How to Unlock the Kul Tiran Allied Race

how to unlock the kul tiran allied race

Within this guide, the steps to unlock the Kul Tirans as an allied race will be covered in such a way as to make it simple and understandable for anyone — even if they have no relevant experience within the Battle for Azeroth expansion. This is one of the lengthier races to unlock, but the good news is that on the way to meeting the requirements for Kul Tirans, you’ll also unlock the pre-requisites for Dark Iron Dwarves as well.

Starting off with a full list of requirements to unlocking this race:

  • The Loremaster of Kul Tiras achievement
    • This involves completion of the main story quests in all 3 zones of Kul Tiras
  • Level 60 or higher is recommended for pre-requisites outside of the Loremaster of Kul Tiras
    • Many parts of the war campaign will start level gating you, including the required Uniting Kul Tiras quest, which has a level-60 requirement as of Dragonflight launch.
  • Completing the quest chain to attain your Heart of Azeroth legendary neck-piece
  • The first part of the war campaign, up to and including the achievement Ready for War
  • The completion of the war campaign and acquisition of the Tides of Vengeance achievement
  • The Pride of Kul Tiras storyline quest chain up until the achievement is acquired
  • The A Nation United storyline quest chain
  • The recruitment quest chain from the Stormwind Embassy

How to Unlock the Loremaster of Kul Tiras Achievement

Essentially, to do this you must complete the main story quests within each of the three zones in Kul Tiras. This can be done in any order you’d like, and you can choose which zone to get started in after completing the introduction to BFA by using the scouting map in the harbormaster’s office. It should be noted that if you have completed the Loremaster of Zandalar on a Horde character you will receive credit for the Loremaster of Kul Tiras achievement as well. So make sure to check if you’ve already unlocked the achievement without realizing!

alliance questing map

If you’re wondering how to get to Boralus, check out our How to Unlock the Battle for Azeroth War Campaign & Portal Room guide, which will get you started on your journey.

There is one achievement for each zone once you have completed the relevant storyline quests that will indicate you can move onto the next zone as far as the Loremaster of Kul Tiras achievement is concerned:

Once you’ve decided on a starting point, and have begun the breadcrumb quest from the scouting map that will take you to said zone, it’s a fairly linear path through the quests. To avoid any confusion I’ll list only the required quests for each zone below:

  1. ! Tiragarde Sound
  2. ! The Smoking Gun
  3. ! The Ashvane Trading Company
  4. ! Small Haulers + ! Labor Dispute + ! Suspicious Shipments + ! Message from the Management
  5. ! Under Their Noses
  6. ! Sampling the Goods
  7. ! Stow and Go
  8. ! The Castaways
  9. ! Local Flavor + ! My Favorite Things + ! Silencing the Sisters
  10. ! Blood in the Tides
  11. ! Toxic Community
  12. ! Lured and Allured
  13. ! Lovesick and Lost
  14. ! Freehold
  15. ! The Irontide Crew + ! Papers, Please
  16. ! Dress to Impress
  17. ! Raise a Glass!
  18. ! Rodrigo’s Roost
  19. ! The Big Job
  20. ! Fairwind’s “Friends”
  21. ! Defenders of Daelin’s Gate
  22. ! No-Landing Zone
  23. ! A Desperate Defense
  24. ! Farmers Who Fight
  25. ! Air Raid
  26. ! Hands off my Booty!
  27. ! For Kul Tiras!
  28. ! Cease Fire!
  29. ! Numbing the Pain
  30. ! Righteous Retribution
  31. ! Bearers of Bad News
  32. ! Prepare for Trouble
  33. ! Make Our Case
  34. ! Enemies Within
  35. ! Clear the Air
  36. ! Hot Pursuit
  37. ! Proudmoore’s Parley
  38. ! The Norwington Festival
  39. ! The Stoat Hunt
  40. ! An Element of Danger
  41. ! Bolas and Birds
  42. ! Runaway Rider
  43. ! Troublesome Troglodytes
  44. ! Following Eddie’s Trail
  45. ! Saurolisk Escape
  46. ! Stone Soup
  47. ! The Lord’s Behest
  48. ! Be Our Guest
  49. ! Beginner Equitation
  50. ! Show Me What You’ve Got
  51. ! Equine Retrieval
  52. ! No Party like a Trogg Party
  53. ! Mountain Sounds
  54. ! Anglepoint Wharf
  55. ! Aiding the Wharf
  56. ! Sharks in the Water
  57. ! A Cure from the Sea
  58. ! Stinging Barbs
  59. ! Pulse of the Wharf
  60. ! Algae Shakes
  61. ! Tainted Shipments
  62. ! Evacuate the Premises
  63. ! Possessive Headgear
  64. ! Betrayal of the Guard
  65. ! The Young Lord Stormsong
  66. ! Paddle to Safety
  67. ! Eldritch Invocations
  68. ! Deep Sea Defilement
  69. ! Death in the Depths
  70. ! Those Aren’t Fish Eggs
  71. ! The Deadliest Catch
  1. ! Stormsong Valley
  2. ! The Missing Fleet
  3. ! Searching for Answers
  4. ! Archived Knowledge
  5. ! Time to Leave
  6. ! Border Issues
  7. ! Carry On
  8. ! A Risky Ploy
  9. ! House Stormsong
  10. ! Unnecessary Duress
  11. ! Proclamation Investigation
  12. ! Haywire Harvesters
  13. ! The Rising Tide
  14. ! Lost, Not Forgotten
  15. ! Means to an End
  16. ! Forced Labor
  17. ! Bound and Oppressed
  18. ! Rest in the Depths
  19. ! Rearmament
  20. ! Fabricated Fabrications
  21. ! The Missing Link
  22. ! Storm’s Judgment
  23. ! Voices Below
  24. ! Beneath the Veil
  25. ! A Bloody Mess
  26. ! No Quarter
  27. ! From the Maw of Madness
  28. ! Forbidden Rites
  29. ! Gathering Storm
  30. ! Storm’s Vengeance
  31. ! A House Divided
  32. ! The Storm Awakens
  33. ! A Clean Slate
  34. ! Twisted Intentions
  35. ! The Abyssal Council
  36. ! Oathbound
  37. ! Eye of the Storm
  38. ! A Bridge Too Far
  39. ! Lost and Forgotten
  40. ! Sealed Fate
  41. ! The Final Ascent
  42. ! Storm’s End
  43. ! The Days are Just Packed
  44. ! A Pocketful of Shells
  45. ! A Reason to Stay
  46. ! Goldfield’s War
  47. ! Golden Fields Forever
  48. ! Bombs, Away
  49. ! The Battle for Brennadam
  50. ! You Have Their Orders
  51. ! Dousing the Flames
  52. ! Heavy Artillery
  53. ! Checking Out the Collapse
  54. ! Gadgets and Gizmos Aplenty
  55. ! Weed Whacking
  56. ! Stop Vining!
  57. ! Farming Stimulator
  58. ! Deal’s Off
  59. ! Look Out! + ! Anger in a Bottle
  60. ! Boaring Company
  61. ! War Pigs
  62. ! Run for the Hills
  63. ! Terror of the Kraul
  64. ! A Question of Quillpower
  65. ! Trouble at Fort Daelin
  66. ! Freedom for the Sea + ! A Bit of a Bind + ! Caught in the Net
  67. ! The Shifting Tides
  68. ! Eeling in a Big One + ! Filching from Thieves
  69. ! You’re a Shark
  70. ! Facing the Invaders + ! Reclaiming Our Defenses
  71. ! Any Ammo Will Do + ! Piercing the Shield + ! Problem Solving with Gunpowder
  72. ! A Snake with Three Heads + ! Clearing the Delta
  73. ! From the Depths
  74. ! Back to Brennadam
  1. ! Drustvar
  2. ! The Vanishing Lord
  3. ! Signs and Portents
  4. ! The Wayward Crone
  5. ! Witch Hunt
  6. ! Cracking the Curse
  7. ! The Waycrest Daughter
  8. ! Standing Accused
  9. ! The Woods Have Eyes + ! In Case of Ambush
  10. ! Trial by Superstition
  11. ! A Pungent Solution + ! Once Bitten, Twice Shy + ! Harmful if Swallowed
  12. ! The Burden of Proof
  13. ! The Curse of Fletcher’s Hollow
  14. ! Clear-Cutting + ! Save Who We Can
  15. ! Hope They Can’t Swim
  16. ! Break Them to Splinters
  17. ! The Three Sisters
  18. ! A Revealing Missive
  19. ! Charming the Lifeless
  20. ! The Murderous Matron
  21. ! Culling the Coven
  22. ! An Airtight Alibi
  23. ! And Justice For All
  24. ! A Slight Detour
  25. ! Yeti to Rumble + ! Salvage Rights
  26. ! Diversionary Tactics
  27. ! Unlocking History
  28. ! The Ruins of Gol Var
  29. ! The Order of Embers
  30. ! Take the High Road
  31. ! A Lesson in Witch Hunting
  32. ! Sharp Thinking
  33. ! Hidden Dealings
  34. ! Changing of the Guard
  35. ! A New Order
  36. ! The Road to Corlain
  37. ! The First Watch
  38. ! A Weather Eye
  39. ! A Steady Ballast
  40. ! Precious Metals
  41. ! An Improvised Arsenal
  42. ! Witchrending
  43. ! Barrier Buster
  44. ! Break on Through
  45. ! To the Other Side
  46. ! A Traitor’s Death
  47. ! Hexecutioner
  48. ! Ruinous Rituals
  49. ! Storming the Manor
  50. ! Implements of Ill Intent
  51. ! Through the Old Roads
  52. ! Pieces of History + ! Honorable Discharge
  53. ! Drustfall
  54. ! To Falconhurst!
  55. ! Breaking Hag
  56. ! Hold the Barricade!
  57. ! So Long, Sister
  58. ! Village Repair
  59. ! A Missing Master
  60. ! Curiously Strong
  61. ! A Weapon of Old
  62. ! Fighting with Fire
  63. ! Into the Crimsonwood
  64. ! Odds and Ends
  65. ! Saving Master Ashton
  66. ! A Little ‘Pick Me Up’
  67. ! Deeper into the Woods
  68. ! Controlling the Situation
  69. ! Matrons of the Crimsonwood
  70. ! Stopping the Grand Rite
  71. ! Witch Way Out?
  72. ! In the Hall of the Drust King
  73. ! Stick it To ‘Em!

How to Complete the Alliance War Campaign

There are three distinct parts to the war campaign:

  1. Securing the three footholds in Zuldazar, Vol’dun, and Nazmir for the Alliance.
  2. After having secured the footholds, continue the main story quests for the war campaign up until you unlock the Ready for War achievement.
  3. Once the Ready for War achievement has been unlocked, a further set of story-based quests will unlock for the war campaign, and their completion will give you the Tides of Vengeance achievement. This signifies you’re finished the Alliance War Campaign.

How to Unlock the Zandalar Footholds

There are three footholds to choose from, and the order in which you complete them is up to you. It should be noted that after the second foothold is established, you will need to do the introduction for Island Expeditions with the quest The Azerite Advantage, available on The Wind’s Redemption. Only the tutorial quest for expeditions is required, and after completing that, the third foothold will be available to pursue.

Can’t Unlock the Foothold?

If you’re having trouble getting the option to start a foothold, it has been reported that some characters may need to complete The War Cache quest first, which simply requires you to gather 100 War Resources. Halford Wyrmbane offers the quest, as well as the quests to start the Zandalar campaign, aboard The Wind’s Redemption.

The currency, introduced in BFA, should be abundant enough to scrape together 100 of by finding some treasure chests spread throughout Kul Tiras (or, if you have world quests unlocked, they also offer the currency). For hunting down treasure chests with ease, I’d recommend the Handynotes addon and the BFA Treasures plugin for it. Your map will now display the locations of all static treasures and even include notes if there are special ways of opening or getting to them!

Below are the quests for each foothold:

How to Get the Ready for War Achievement

If at this point in time you have not gotten your Heart of Azeroth yet, you should — it will be necessary to proceed. We have a guide on how to easily get it in just a few minutes: How to Get the Heart of Azeroth.
After you have your Heart of Azeroth and all three footholds are completed, two things will happen:

  1. The Uniting Kul Tiras quest will be available to pick up now.
  2. The main war campaign chapter, “Blood on the Sand,” will lead off with the quest Overseas Assassination.

Is Uniting Kul Tiras Required?

It is required to continue on to the next set of quest chains. How it functions has changed since the launch of Dragonflight, with a couple of requirements:

  1. You must be level 60 to have this quest show up or to turn it in if you had it in your quest log already.
  2. The requirements for it are account-wide, so completing it on one character will complete it for any alternate characters.

Continuing the War Campaign

At this point you should have your Heart of Azeroth, Uniting Kul Tiras should be finished, and all 3 footholds should be completed.

Your Ready for War achievement should look something like this:

ready for war achievement footholds

Overseas Assassination is going to be the starting point to the rest of the War Campaign, so make sure to check The Wind’s Redemption for the breadcrumb quest to move forward. Then you’ll need to sail to Vol’dun and continue with The Vol’dun Plan. There will be several side quests along the way, but make note that only the quests with an orange exclamation point are part of the main story for the war campaign.

comb the desert start cropped
Halford Wyrmbane at the camp near where The Wind’s Redemption docks in Vol’dun

Each quest from here on out should cleanly lead into the next, so I’ll list all required quests in order divided by their chapter:

  1. ! Operation: Heartstrike
  2. ! Bringing Down the Fleet
  3. ! How to Sink a Zandalari Battleship
  4. ! Under the Cover of Swiftwing
  5. ! Ship Logs
  6. ! Sabotaging the Pa’ku
    • For this quest, after you’ve killed enough mobs to get the required Naval Records, the places to plant the bombs will be under the water, below the ship on its hull. There will be 4 glowing places to click to plant these bombs.
  7. ! The Enlarged Miniaturized Submarine
  8. ! My Enemy’s Enemy is My Disguise
  9. ! Intelligence Denial
  10. ! Right Beneath Their Nose
    • Much like the sabotage quest previously, the bombs are under the water on the boat’s hull.
  11. ! Void Vacation
  12. ! Victory is Assured
  13. ! Victory Was Assured
  14. ! Leave None Alive
  15. ! Silencing the Advisor
  16. ! An End to the Killing
  17. ! Champion: Shandris Feathermoon

After handing in An End to the Killing to Anduin in Stormwind, you’ll have your Ready for War achievement completed. You’re ready to move on to the next section of the war campaign!

How to Get the Tides of Vengeance Achievement

This is the final part of the Alliance war campaign and unlocks once you have Ready for War completed. The first quest is The Calm Before, given by Mathias Shaw on the Wind’s Redemption in Boralus. Once you’re at this point and have started this quest chain, it’s just a matter of following each quest to the next.

Here is a full list of the required quests divided into their campaigns:

This part of the campaign involves a solo instanced scenario, and while it will likely only take you 10 minutes or so, there are a couple of tips to keep in mind:

  • Do not engage the raid boss, Opulence, or you’ll quickly find out why it takes a full raid team to take them down! Even as a max level character you’ll find it not only exceedingly difficult, but unnecessary to complete the scenario.
  • You might want to turn certain effects down in the settings, as there is a glitch that makes the trap rooms you need to run through insanely bright. A warning for those doing some grinding at three a.m. with the lights off!

  1. ! The Abyssal Scepter
  2. ! The Treasury Heist
  3. ! Mischief Managed

With the turn in of He Who Walks in the Light to Halford Wyrmbane on the Wind’s Redemption you’ll have earned your Tides of Vengeance achievement and completed all the necessary steps for the Alliance war campaign.

How to Unlock the A Nation United Achievement

This is essentially the closing chapter of the story for Battle for Azeroth, and our last step before being eligible to start the recruitment quests for Kul Tirans at the Stormwind Embassy. There are two parts to finalizing the story:

  1. The Pride of Kul Tiras achievement, which involves about two dozen quests
    • There are four quests in this chain that would have required you to complete BFA dungeons and a raid, but during Shadowlands these were patched to allow you to talk to the quest giver and select a dialogue option to skip them
  2. The A Nation United quest, which involves a few small story-focused quests

How to Unlock the Pride of Kul Tiras Achievement

This quest chain starts off with What You May Regret given by Cyrus Crestfall in the Harbormaster’s Office in Boralus. You must have the Loremaster of Kul Tiras achievement already, as this is a continuation of the main story for the expansion. This is a chain of 24 quests that all easily lead into one another, and then a 25th quest asking you to complete a BFA raid (which you can now skip by talking to the NPC that gives you this quest).

It should be noted that if you have faction swapped the character you’re doing this on from Horde to Alliance, Cyrus will not show up until you complete the introduction quests and scenario for Boralus. Here’s a link to our How to Unlock the Battle for Azeroth War Campaign & Portal Room guide for an easy way to get that done!

The quests to complete this chain are as follows:

  1. ! What You May Regret
  2. ! Lost Shipment
  3. ! A Local Guide
  4. ! An Explosive Entrance
  5. ! The Keys to Success in Freehold
  6. ! Sweete’s Strongbox
  7. ! Tol Dagor: The Fourth Key
    • A dungeon quest, now skippable by talking to the same NPC that gives you this quest and selecting “I entrust you to handle this mission”
  8. ! The Mysterious Island
  9. ! A Forlorn Hope
  10. ! The Strength of the Storm
  11. ! Ritual Effects
  12. ! Shrine of the Storm: The Missing Ritual
    • A dungeon quest, now skippable by talking to the same NPC that gives you this quest and selecting “I entrust you to handle this mission”
  13. ! Opening the Way
  14. ! Fate’s End
  15. ! Lost In Darkness
  16. ! Of Myth and Fable
  17. ! The Old Bear
  18. ! Nightmare Catcher
  19. ! Buried Power
  20. ! Hatred’s Focus
  21. ! Waycrest Manor: Draining the Heartsbane
    • A dungeon quest, now skippable by talking to the same NPC that gives you this quest and selecting “I entrust you to handle this mission”
  22. ! Into Darkness
  23. ! Runic Resistance
  24. ! Thros, the Blighted Lands
    • This is a small solo-instanced scenario with 5 stages
  25. ! Siege of Boralus: Lady Ashvane’s Return
    • A raid quest, now skippable by talking to the same NPC that gives you this quest and selecting “I entrust you to handle this mission,” then turning in at Taelia in the Harbormaster’s Office

After having completed Thros, the Blighted Lands, you’ll have unlocked The Pride of Kul Tiras achievement. But you still need to go to Katherine Proudmoore for the Siege of Boralus: Lady Ashvane’s Return quest and complete that (again, by using the dialogue option to skip it) so you can move onto the next part.

How to Complete the A Nation United Quest

This is only a single quest that you pick up from Genn Greymane in the Harbormaster’s Office called A Nation United once you have turned in Siege of Boralus: Lady Ashvane’s Return to Taelia, also in the office.

a nation united quest kul tiran allied race

This quest is as simple as heading over to Unity Square in the south of Boralus and just listening to the speech given. Then, once the speech is done, you can turn in the quest to Katherine Proudmoore right there and you’re done! With the completion of this quest, you’re ready to head to the Stormwind Embassy and start the recruitment quests.

Having Problems Getting A Nation United to Show Up?

There are certain phasing issues that may make Genn Greymane not appear in the Harbormaster’s Office when he should. Some of these situations are:

  • Make sure you have turned in Siege of Boralus: Lady Ashvane’s Return to Taelia at the Harbormaster’s Office.
  • If you have the quest The Wolf’s Offensive in your quest log, make sure to complete it first by simply talking to Genn on the Wind’s Redemption. But don’t accept any further quests.
  • If you have the quest Send the Fleet in your quest log, you need to either abandon it or continue the intro to Nazjatar until you’ve unlocked the portal to teleport back to Boralus.

Recruiting the Kul Tirans

So you’ve made it this far, eh? You’ve tirelessly and painstakingly gone through every quest and solved every issue? Well, your reward is another batch of 20 quests for the recruitment. I can hear the collective sigh, but I promise this batch is different! Sort of. Most of it is fairly easy and just requires you to travel through Kul Tiras talking to people, with some basic kill quests peppered in. So head on over to the Stormwind Embassy and pick up Made in Kul Tiras to begin.

While any lv 50 or above Alliance character can begin this quest chain, I’d recommend doing it on a character that has the flightpaths for Kul Tiras unlocked, as it will require a fair bit of traveling around on the island. That being said, there are also some quests in this chain that require you to kill mobs, and ever since Chromie time was introduced, the BFA expansion is considered the default and will scale mobs to your level. So make sure to either bring a powerful friend or make sure the character you’re on can handle their own in the damage dealing category.

Below are the quests for this chain that should cleanly lead into one another with The Master Shipwright starting in Boralus at the Harbormaster’s Office:

  1. ! Made In Kul Tiras
  2. ! The Master Shipwright
  3. ! Fish Tales and Distant Sails
  4. ! Home, Home on the Range
  5. ! I’m Too Old for This Ship
  6. ! Covering Our Masts
  7. ! The Deep Ones
  8. ! Frame Work
  9. ! Team Carry
  10. ! The Bleak Hills
  11. ! Drop It!
  12. ! Her Dog Days Are Over
  13. ! Make it Wright
  14. ! This Lumber is Haunted
  15. ! Gorak Tul’s Influence
  16. ! Balance in All Things
    • This quest requires you to go over to Ulfar (the Kul Tiran bear druid). You can speak to Arthur Tradewind (the quest NPC you got this quest from) and he’ll offer to take you for a ride straight up to Ulfar. If you don’t have BFA flying, this makes the trip much easier!
  17. ! Summons from Dorian
  18. ! A Worthy Crew
  19. ! Blessing of the Tides
  20. ! Allegiance of Kul Tiras

And with the completion of the last quest you’ll have attained the Allied Races: Kul Tiran achievement and thus unlocked the Kul Tiran race for your account! You can now make a brand new Kul Tiran character that starts at lv 10, or race change one of your pre-existing characters to Kul Tiran if the class is eligible. The last step is going to be taking a well-deserved nap for all that hard work!


About the Author


I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.
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