- Author: Kurathis
- Date: May 20, 2021
- Expansion: TBC Classic
Welcome to Warcraft Tavern’s Combat Rogue DPS Guide for World of Warcraft: The Burning Crusade Classic! In this guide we will cover everything from stat priority to optimal rotations and more. By the time you finish this guide, we’re confident that you’ll be confident in your ability to dominate from within the shadows.
Note: We did not take each race’s beginning stats into consideration for this list
- Human: Humans are the more common choice for melee classes – tanks and DPS alike – for Sword Specialization and Mace Specialization increasing their Expertise while wielding swords or maces, respectively
- Dwarf: While Dwarves do have Stoneform, it’s not as beneficial to DPS as it would be to tanks, although there are certain fights where this can be beneficial to any role
- Night Elf: Night Elves are given Quickness, increasing their chance to dodge attacks by 1%
- Gnome: Gnomes have Escape Artist, which is phenomenal in both PvP and PvE scenarios. However, while doing raids and high-end dungeons and heroics, you shouldn’t be having aggro enough of the time
Best Alliance Race: Human
- Orc: Orcs have a means of increasing their Attack Power through Blood Fury, but it does decrease the amount they receive in healing
- Troll: Trolls have the only racial to increase their Attack Speed (Haste) Berserking which ranges from 10-30% increased speed, depending on your current health. Trolls also receive Beast Slaying, increasing their damage to beasts by 5%
- Undead: Will of the Forsaken can be beneficial in PvE when raiding or running dungeons and heroics since some mobs will fear random party members even if they do not have aggro
- Blood Elf: While not necessarily directly beneficial, Blood Elves get Arcane Torrent which not only silences mobs in an AoE pattern, but also regenerates Energy depending on how many charges of Mana Tap you currently have
Best Horde Race: Troll
- Alchemy: Alchemy has potential for any class and role combination since every player will use consumables like flasks, elixirs, and potions
- Blacksmithing: Blacksmithing does allow for players to craft high-level items such as Dragonmaw, which requires Master Hammersmith, and Blazeguard, which requires Master Swordsmith.
- Enchanting: The main appeal for PvE progression-minded players in Enchanting is the ability to enchant our rings with unique enchants only available to players with a high skill level. The two enchants that peak our interest would be Enchant Ring – Stats and Enchant Ring – Striking. It is also worth noting that by disenchanting items you come across that are not upgrades and selling them on the Auction House can provide decent income for you
- Engineering: Engineering allows players to craft very powerful items like Deathblow X11 Goggles. The ability to craft these becomes available beginning in Phase 2. Apart from that, Engineering allows us to craft items like Dense Dynamite, Adamantite Grenades, and of course, if you’re feeling extra festive, you can craft and shoot off your own Blue Firework (Different color variations are available)
- Jewelcrafting: One of the more common reasons to grab Jewelcrafting is, similar to Enchanting, the ability to create gems only we can use in our gear. An example of this would be Crimson Sun which does provide much more benefit than the other, average gems available, also created through Jewelcrafting. Another item that Jewelcrafters can craft would be Hard Khorium Choker, which will become available in Phase 5.
- Leatherworking: Because some of your Pre-Raid BiS gearset is crafted using Leatherworking, and some items are Bind-on-Pickup (BoP) choosing it as one of your professions will not only potentially save you some gold for the Bind-on-Equip (BoE) items you can craft, but also allow access to the BoP items, as well. We can also craft our own Nethercobra Leg Armor. Also, having access to Drums of Battle is always a bonus for your raid group!
- Tailoring: Other than being able to craft bags, Tailoring doesn’t provide you as much benefit as Leatherworking does
- Gathering Professions: As a result of leaning towards Leatherworking as our main primary profession, it only makes sense for us to also select Skinning as our second profession
Think this might be incomplete lad.
Which areas do you feel could be improved upon?
Heyho, Blacksmithing includes blacksmithing only items which stay relevant for p2 aswell, Dragonmaw for example is probably one of the best rogue weapons for P1 because the haste buff has so much value.
Jewelcrafting has some nice gear as well like end phase neck pieces.
For Gathering Professions, Skinning is definitly nice but rogues will be able to solofarm herbs and ores indoors (instances) with professions like mining and herbing. Not thats something everybody will do but a quick mention may be worth it 🙂
Really good points.
I had initially left out Dragonmaw for Combat since we’d be focusing on different builds, not utilizing Maces as much. But, yes, you are 100% correct in saying it’s a great weapon. I’ve been unable to find out the actual proc rate of it, but the haste increase is nice. Admittedly, I completely forgot about Blazeguard, though.
You are right, in Phase 5, we’re able to craft Hard Khorium Choker through Jewelcrafting. Honestly, I just didn’t want to jump that far ahead in time while writing the guide.
I remember players (constantly, :P) farming Dire Maul through Herbalism. Which dungeons are you thinking will have veins and herbs in them for Rogues to farm Edit: in TBC?
Thanks for the great insight! I’ve updated the various sections 😀