Experience from soloing dungeons of equal level should be nerfed
Sep 26, 2022
As Aggrend just posted elsewhere:
We made an adjustment that requires a player or party within a dungeon to do the vast majority of the damage to a creature to receive full experience. This is a stopgap fix for now to address a specific type of dungeon leveling technique which essentially exploited dungeon kickout timers and the previous mob tagging mechanics, which did not require the tagging player to do nearly as much damage to the mobs for full XP. The fix we have isn’t perfect and has a few sub-optimal edge cases, but we are not going to make further adjustments for launch day and the ensuing realm/world first attempts at this point.
We plan to implement a more full featured fix very similar to the one quoted above very soon.