The War Within Hotfixes for May 27: Class Tuning & Chrome King Gallywix

the liberation of undermine raid is live in the war within with 8 new bosses

Today’s hotfixes for Season 2 of The War Within bring numerous class adjustments to the game, as promised late last week.

In addition to the previously listed class changes, there is also a fix for an issue in the Operation Mechagon: Workshop dungeon as well as a tweak to Chrome King Gallywix, the last boss in the Liberation of Undermine raid.

Kaivax – (Source)

May 27, 2025

Classes

  • Evoker
    • Augmentation
      • Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
        • Developers’ notes: With recent buffs to Augmentation’s personal damage, this older class set became stronger than intended.
    • Preservation
      • Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
      • Living Flame healing increased by 30%.
      • Spiritbloom healing increased by 20%.
      • Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.
  • Hunter
    • Survival
      • Explosive Shot damage increased by 15%.
      • Fury of the Eagle damage increased by 25%.
  • Mage
    • Frost
      • All damage dealt increased by 3%. Does not affect PvP.
  • Paladin
    • Holy
      • Lightsmith: Blessing of the Forge healing increased by 15%.
      • Lightsmith: Hammer and Anvil healing increased by 20%.
  • Priest
    • Shadow
      • Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
      • Halo damage increased by 30%.
      • Voidweaver: Entropic Rift damage increased by 12%.
  • Rogue
    • Subtlety
      • All damage increased by 5%. Does not affect PvP combat.
  • Shaman
    • Restoration
      • Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
      • Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
      • Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
      • Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
      • Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
      • Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).
  • Warlock
    • Destruction
      • Diabolist: Ruination damage increased 35%.
      • Diabolist: Wicked Cleave damage increased 15%.
      • Diabolist: Chaos Salvo damage increased 15%.
      • Diabolist: Felseeker damage increased 15%.
      • Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).
  • Warrior
    • Arms
      • Whirlwind damage increased by 100%.
    • Fury
      • Whirlwind damage increased by 120%.
      • Thunder Clap damage increased by 25%.
      • Odyn’s Fury damage increased by 30%.
      • Mountain Thane: Thunder Blast damage increased by 25%.

Dungeons and Raids

  • Operation Mechagon: Workshop
    • Addressed an issue where Junkyard D.0.G. being rooted can prevent other D.0.G.s from casting Fiery Jaws.
  • Liberation of Undermine
    • Chrome King Gallywix
      • Reduced the required minimum number of players in Fused and Tick-Tock Canisters to 1 on Normal and Heroic difficulties.

Player versus Player

  • Druid
    • Balance
      • Wrath damage increased by 15% in PvP combat.
      • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
    • Restoration
      • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
  • Death Knight
    • Improved Death Strike is no longer reduced by 50% in PvP combat.
    • Frost
      • Frost Strike damage increased by 12% in PvP combat.
      • Obliterate damage increased by 12% in PvP combat.
    • Unholy
      • Magus of the Dead’s Shadow Bolt damage is no longer reduced by 50% in PvP combat.
      • Festering Strike damage increased by 100% in PvP combat.
  • Mage
    • Frost
      • Frostfire: Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
    • Fire
      • Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
      • Pyroblast damage increased by 20% in PvP combat.
      • Fire Blast damage increased by 15% in PvP combat.
      • Fireball damage increased by 15% in PvP combat.
      • Scorch damage increased by 15% in PvP combat.
      • Frostfire: Isothermic Core now causes Meteor to call down a Comet Storm at 200% effectiveness (was 250%).
      • Frostfire: Frostfire Bolt damage increased by 15% in PvP combat.
  • Priest
    • Discipline
      • Power Word: Radiance healing is no longer reduced by 10% in PvP combat.
      • Ultimate Penitence damage and healing increased by 35% in PvP combat.
  • Rogue
    • Outlaw
      • Combat Stamina now increases Stamina by 18% in PvP combat (was 12%).
  • Shaman
    • Restoration
      • Earth Shield healing increased by 20% in PvP combat.
      • Earthliving Weapon healing increased by 20% in PvP combat.
      • Healing Rain healing increased by 15% in PvP combat.
      • Totemic: Surging Totem healing increased by 15% in PvP combat.
      • Totemic: Lively Totems now casts a free Chain Heal at 150% effectiveness in PvP combat (was 100%).
  • Warlock
    • Demon Skin’s armor increase is now 30% more effective in PvP combat.
  • Warrior
    • Arms
      • Execute damage reduced by 15% in PvP combat.
      • Rend damage increased by 15% in PvP combat.

About the Author

Luxrah

I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.

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