- Author: Kurathis
- Date: July 17, 2021
- Updated: July 28, 2021
- Expansion: TBC Classic
Welcome to the Elemental Shaman guide for World of Warcraft the Burning Crusade. In this guide, you will learn about playing an Elemental Shaman in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips.
Alliance only have access to one race to choose from when playing a Shaman, the Draenei. Draenei Shamans receive Inspiring Presence, which grants your party (as well as you) +1% chance to hit with spells. Draenei also benefit from Gift of the Naaru, which its heal scales with your level, effectively healing more the higher in level that you are. While this shouldn’t be used instead of a regular Healing Wave or Chain Heal, it can help out in the unlikelihood that you find yourself without mana.
Orc: Orc Shamans benefit from Blood Fury, an ability that grants you extra spell damage and healing on use. While it should be noted that it decreases healing done on you, it should be emphasized that your healing on party/raid members will not be affected.
Troll: Troll Shamans benefit from Berserking, an ability that grants you 10-30% increased spellcasting speed. The amount granted ultimately depends on your current health with lower amounts granting a higher increased casting speed.
Tauren: Tauren Shamans benefit from an increased health pool, thanks to Endurance. They also receive War Stomp, an AoE stun able to affect up to five mobs for two seconds. However, Tauren do have a larger hitbox than other races, so they have a greater risk of being interrupted while casting.
The biggest takeaway from Alchemy is the ability to craft Sorcerer’s Alchemist Stone beginning in Phase 5. Also, by selecting Alchemy we are able to create our own consumables, a presumably large expense when you begin raiding or running heroics.
Apart from being able to craft a few pieces that could benefit us such as Eternium Runed Blade, and being able to craft things like Arcanite Skeleton Key to help open chests, Blacksmithing doesn’t really offer us much. This is further evident since Eternium Runed Blade is Bind-on-Equip, and can be purchased from your local Auction House.
Enchanting provides players the unique opportunity to enchant their rings. Of the available ring enchants, we’d be interested in Enchant Ring – Spellpower, providing us with a total of 24 increased spellpower. Enchanting also allows us to enchant our own gear, along with other players’ gear.
While Engineering does include fun items like Blue Firework and useful items such as Field Repair Bot 110G, it doesn’t offer much else in terms of utility for Elemental Shamans outside of Destruction Holo-Gogs (Cloth), Magnified Moon Specs (Leather), and Gadgetstorm Goggles (Mail), all of which are high-level options for your helmet equipment slot beginning in Phase 2.
Jewelcrafting allows us to craft unique gems that only we can use, similar to an Enchanter’s rings enchants. Some of these gems are Blood of Amber and Don Julio’s Heart. It should be noted that these are unique and only one can be equipped on your gear at any one time. We’re also able to craft trinkets such as Figurine – Living Ruby Serpent.
Leatherworking allows us to craft fairly powerful gear pieces such as the Windhawk Armor set. Leatherworking also provides you the opportunity to craft Drums of Battle, a great raid-utility item to increase your raid’s DPS.
Realistically speaking, Tailoring DOES give us the ability to craft our own Wrath of Spellfire Armor set, but it should be noted that you can purchase both pieces from the Auction House, while only losing out on the set bonus.