Oil – Superior Mana Oil
hi, when i try to go on the “rotation, cooldown and abilities”, it send me on the PvE feral druid dps rotation.
ok, think it’s just a bug with my browser, sorry :/
Initially upon release, that link did bring you to a page on Feral PvE, but I corrected the link shortly after, so maybe your browser is stuck in the past? 😛
Is it working for you now?
Yes it’s good now (sorry for late answers)
No worries at all! Thanks for letting me know it’s working for you now!
any reason why you dont have Warpbuger?
I initially left it out since 2/3 of the items provided the same stats already. I have updated the list with Warp Burger for you.
If you’ve already reached your hit cap, yellow=orange gems should be critical strike rating + attack power, imo
That is an awesome point to bring up. I’ve updated both sections to include different choices upon reaching hit cap.
Gem section needs major work. AP gems are garbage.
Like why are you saying gem AP but enchant agi in spots where there are AP enchants? If AP is better it’s not magically only better for gemming…
Realistically, it’s not about what stat is better than the other. It comes down to providing players with options; these are important because of their Auction House’s supply, and their own gold supply, as well. With Agility, though, it provides 1:1 ratio for Attack Power gains, while providing you a 0.03% conversion to Critical Strike Rating. Yes, increased critical strike rating is nice, but at the end of the day, there’s more options for AP-related gems than there are agility without adding Hit Rating which likely means they will be more plentiful for players across each realm.
Per point of Critical Strike Rating, you receive roughly 0.04% Critical Strike Chance, so comparing Deadly Fire Opal to Glinting Fire Opal, for example, we would get more benefit from Deadly Fire Opal UNLESS you were not hit capped, as the guide says.
The AP enchants only provide AP, rather than two stats, while Agility DOES provide two stat increases, making it better to enchant with that whenever possible. Gems, on the other hand, see to it that you increase two stats (with the exception of some gems) so we would be benefit slightly greater with the AP/Crit gems than the Agi/Hit or Agi/Stam gems.
With BM pet doing 30-40% of my damage that surely would add more value to the AP gained from straight AP gems. Whereas the crit gained from agi does nothing for my pet. Maybe at a certain crit level?
That is a very good point!
But you would be better off, assuming 8 agi is truly better than 16 AP, foregoing bad socket bonuses, gemming 2 crit/stam gems(green, matching the 2 yellow 2 blue requirement), and using 2 additional red agi gems. The crit from the greens cancels out with the crit from the wickeds, leaving you with a net comparison of agi to AP in the same ratio as it is in gems (8 vs 16). So this is unquestionably better, given that you are choosing to gem 8 agi over 16 AP in every single other gem slot.
I apologize in advance if I interpreted your message incorrectly.
8 Agility = 8 Attack Power / 0.16% Critical Strike Chance / Roughly 2.64 Pet Attack Power
16 Attack Power = Roughly 5.28 Pet Attack Power
It is true that two Jagged Talasite (Assuming this is the one you meant) provide the same amount of critical strike rating that two Wicked Noble Topaz do. However, this puts you 16 Attack Power behind (And your pet 5.28 Attack Power behind) Neither Meta Gem requires just 2 Yellow / 2 Blue Gems to activate – you’d still be 2 Red Gems behind for Relentless Earthstorm Diamond.