Dragonflight M+ Dungeon Tuning – Ruby Life Pools & Temple of the Jade Serpent Nerfs

dragonflight m+ dungeon tuning ruby life pool & temple of the jade serpent nerfs

So the first week of Season 1 M+ is about to come to a close. There’s been a lot of positive talk about how the mythic+ system is functioning in Dragonflight, but there has also been some pain points that players are universally experiencing that Blizzard appears set on addressing. Seven out of the eight dungeons available for mythic+ are seeing tweaks and the changes will take affect starting tomorrow, December 20th, with the reset.

So for those who dreaded seeing their key turn into either Ruby Life Pools or Temple of the Jade Serpent good news! These were definitely two of the more overtuned dungeons and on high keys even experienced players were struggling to make a dent in them. Blizzard is enacting quite a few changes such as increasing the channel time of “Flame Dance”, an AoE ability that if it went off would do massive unavoidable group damage (Which could even outright one-shot people in higher keys). There’s also some nerfs to boss health in the dungeon which should prove to make it more manageable.

For Jade Temple there’s several key abilities being hit with substantial % damage nerfs, as well as some improved visibility on certain ground effects to help you better avoid them.

This is quite the rapid response from Blizzard, and these changes seem well targeted. Read on for the full changes to all the dungeons getting a balance pass!

Linxy – (Source)

Season 1 is off to a roaring start, and we’ve been playing lots of dungeons and gotten lots of great feedback from players during this first week of Mythic+ in Dragonflight. While we want to be careful not to change too much as players are still figuring out the new dungeons, we’ve identified some areas where we’d like to act on feedback sooner than later.

The following Mythic+ dungeon tuning adjustments will go live with scheduled weekly maintenance this week (tomorrow, December 20 in this region):

Algeth’ar Academy

  • Aggravated Skitterfly Darting Sting damage reduced by 25% and should now try to sting different targets.
  • Resolved an issue that caused Spectral Invoker’s Arcane Missiles to not scale properly with key levels.
  • Overgrown Ancient
    • Ancient Branch’s health reduced by 40%.

The Azure Vaults

  • Conjured Lasher health reduced by 20%.
  • Arcane Tender’s Infused Ground damage reduced by 33%.
  • Azureblade
    • Overwhelming Energy damage reduced by 25%.
    • Overwhelming Energy cast time increased to 3 seconds (was 2 seconds).
    • There is now a delay before Overwhelming Energy inflicts damage and expels Ancient Orb Fragments (was instantly inflicts damage).
    • Ancient Orb damage reduced by 25%.
    • Resolved an issue that caused the broadcast for Overwhelming Energy to not display.
    • Resolved an issue that caused the cast time of Overwhelming Energy to display incorrectly.

Court of Stars

  • Legion Hound’s Felblaze Puddle now properly has a screen effect while standing within the fel puddle left on the ground.

Halls of Valor

  • Ebonclaw Worg’s Leap for the Throat damage reduced by 20%.
  • Resolved an issue that caused Ebonclaw Worg’s Leap for the Throat to target the primary threat player.
  • Fenryr
    • Claw Frenzy’s cast time increased to 1 seconds (was instant) and now has a visual to indicate that the damage it inflicts is split by targets in the area effect.

The Nokhud Offensive

  • Soulharvesters’ Death Bolt Volley cast time increased to 3 seconds (was 1.5 seconds).
  • Soulharvesters’ Death Bolt Volley and Shatter Soul are now cast less frequently.
  • Ukhel Corruptor’s Death Bolt cast time increased to 2 seconds (was 1.5 seconds).
  • Ukhel Corruptor’s Necrotic Eruption is now cast less frequently.
  • Ukhel Deathspeaker’s Chant of the Dead cast time increased to 8 seconds, and it is now cast less frequently.
  • Risen Mystic’s Swift Wind cast time increased to 3 seconds (was 2 seconds).
  • Risen Warrior’s Mortal Strike duration reduced to 4 seconds (was 10 seconds), and it is now cast less frequently.
  • Desecrated Ohuna’s Rotting Wind range reduced to 25 yards (was 40 yards), and it is now cast less frequently.
  • The Raging Tempest
    • Electrical Storm damage reduced by 15%.
    • Energy Surge duration reduced to 8 seconds (was 10 seconds).

Ruby Life Pools

  • Scorchling no longer casts Burning Touch.
  • Thunderhead and Flamegullet are now visible from much further away, making their flight path easier to keep track of.
  • The cast time of Thunderhead’s Storm Breath and Flamegullet’s Flame Breath increased to 3 seconds (was 2 seconds).
  • Primalist Flamedancer’s Flame Dance channel duration increased to 6 seconds (was 4 seconds).
  • Blazebound Destroyer’s Living Bomb periodic damage reduced by 40%.
  • Tempest Channeler’s Lightning Storm periodic damage and duration have both been reduced by 20%.
  • Kokia Blazehoof
    • Health reduced by 15%.
    • Blazebound Firestorm health reduced by 20%.
  • Kyrakka and Erkheart Stormvein
    • Erkheart Stormvein health reduced by 10%.
    • Kyrakka health reduced by 10%.
    • While Kyrakka is grounded, Flamespit will now target a maximum of 3 players (was 5).

Temple of the Jade Serpent

  • Depraved Mistweaver’s Defiling Mist damage reduced by 20%.
  • Depraved Mistweaver’s Touch of Ruin’s initial aura is now a curse effect.
  • Wise Mari
    • Improved the visibility on Corrupted Geyser’s warning effects.
    • Resolved an issue that could prevent Wise Mari’s facing to display properly during Wash Away.
  • Sha of Doubt
    • Touch of Nothingness damage reduced by 20%.
    • Bounds of Reality reduces damage taken by 99% instead of granting immunity to all damage.

About the Author

Shadostruct

I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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