- Author: Furious
- Date: December 7, 2020
- Expansion: TBC Classic
Table of Damage Coefficients
Spell | Untalented | Talented | DPS increase per +dmg |
---|---|---|---|
57% | 83% | 0.276 | |
110% | 214% | 0.089 | |
43% | 63% | 0.419 | |
43% | 63% | 0.419 | |
100% | 146% | 0.097 |
* A improved Shadow Word: Pain will not only get all the usual bonuses a shadow damage spell gets, but also nets a large extra bonus for being a longer than average DoT (due to the normalized DoT duration). A SW:P with just increased duration and no extra talents gets 160% effect from gear. A SW:P with no increased duration but all the other talents would receive 184% of the effects on gear (though why anyone would go that way is a mystery).
The Math
Base
- Mind Flay = 57%. Channel Time / Normalized Channel Time * Snare Penalty = 3 / 5 * 95% = 57%
- Shadow Word: Pain (unimproved) = DoT Length / Normalized DoT Duration = 18/15 = 120%, but receives a 10% penalty to 110%
- Shadow Word: Pain (improved) = Use the unimproved coefficient per tick and adapt to 2 more ticks (1.1 / 6) * 8 = 146%
- Mind Blast = Cast Time / Normalized Cast Time = 1.5 / 3.5 = 43%
- Shadow Word: Death = 1.5s / 3.5s = 43%
- Vampiric Touch = DoT Length / Normalized DoT Duration = 100%
Talents
Untalented is without talents in the Shadow tree.
Talented is with all the bonuses of the Shadow tree factored in:
- 10% from Darkness
- 5% from Misery
- 15% from Shadowform
- 10% from Shadow Vulnerability
These bonuses combine multiplicatively, resulting in: 110% * 105% * 115% * 110% = 146%
This guide originally comes from the Shadowpriest.com Wiki, which we own.
This is useful. However, are the DPS increase per +damage correct for the DoTs (pain/VT)? They show as lower than the others even though they are receiving higher damage coefficients. Is there an extra 0 there? For example, not .089 DPS increase per +damage but +.89?