tbc classic protection warrior tank stat priority
  • Author: Kurathis
  • Date: April 2, 2021
  • Expansion: TBC Classic
  1. Defence Cap (490)
  2. Stamina
  3. Block Value
  4. Hit Rating/Expertise
  5. Mitigation

Similar to Paladins, Warriors need a total of 490 Defence Skill in order to not receive critical strikes from raid bosses. It helps healers become familiar and comfortable healing you since you won’t be taking unpredictable damage. Stamina allows tanks to survive longer. Block value increases the damage done by your Shield Slam with a ratio of 1:1.

Warriors rely exclusively on their melee hit rating to generate threat. Any missed attack results in a loss of threat which can spell disaster if not rectified quickly. Expertise is an important stat to concern yourself with since it affects being parry-hasted and if you are not capped, the boss/mob may parry or dodge your attack, causing you to lose out on the threat that ability or attack could have generated. Like any tank, mitigation should always be on your list of priorities but however, unlike Paladins, Warriors do not need to concern themselves with reaching 102.4% as much since their Shield Block ability grants a 75% increase to their block chance, effectively reducing their required avoidance to 27.4%.

Many bosses like Attumen the Huntsman are immune to Taunt so it is exceptionally imperative that our first few attacks hit their target so that we hold their attention since DPS players have a tendency of opening their damage throttle and feeling the need, the need for speed immediately. Without a Hunter’s Misdirection, this only increases the importance of Hit Rating and Expertise. Also, our Taunt relies on melee hit rating.

 

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Mourning
Mourning
2 months ago

What is the Hit cap and expertise cap?

smartorc
smartorc
24 days ago

Hi. Thanks for the guide. Can you elaborate on why you think block value comes before, say, hit?

Block value gives 1 * 1/6 * hit% threat per second. Let’s take a standard T4 tank and say he has 5% hit and 11 expertise (2.75). that means his chance to hit the boss is 78.75%

That means that 1 block value results in:

1 * 1/6 * 0.7875 = 0.13 TPS

Now 1% hit equals 1% TPS on average, which means that 1 hit rating yields:

1/18 * (800 * 0.01) = 0.44 TPS

As long as you’re not soft capped on expertise, it actually gives double the yield hit does, since it reduces the boss’ chance to dodge and parry at the same time, and you only need 16 rating per 1% reduction.

1/16 * (800 * 0.02) = 1 TPS per expertise rating.

Please let me know if my calculations are correct.

smartorc
smartorc
Reply to  smartorc
24 days ago

I should elaborate that I used 800 as a baseline for threat produced by a T4 warrior. The same number can be seen in the tank rankings on this website.

Moobu
Moobu
2 months ago

These stat priorities are all sorts of questionable. Stamina is awful to stack in TBC because you just become a mana sponge and cause your healers to go OOM. TBC was a golden age for tanks that knew how to gear/stat because it’s the first time we’re able to really hit total coverage on the avoidance table. It didn’t happen until BT, but you can eventually hit 102.5% additive avoidance.

Moobu
Moobu
Reply to  Moobu
2 months ago

I should correct slightly that Stamina isn’t AWFUL… it’s just like 3rd on the list of what you want to stack. You’re happy to see it, but it’s by no means a focus.

dumborcJKIMALLIANCE
dumborcJKIMALLIANCE
Reply to  Kurathis
27 days ago

Warriors are not crush immune ever once their shield blocks are consumed lol, so saying they are immune to crush because of shield block is a joke idk why the “guides” do it. Our prot warrior was 58% crushed by Gruul using his shield block to over 104% avoidance on cd, so yeah warriors are not immune to crush unless the boss hits slower than 2x per 5 secs which is NO BOSS in game I know big brain is hard

A Real Tank
A Real Tank
Reply to  Kurathis
18 days ago

I mean you can sit here with nerd glasses on all night and talk about probability until you’re blue in the face but as a prot war who had over 65% avoidances standing still and used SB on CD and still got double crushed and wiped on a gruul attempt I can assure you that rng will fuck you if it feels like it. Saying we are crush immune it like saying some one wearing kevlar is bullet immune. This type of shit is exactly why I normally don’t go looking for information online, the goddamn “meta nerd” community honestly think they can math everything out and tell the entire world how to gear and play. Meanwhile all you smart fuckers seem to forget that rng is a cunt and every aspect of the game we play is entirely comprised of RNG. Our beloved prot pally tried to tank mag and no one could figure out why he kept just disappearing. The guy had 17k hp and with abilites active could reach 102 avoidance. Problem is that nothing stops the boss from getting 3 full blocked swings in a row with parry haste in between causing dmg that is near unhealable and killing the tank before healers can react.

The reality of this stam stacking bullshit is that people only care about logs and parses. A tank that takes huge dmg but has the hp pool to soak it can be spam-healed like crazy resulting in massive healing parses and as long as your dps are sweaty enough and the healers are gods and blow thru consumes like candy then the dynamic results in max parses all around and everyone can flex their e-peens and hide their tiny little nerd dicks. Change any one factor in that dynamic though and have fun wiping all night.

I personally prefer to think for myself and build a balanced gear set. As long as you have enough HP to take 1.5 full swings from a boss (about 11k unbuffed in plate atm if gearing correctly) then you can stop stacking stam and stack avoidances instead with threat coming when possible (like that sexy AF lower city ring with 20 expertise rating). The end result is a tank that just plain takes less dmg and requires less healing. That then allows healers to waste less mana and fights can last longer without them going Oom which allows a raid team to compensate for less than sweaty dps. The fastest way to kill a boss should not be what every raid team strives toward, most teams should be focused on the most controlled and sustainable method to allow wiggle room for error. For a tank that means gearing to TAKE less dmg, not to soak more.

*Mic Drop*

M E
M E
Reply to  Kurathis
4 days ago

>Now, the thing to remember is that Block comes AFTER Miss, Dodge, and Parry

What leads you to this conclusion?

M E
M E
Reply to  Kurathis
3 days ago

Thanks! Didn’t know about that.

smartorc
smartorc
Reply to  dumborcJKIMALLIANCE
24 days ago

Crushing blow is a 15% chance on the boss’ attack table. The chance for a druid to be crushed that much over the course of a Mag fight is so astronomically low it may as well be literally impossible, let alone if you have a warrior pressing shield block on cooldown.

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