- Author: Kurathis
- Date: April 1, 2021
- Expansion: TBC Classic
When we look at running dungeons, heroics or raiding content, Protection Paladins have two general builds that they can choose between for effective tanking. Both have pros and cons, so let’s jump into this, beginning with the more popular or common Sanctity Aura build.
Sanctity Aura Build
The main appeal and sole reason for its existence is to grab Sanctity Aura, increasing our Holy damage by 10%. With this increase, our threat generation increases by 10%, as well:
- Consecration with Sanctity Aura: 64 DPS x 1.10 (Sanctity Aura) = 70.4 DPS x 1.90 (Righteous Fury) = 133.76 TPS
- Consecration without Sanctity Aura: 64 DPS x 1.90 (Righteous Fury) = 121.60 TPS
- Sanctity Aura provides 12.16 TPS extra which is 10% of 121.60
There are a few things to keep in mind if you do choose to use this particular build:
- Depending on how quickly your guild or group can defeat a boss, Sanctity Aura‘s benefit will fluctuate. For example, if we’re to look at Consecration during a three-minute fight, we’ll see an increase of 2,188.8 total threat, while in a two-minute fight, we’ll see an increase of 1,459.2 total threat.
- This particular build excels when fighting against Undead or Demon targets given the limitation of Exorcism in the Burning Crusade.
- Depending on your tanking and gearing style, this build may not actually generate any more threat than another build. For example, if we chose this build, had Precision for 3% Hit, and opted for “seal-twisting,” we may find that when compared to another Paladin who has higher Hit Chance with an alternative build that we’re actually providing less threat overall.
- If we have a Retribution Paladin in our raid group or party, our Sanctity Aura will be made useless since most Retribution Paladins opt for Improved Sanctity Aura.
- If we look at Retribution Aura, that is potentially 49.4 threat per hit we take. Unfortunately, it does not work when you Block, Dodge or Parry. However, if we look back at a three-minute long fight, and the boss is hitting you every two seconds, that would mean 90 attacks. Assuming we avoid 50% of those attacks, that will be 49.4 x 45 = 2,223 total threat. The downside to this would be when tanking caster mobs or bosses since it doesn’t trigger against spells.
- Most of the abilities that we will be using in our tanking rotation rely on either Melee Hit Rating or Spell Hit Rating. Apart from Holy Shield and Consecration (It is possible for it to not cause damage on its first tick, but after that it will generally cause damage on every tick), you’re not guaranteed additional damage unless you reach either (or both) mentioned Hit Caps. Another important note to consider is Expertise if we’re focusing on “Seal-twisting.”
- This build relies on favorable RNG.
Alternative Tanking Build
This build sees us picking up Improved Retribution Aura and Crusade at the expense of Ardent Defender. With our Tier 5 set providing a bonus to Retribution Aura damage (+15) this will bring us up to roughly 61 Holy damage per hit we take. This translates to roughly 115.9 threat per hit.
There are a couple of different things to take into consideration when considering this build:
- We do pick up Avenger’s Shield, which will act as our pulling strategy. Avenger’s Shield is also a great addition when we begin to engage a non-demon or undead target, since we can’t use Exorcism. Sitting at a roughly 780 mana cost to cast, though, most players find this to not be worth it. However, Avenger’s Shield – without taking into account increased damage – can cause, on average, 1,045 threat per mob hit.
- We do skip over Ardent Defender – we have to ask ourselves if the 36% reduction in damage taken at 35% health is really worth spending five points into this. This will depend on the content that you are currently running.
- If we look at a Pre-Raid geared Paladin tank having 12,000 HP, and find out that 35% of that is 4,200 – most regular dungeon bosses won’t cause that much damage in one swing. However, Heroics and Raids have been known to cause quite a bit of damage. This is especially the case if you happen to be crushed – while this shouldn’t happen since you should aim for uncrushability very early on, some tanks opt for pieces for threat rather than mitigation.
- We don’t go for Improved Seal of the Crusader, causing our party/raid damage to be slightly less if you do not have another Paladin who has this talent. However, you may be focusing more on maintaining Seal of Light or Seal of Wisdom on your target.