- Author: RhadigarTV
- Date: May 3, 2021
- Updated: September 19, 2022
- Expansion: TBC Classic
Since the launch of World of Warcraft: Classic, it has been both pure speculation and various rumors about the idea of Blizzard Entertainment releasing a Classic version of The Burning Crusade. But on February 19th, during BlizzConline, it was announced that Burning Crusade Classic will be coming sometime in 2021. In this guide, We will help you get prepared getting started with Burning Crusade Classic and for your fight against the Burning Legion to save Azeroth.
The Burning Crusade: Classic is a faithful recreation of the first expansion, World of Warcraft: The Burning Crusade, which originally launched January 16th, 2007. Players will be able to venture through the Dark Portal again and explore the once beautiful, now shattered, homeworld of the Orcs known as Draenor. Whether you are a veteran or a newcomer to the game, there will be new adventures to be found across the Outlands, new dungeons to explore, new enemies to battle against, new gear to obtain to become stronger and new quests to complete to help defeat the Burning Legion.
Just like World of Warcraft: Classic, The Burning Crusade Classic content will be delivered in 5 different phases once the game goes live. Currently, the five phases planned are as follows. Please keep in mind that these are subject to change and will be updated as information becomes available.
- Phase 1: Karazhan, Gruul’s Lair and Magtheridon’s Lair.
- Phase 2: Serpentshrine Cavern, The Eye in Tempest Keep and Arena Season 1.
- Phase 3: Mount Hyjal, the Black Temple and Arena Season 2.
- Phase 4: Zul’Aman and Arena Season 3.
- Phase 5: Sunwell Plateau and Arena Season 4.
With the launch of Burning Crusade Classic, there will be two new races added, the Draenei for the Alliance and Blood Elves for the Horde. However, unlike the original launch from 2007, these two races will be available during the Pre Patch events prior to the expansion’s launch. With the addition of these two, there are now a total of ten different races for players to choose from.
With the addition of the Draenei, there are now a total of five different races for you to choose from. Draenei begin their adventure on Azuremyst Isle, located just off of the coast of Darkshore, from levels 1 through 10. If you decide to play the Draenei race or on the Alliance faction, the races you can you can choose from are as follows:
- Dwarves – A short, stocky race with long beards.
- Gnomes – Even shorter than a dwarf, but very slim to boot.
- Humans – The classic race, bearing the closest resemblance to a real person.
- Night Elves – A shadowy, magic-based race closely in tune with nature.
- Draenei – A tall off-world species with purple-ish skin, hooves and horns.
With the addition of the Blood Elves, there are now a total of five different races for you to choose from. Blood Elves begin their adventure in Eversong Woods, located in northern section of the Eastern Kingdoms, from levels 1 through 10. If you decide to play the Blood Elves race or on the Horde faction, the races you can choose from are as follows:
- Orcs – A fierce, green-skinned creature originating from an alien world of Draenor.
- Tauren – A noble, beefy beast that closely resembles a bovine.
- Trolls – A tricky, mojo-obsessed tall creature with blue skin.
- Undead – A sickly, bare-bones skeleton race that closely resembles a zombie.
- Blood Elves – A tall, slender elven race with pointy ears and glowing green eyes.
For more information, You can can always check out our TBC Classic Races guide!
Classes in Burning Crusade Classic
Just like the original launch of The Burning Crusade, there are no new classes that will become available upon launch. You can take a look at our TBC Classic Class Guides for more information
- Druid – A shapeshifting class capable of fulfilling any role by quite literally turning into an animal.
- Hunter – Focused on dealing damage from a distance with a bow. They can also befriend a beast to fight for them.
- Mage – Another damage dealing class that focuses on casting spells. They’re also a great pick for utility, with the ability to conjure their own food and cast portals to other cities.
- Paladin – Another class quite similar to the druid that can wear many hats. They’re a close-ranged fighter that uses holy magic to smite their foes or heal allies. Both Horde and Alliance players can now be a paladin.
- Priest – This is the traditional healing class. They use their understanding of holy magic to restore vitality to allies, or forsake it to harness the powers of shadow magic.
- Rogue – Another close-ranged fighter, but this one focuses on stealth and daggers. The rogue makes for an excellent assassin, quietly dispatching of his enemies.
- Shaman – A class with great connection to the elements. They commune with them to zap their foes, or heal allies. They make heavy use of totems, and can even resurrect themselves! Only Horde players can be a shaman.
- Warlock – A powerful, demon-summoning class that makes excellent use of damage-over-time spells. Warlocks are great for damage in long, sustained fights.
- Warrior – A beefy, strong class capable of absorbing damage for their allies. They make use of a weapon and shield to take heavy blows from enemies.
Capitals in Burning Crusade Classic
In addition to the previous capital cities, both the Horde and the Alliance will have one more added to their list. In addition to both Eversong Woods and Azuremyst Isle, Shattrath City will be come the first capital sized sanctuary city that acts like a hub for both Alliance and Horde players alike.
- Orgrimmar – The Orc stronghold in Azeroth. It is also home to the Trolls of Darkspear.
- Thunder Bluff – Home to the Tauren. The entire city is atop a mountain, hence the bluff.
- Undercity – Capital of the Undead. It’s quite dark and ghastly here, and you’ll find more dead things than alive.
- Silvermoon – Home to the Blood Elves. Silvermoon City sits in the most northern part of the map.
- Stormwind – The fortress for Humans. This one closely represents a castle.
- Ironforge – The hidden lair of the Dwarves and Gnomes. It’s built into a mountainside, and is filled with lava.
- Darnassus – The secluded territory of the Night Elves. It is separate from the two main continents, and is planted on the giant Teldrassil tree.
- The Exodar – The Draenei capital city, The Exodar, is built around their crashed ship in the western part of Azuremyst Isle.
Professions in Burning Crusade Classic
In addition to the previous professions from World of Warcraft: Classic, Burning Crusade Classic introduces players to Jewelcrafting. In addition to Jewelcrafting, the skill level for each profession has been raised from 300 to 375. There will be more animal skins to be skinned, more herbs to harvested and more ores to be mined throughout your adventures in the Outlands that can be converted into useful items. Below are the professions that you can choose from throughout your travels.
- Alchemy – Craft potions and flasks from herbs.
- Blacksmithing – Craft armor and weapons with metal ores.
- Enchanting – Cast boons on armor, granting them extra stats.
- Engineering – Create bombs and guns with metal ores.
- Jewelcrafting – Create rings, necklaces, trinkets, healing statues, and socketed gems.
- Leatherworking – Turn animal skins into leather armor.
- Tailoring – Craft light armor from cloth.
- Herbalism – Collect herbs to be used in Alchemy recipes.
- Mining – Collect metal ores found in mineral veins.
- Skinning – Remove the hide of a slain beast.
- Cooking – Create food that grants benefits.
- First Aid – Craft bandages from cloth to heal yourself.
- Fishing – Catch fish that you can cook.
You can find more detailed information on professions in our Burning Crusade Classic Profession Guides!
Travel & Transportation in Burning Crusade: Classic
While not quite as huge as Azeroth, the Outlands can still be pretty daunting when traveling by foot or on mount. Just like in Classic, there are some options when it comes time to getting around quickly. Here are some ways that can help you navigate quickly around the Outlands.
Just like in Classic, both the Alliance and the Horde will have flight masters scattered through out the Outlands and each faction will have a different flying creature when used. For the Alliance, each flight master will have Gryphons and for the Horde, each flight master will have Wyverns.
Ground and Flying Mounts!
After reach level 70 in Burning Crusade Classic, You will have the ability to purchase the ability to fly within the Outlands. This new system mirrored how the WoW Classic mount system worked, you would need to purchase training to learn how to ride the mount and the actual mount itself. In order to get airborne, here’s how much you’ll need for both Normal and Epic Flying.
- Normal flying training: 800g
- Normal flying mounts: 100g
- Epic flying training: 5,000g
- Epic flying mount: 1,000g
In addition to the Draenei and the Blood Elves, there are also two more racial mounts being added to the previous list of racial mounts. In addition to these racial mounts, there are even more mounts coming for both the Horde and the Alliance from a combination of Reputation unlocks, raids, dungeons and more. Here’s a list of everything coming to Burning Crusade Classic:
- Racial Mounts: Elekk for Draenei and Hawkstrider for Blood Elves.
- Raven Lord: This mount drops from Anzu and is part of the Druid Epic flying Quest. This was originally added in Patch 2.1.
- White Hawkstrider: This mount drops from Kael’Thas in Magister’s Terrace and was originally added in 2.4.
- Fiery Horse: This mount drops from Attumen the Huntsman in Karazhan.
- Talbuks: This mount is available after reaching exalted with the appropriate faction. There is also a Dark version of this mount available from PvP.
- Amani War Bear: This mount is a Zul’Aman timed run reward and was originally added in 2.3.
- Faction Mounts: The Alliance have Gryphons and the Horde have Wyvern’s.
- Netherdrakes: This mount requires reaching Exalted with the Netherwing faction and was originally added in 2.1.
- Nether Rays: This mount requires reaching Exalted with the Sha’Tari Skyguard faction and was originally added in 2.1.
- Cenarion Hippogryph: This mount requires reaching Exalted with the Cenarion Expedition faction and was originally added in 2.3.
- Ashes of Al’ar : This mount drops from Kael’thas from within Tempest Keep.
- Gladiator mounts: This mount requires reaching the Gladiator rank in PvP.
- Flying machine: This mount requires reaching a skill level of 300 in Engineering and the schematic.