- Author: Kurathis
- Date: March 31, 2021
- Expansion: TBC Classic
Welcome to the Protection Paladin guide for World of Warcraft The Burning Crusade Classic. In this guide, you will learn about playing a Protection Paladin in raids and dungeons. This guide includes rotations, gems, enchants and gearing information.
There are four choices of races when it comes to creating a Paladin.
- Blood Elf: Blood Elves come equipped with a free ranged pull, Mana Tap and a free AoE silence, Arcane Torrent. These allow the Paladin to create a more seamless experience when completing dungeons since you’ll have less downtime.
- Dwarf: Dwarves come equipped with Stoneform, which helps the tank in various situations but an important note to remember is that Poison and Disease effects can be cleansed with Cleanse and Bleed effects can be negated using Divine Shield.
- Human: Humans come equipped with Sword Specialization and Mace Specialization which increases our Expertise and reduces the chance our abilities will be dodged or parried
- Draenei: Draenei come equipped with Heroic Presence which is great since our Righteous Defense relies on melee hit rating, not spell hit rating
On Alliance, Humans are generally considered the best race to be a tank since we’re able to lower the risk of being “parry-hasted.”
During Phase 1, Engineering allows us to craft Goblin Rocket Launcher which provides a significant amount of stamina. We can equip this in both trinket slots as it is not unique. During Phase 2, we can craft Tankatronic Goggles. Throughout all phases, we can create things like, Dense Dynamite to help with AoE threat and extra pulling mechanisms. We can also craft Field Repair Bot 110G, allowing your group to purchase reagents and repair any damaged items.
Using the enchanting profession, we can increase our total spell power by 24 with Enchant Ring – Spellpower on both rings. You do need to maintain Enchanting to benefit from the ring enchants, unlike in original TBC. It’s also a great method for making gold and a great way to help your guild members.
Blacksmithing provides certain pieces of gear (Bracers of the Green Fortress, Gauntlets of the Iron Tower, Helm of the Stalwart Defender and Oathkeeper’s Helm) that benefits tanks, but there is only one that you cannot buy from the Auction House or other players: Boots of the Protector The pattern for these boots drops from SSC (Serpent Shrine Cavern) which may allow the player to obtain Boots of the Resilient which provide more overall avoidance along with two gem sockets.
The main appeal to picking Jewelcrafting would be the improved gems (Falling Star) and the ability to craft Figurine – Living Ruby Serpent beginning in Phase 1. It has less Stamina than Goblin Rocket Launcher and thus lowers our survivability. It certainly appeals to casters but in terms of tanking, it’s not what would be considered to be optimal.
The main appeal for raiders to pick up Leatherworking used to be stacking Drums of Battle but since Blizzard has confirmed that they are nerfing the usefulness of this item, raiders won’t likely be expected to carry them in TBC Classic.
In Phase 5, we can craft Guardian’s Alchemist Stone, which provides a significant amount of defense but in this Phase with access to Black Temple or Sunwell Plateau loot, we will be able to exceed the defense cap without the assistance of trinkets.
There’s no absolute benefit from choosing gathering professions until later expansions.
Reputations to Consider
The first reputation that Protection Paladins should focus on reaching Revered with would be Keepers of Time – We gain access to Glyph of the Defender, our head enchant of choice for the entire expansion, Timewarden’s Leggings, our Pre-Raid BiS leg item, and Continuum Blade, which is considered to be one of our Pre-Raid BiS weapons.
The second reputation that Protection Paladins should focus on reaching Revered with is Cenarion Expedition – We gain access to Strength of the Untamed, our necklace of choice to enter heroics with and use until we are able to purchase Necklace of the Juggernaut.
The next three reputations that we would be focusing on as a Protection Paladin would be The Scryers or The Aldor (Depending on your choice, of course), Lower City and Honor Hold or Thrallmar. Reaching Exalted with The Scryers or The Aldor allows you to gain access to Greater Inscription of the Knight or Greater Inscription of Warding, respectively. Reaching Exalted with Lower City allows you to gain access to Gavel of Unearthed Secrets. Reaching Exalted with Honor Hold grants access to Blade of the Archmage, while reaching Exalted with Thrallmar grants access to Stormcaller.
That’s not accurate any more.
“While you do not need to maintain Enchanting to keep the enchants active on your selected rings”
That is a very good point. This was written before that change was announced. I have updated the page to reflect this.
Do you have any tips for the reputaiton grinds? What exalted reputation should we aim for as prot?
Your first Reputation priority should be Keepers of Time (This only requires Revered, but it is worth mentioning first):
The most important reputation for you to reach Exalted with would be either The Scryers or The Aldor – depending on which you choose to pursue. (I do recommend The Scryers since the total avoidance on Greater Inscription of the Knight is greater than the total avoidance on Greater Inscription of Warding.)
Honor Hold – Blade of the Archmage, Thrallmar – Stormcaller, and Lower City – Gavel of Unearthed Secrets each require Exalted with the respective reputations. However, since we’d be only gaining extra spell damage (Yes, that is huge, but in this case, it takes a back seat for a moment) because our biggest threat generator is generally Consecration, the Spell Critical Strike Rating isn’t as important as reaching defence + crush caps since Consecration cannot crit.) If you manage to become Exalted with any of these factions first, that’s still great.
Is there any big difference for prot paladins between Aldor and Scryer?
sorry just saw your above comment about going scryer – thanks!
Happy to hear it!
Hi, what’s about consumables for prot pally (food, flask, ….)?
i want to use prot pala for world pvp in pve gear. what would you change about any of this to have high sustain damage and also basically never die if played smart. please help.
My apologies for just getting back to you now.
Protection Paladins, by default, are incredibly hard to kill for Warriors and Rogues. For Hunters, Warlocks, Mages and Priests, we do have a MUCH harder time surviving in one-on-one combat because of the Crowd Control capabilities of these classes and a Priest’s ability to shield themselves. Shamans, if played properly, pose one of the highest risks to Protection Paladins in the game (Consistent damage, totems, crowd control, healing, etc.) Druids are slightly similar to Warriors and Rogues but they always have that Bear Form, if necessary to soak any damage we cause.
In all honesty, Protection Paladins are not known for high sustainable damage. Our victims are slowly burned down because we survive longer, it’s not based on us having heavy amounts of damage.
As far as basically never dying, the unfortunate reality is that there is no formula for this since it depends heavily on your opponent and their approach to combat. (Specializations; Frost Mages will be able to combat you a lot worse than Fire, for example, with the amount of C.C that they’re given)