Dragonflight Hotfixes – Vault of the Incarnates Nerfs & Dungeon Tweaks

dragonflight hotfixes vault of the incarnates nerfs & dungeon tweaks

The raid nerfs seem to be focused on the “Normal” difficulty, with the higher difficulties seeing a few tweaks earlier. While “Normal” is the starting difficulty and the raid is new, Blizzard felt there were certain pain points that needed to be acted on swiftly.

Dathea is seeing quite a few changes that should make her much more manageable – especially for larger raid teams. Even on normal difficulty she was quite challenging, so this is likely a fair change. The conductive mark change appears to affect all difficulties, and should make the infectious lightning much easier to handle for larger groups – although still deadly if left unchecked. Raszageth is also seeing nerfs to health for adds spawned throughout the fight which should make the DPS checks easier to hit.

Nokhud Offensive and Azure Vault both got some minor tweaks to make the M+ keys within those dungeons just a touch smoother.

Read on for full details!

Blizzard – (Source)

DECEMBER 20, 2022

Achievements

  • I’m Playing All Sides was erroneously awarding credit for turning keys into Bazentus at the Obsidian Forge. The has been corrected and may require turning in another key to gain that credit.
  • For Honor Our Ancestors, Dihar the Unyielding asks for 5 tier 2 Writhebark. The text will be updated to specify this next patch.

Classes

  • Evoker
    • Devastation
      • Fixed an issue where Pyre could occasionally not be cast despite having enough essence.

Dungeons and Raids

  • The Azure Vaults
    • Adjusted the Shrieking Whelps so that while they are out of combat, they are not considered targets for area of effect or chain abilities, unless they are directly targeted by them.
    • Umbrelskul
      • Oppressive Miasma no longer breaks stealth on Mythic difficulty.
  • The Nokhud Offensive
    • Primal Thunderbeast’s Chain Lightning damage reduced by 30% on Mythic+ difficulty.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced the melee damage of Volatile Infusers by 50% on Normal difficulty.
      • Reduced the number of Unstable Gusts on Normal difficulty.
      • Conductive Mark now targets 4 players regardless of raid group size.
      • Conductive Mark periodic damage now scales with raid group size.
    • Kurog Grimtotem
      • Abilities like Soul Healing and Death Strike should now properly account for the damage of Kurog’s Sundering Strike.
    • Raszageth
      • The health of the following enemies has been reduced by 50%:
        • Surging Ruiner Oathsworn
        • Vanguard Stormseeker
        • Acolyte Frostforged
        • Zealot Flamesworn Herald

Professions

  • Fixed and issue where players could wear more than 2 Embellished pieces of gear under certain conditions.
  • We have increased the amount of Primal Chaos gained in much of M+, particularly in the mid levels (5-15) to reduce the total runs needed to earn enough Primal Chaos to craft equivalent levels of profession gear.

Quests

  • Ohn’ahran Plains
    • Fixed an issue where “Academic Acquaintances” was not able to be completed for some players.
  • Thaldraszus
    • Increased the spawn rate of water elementals for the world quest “Depth Charge.”
  • Valdrakken
    • The weekly “Relic Recovery” and “Preserving the Past” dungeon quests will now appear on the map for Valdrakken.

Reputation

  • Fixed an issue where Tuskarr fishing nets occasionally yielded no fish.

About the Author

Shadostruct

I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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