tbc classic pve protection paladin guide burning crusade classic
  • Author: Kurathis
  • Date: March 31, 2021
  • Expansion: TBC Classic

Welcome to the Protection Paladin guide for World of Warcraft The Burning Crusade Classic. In this guide, you will learn about playing a Protection Paladin in raids and dungeons. This guide includes rotations, gems, enchants and gearing information.

Best Races

There are four choices of races when it comes to creating a Paladin.

Horde

  • Blood Elf: Blood Elves come equipped with a free ranged pull, Mana Tap and a free AoE silence, Arcane Torrent. These allow the Paladin to create a more seamless experience when completing dungeons since you’ll have less downtime.

Alliance

  • Dwarf: Dwarves come equipped with Stoneform, which helps the tank in various situations but an important note to remember is that Poison and Disease effects can be cleansed with Cleanse and Bleed effects can be negated using Divine Shield.
  • Human: Humans come equipped with Sword Specialization and Mace Specialization which increases our Expertise and reduces the chance our abilities will be dodged or parried
  • Draenei: Draenei come equipped with Heroic Presence which is great since our Righteous Defense relies on melee hit rating, not spell hit rating

On Alliance, Humans are generally considered the best race to be a tank since we’re able to lower the risk of being “parry-hasted.”

Best Professions

Engineering

During Phase 1, Engineering allows us to craft Goblin Rocket Launcher which provides a significant amount of stamina. We can equip this in both trinket slots as it is not unique. During Phase 2, we can craft Tankatronic Goggles. Throughout all phases, we can create things like, Dense Dynamite to help with AoE threat and extra pulling mechanisms. We can also craft Field Repair Bot 110G, allowing your group to purchase reagents and repair any damaged items.

Enchanting

Using the enchanting profession, we can increase our total spell power by 24 with Enchant Ring – Spellpower on both rings. You do need to maintain Enchanting to benefit from the ring enchants, unlike in original TBC. It’s also a great method for making gold and a great way to help your guild members. 

Blacksmithing

Blacksmithing provides certain pieces of gear (Bracers of the Green Fortress, Gauntlets of the Iron Tower, Helm of the Stalwart Defender and Oathkeeper’s Helm) that benefits tanks, but there is only one that you cannot buy from the Auction House or other players: Boots of the Protector The pattern for these boots drops from SSC (Serpent Shrine Cavern) which may allow the player to obtain Boots of the Resilient which provide more overall avoidance along with two gem sockets. 

Jewelcrafting

The main appeal to picking Jewelcrafting would be the improved gems (Falling Star) and the ability to craft Figurine – Living Ruby Serpent beginning in Phase 1. It has less Stamina than Goblin Rocket Launcher and thus lowers our survivability. It certainly appeals to casters but in terms of tanking, it’s not what would be considered to be optimal.

Leatherworking

The main appeal for raiders to pick up Leatherworking used to be stacking Drums of Battle but since Blizzard has confirmed that they are nerfing the usefulness of this item, raiders won’t likely be expected to carry them in TBC Classic.

Alchemy

In Phase 5, we can craft Guardian’s Alchemist Stone, which provides a significant amount of defense but in this Phase with access to Black Temple or Sunwell Plateau loot, we will be able to exceed the defense cap without the assistance of trinkets.

Gathering Professions

There’s no absolute benefit from choosing gathering professions until later expansions.

Reputations to Consider

The first reputation that Protection Paladins should focus on reaching Revered with would be Keepers of Time – We gain access to Glyph of the Defender, our head enchant of choice for the entire expansion, Timewarden’s Leggings, our Pre-Raid BiS leg item, and Continuum Blade, which is considered to be one of our Pre-Raid BiS weapons.

The second reputation that Protection Paladins should focus on reaching Revered with is Cenarion Expedition – We gain access to Strength of the Untamed, our necklace of choice to enter heroics with and use until we are able to purchase Necklace of the Juggernaut.

The next three reputations that we would be focusing on as a Protection Paladin would be The Scryers or The Aldor (Depending on your choice, of course), Lower City and Honor Hold or Thrallmar. Reaching Exalted with The Scryers or The Aldor allows you to gain access to Greater Inscription of the Knight or Greater Inscription of Warding, respectively. Reaching Exalted with Lower City allows you to gain access to Gavel of Unearthed Secrets. Reaching Exalted with Honor Hold grants access to Blade of the Archmage, while reaching Exalted with Thrallmar grants access to Stormcaller.

 

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Agarash
Agarash
1 year ago

Hi, the core build of that specialization should be in my opinion 0/51/5. Indeed, Jugements of the Just is kind of useless on bosses, because they can’t be slowed, you never use Seal of Justice, and your Hammer of Justice doesn’t affect them… So put two points just to reduce by 10 sec its cooldown seems expensive.

After that, if you are beginning in tanking at level 80, the second build is indeed nice, because you’re dealing more damage to generate more instant threat. Now, instead of the two points in Jugements of the Just, you can take the Seal of Command to increase your multi-tanking (mainly in donjons, or for tanking adds in raids). You can put the last point in 2/2 Spiritual Harmonization to complete it : it will be a good way to manage your mana issues, because new tank will have more difficulty to keep up the Divine Plea all the time.

For advanced tanking (MT1), I recommand a 5/56/10 build with : 5/5 in Divinity to help a lot your heals in raids, and 5/5 in Seal of the Pure to increase a lot the damage/threat generation of your Seal of Vengeance/Corruption. That will largely compensate for the loss of damage of the Retribution tree. The 5 points you have left will be put in Benediction, to reduce well enough the amount of mana used in the processus of taking the aggro. At this level, you don’t need to reduce by 2 seconds the cooldown of your Judgements (because you have mastered the timing of the 969 rotation), and the bonus of 3% in critical strike will be applied by a Retribution Paladin.

Last edited by Agarash
Dova114
Dova114
Reply to  Agarash
1 year ago

No offense to you but Hammer of Justice + Judgements of the just is a must have for lod as a pala.
The build you should be running is along these lines
https://wotlk.evowow.com/?talent#sZq0tAruMusIufdxfMzb
It provides all the utility you need as a prot pala. The AP reduction, the % attack speed slow, 30 second HoJ for valks, blood beast, and what ever else you need to stun.

Last edited by Dova114
Agarash
Agarash
Reply to  Dova114
1 year ago

Hi ! No offense to you too but ^^
Let’s start with your Retribution tree : as I said, if you are not a new tank, you don’t need to reduce by 2 seconds the cooldown of your Judgements, and the bonus of critical strike will be applied by a Retribution Paladin in your raid. So put this 5 points in Benediction seems a lot more usefull.
Now, Vindication is absolutely NOT a good talents, because it does not affect bosses ! DO NOT TAKE IT !
Seal of Command is also good if you are new at tanking, but then I prefer the first build that Malphaz presented, with the little modification I suggested. Otherwise you will mostly use Seal of Corruption/Vengeance, or in some cases Seal of Light if you are mt2.
Pursuit of Justice is also a nice talent, but not that important. So I maintain that you should put this 5 points into Seals of the Pure to increase your threat generation. Do not forget that a tank must keep the aggro especially in raid, so Seals of the Pure is primordial for that.
Now, let’s take a look upon the Protection tree. I agree that Hammer of Justice is very usefull, but survivability is far more important in my opinion. If you trust your raid to deal cleverly with mobs who need a stun, put the last 4 points to complete 5/5 Divinity as I did. Otherwise, you can put this 4 points to reduce by half your cooldown of HoJ as you did, but if you are always in the obligation to stun mobs as a tank, that could mean the other raid members are not doing there job correctly ^^ your main duty here is to be the one who takes damages, so focus on survivability seems more important than controlling blood beasts or val’kyrs, etc (if all the raid members are focus on them as they should be, the mobs will die fast enough, so the cooldown reduction could be pointless)
So in short : increasing your threat generation and your survivability are the most important things as a tank, that is why I SUGGESTED my version 🙂

Last edited by Agarash
Agarash
Agarash
Reply to  Agarash
1 year ago

*Furthermore, like Vindication, the attack speed slow of Judgements of the Just does not work on bosses

Last edited by Agarash
Oscar
Oscar
Reply to  Agarash
8 months ago

Does it make sense to reduce Benediction to 4/5 to have 2/2 in Spiritual attunement? It seems to me that would leave me with more mana

Last edited by Oscar
Dova114
Dova114
Reply to  Agarash
11 months ago

Okay lets begin with everything you said

You do still take the 2 sec off judgements because it increase threat generation and has it line up better in your 6969 rotation and the 3% crit buff is to make sure it stays up on all new targets you attack. Benediction isnt helpful, you are generating 25% of your mana every 15 seconds and getting mana everytime you block, parry, or dodge. You can keep Divine plea by hitting ANYTHING. Vindication DOES apply to bosses, it is the paladins version of Demo shout. Seal of Command is used for AoE fights that you need to keep aggro on more than one target. Seals of pure isnt worth 5 points as a tank even if it does increase threat and in a raid you get MDS + ToTS e very 30 seconds (maybe not mds as its a pretty much a waste for a hunter dps wise) Now the stuns ive experience enough and my guild just holy wraths the valks. Blood beasts tho still need to be stunned, as that blood power shouldnt be moving fast at all. The judgements of the just is pretty mandatory for bosses as it still procs just like Infected wounds + Icy Touch as to reduce the damage you take.

Last edited by Dova114
Agarash
Agarash
Reply to  Dova114
10 months ago

As I said, you don’t need the 2 sec because it gives nothing if you have mastered the 969…
3% on new targets ? In raid, the main targets are bosses so the switching between targets is only there when you are not facing bosses but random mobs (not worth it).
Benediction IS helpfull : taunt the first target and throw everything on your target to take the aggro without it and you will have a problem : you will not have enough mana to adapt with the situation (divine plea is a cool regeneration, but a slow one).
No Vindication DOES NOT apply to bosses 🙂
For the Seals, it is your opinion but I strongly recommand to put 5 points to increase by 15% your Seal’s damage.
And for the stuns, it is your opinion too 😉
And finally : as I said, like Vindication, Judgements of the Just IS NOT effective on bosses, you do not make them weaker or slower, that is why they are bosses and not random dudes.

Last edited by Agarash
Drak
Drak
Reply to  Agarash
5 months ago

I dont know about Warmane but Vindication apply on bosses. BUT, DKs cover that debuff 24/7 so it wont apply. If that what you meant, then I agree that is not a core talent

Last edited 5 months ago by Drak
Agarash
Agarash
Reply to  Drak
1 month ago

Hi,
Do you mean Judgement of the Just ?
If yes, yeah my bad it applies to bosses but I never saw the difference with all the DK in my raids already covering this talent ^^’ Still, Vindication is not applying (that time 100% sure)

Last edited by Agarash
hemica
hemica
Reply to  Agarash
4 months ago

Do u have by chance any bis item list for ulud and toc content for prot palas?

Last edited by hemica
Pascalsun
Pascalsun
Reply to  Agarash
2 months ago

I play it 5 / 56 / 11 to take the Seal of Command with me! But do you prefer Benediction over Deflection? Becuase im perfectly fine by using Divine Plea, when my Mana is dropping low?!

Last edited 2 months ago by Pascalsun
Mandrek
Mandrek
2 months ago

That’s not accurate any more.

“While you do not need to maintain Enchanting to keep the enchants active on your selected rings”

Raesse
Raesse
2 months ago

Do you have any tips for the reputaiton grinds? What exalted reputation should we aim for as prot?

Alexander Shaner
Alexander Shaner
2 months ago

Is there any big difference for prot paladins between Aldor and Scryer?

Alexander Shaner
Alexander Shaner
Reply to  Alexander Shaner
2 months ago

sorry just saw your above comment about going scryer – thanks!

Elends
Elends
1 year ago

Hello! Thanks a bunch for the guide! What do you recommend for librams

Last edited by Elends
HamvASD
HamvASD
Reply to  Elends
1 year ago

My opinion is that Libram of the Sacred Shield is the BiS for a prot pally but Libram of Defiance works too for endgame tanking.

Last edited by HamvASD
alex
alex
10 months ago

Hi, what’s about consumables for prot pally (food, flask, ….)?

Last edited by alex
Anthony
Anthony
5 months ago

i want to use prot pala for world pvp in pve gear. what would you change about any of this to have high sustain damage and also basically never die if played smart. please help.

Last edited by Anthony
adasda
adasda
1 year ago

this guide is tottally wrong.
forget crusade forget conviction wtf why you need damage on a tank?

Last edited by adasda
Malphaz
Malphaz
Reply to  adasda
1 year ago

Hi! Sorry for the delay.

In short, damage does play a role in threat generation. Main tanks in higher tier encounters tend to take less damage in favor of more survivability (but it also depends on encounter strategy).

As this guide is oriented more for beginners & intermidiate players – this build will work for them. If you join a guild, you’ll definitely change your build according to your new role.

If you want a standard build – put two points into Judgements of the Just [Tier 10 @Protection Tree] and leave Deflection 5/5 [Tier 1 @Retribution Tree]. That leaves you with a 0/53/5 core build with 13 points to spend where you see it necessary.

Last edited by Malphaz
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