Dragonflight 10.1 PTR Notes – New M+ Affixes, Vortex Pinnacle, Class Changes

dragonflight 10.1 ptr notes new m+ affixes, vortex pinnacle, class changes

Things are shaking up to be real interesting with the next big content patch coming out. Blizzard is really putting in the hard work and listening to feedback from the community to try and make the patch something special.

Not only was it reported that there wouldn’t be a specific seasonal affix for season 2, but now we’re seeing there’s going to be brand new affixes to try and mix things up. The introduction of new affixes like “Incorporeal” and “Afflicted” should prove to be interesting in both what comps people find favorable, and the change in design philosophy from pure damage from failing mechanics and more curses that can impact DPS output. Previously healers were the ones that dealt with the brunt of the affixes, but this could prove to be enough to motivate DPS players to do mechanics if they want their big numbers to stay big!

Vortex Pinnacle is also up for testing, and is definitely going to be interesting to check out. It’s the oldest dungeon that’s been converted to M+ as of yet, and will likely prove challenging to get the balancing just right.

Past that there are a ton of class changes for every class. This is still very early, so nothing is set in stone and everything is on the table to be changed around. The full number changes, tweaks, and ability reworks are below – so make sure to check out the original post from Blizzard!

Linxy – (Source)

Greetings! The 10.1 PTR has been updated with the following:

DRAGONFLIGHT SEASON 2

  • MYTHIC+
    • Neltharus
      • Warlord Sargha
        • Fixed the damage tuning on items found during the encounter.
    • Fixed an issue that gave players inconsistent item levels in Freehold, The Underrot, and Neltharion’s Lair.

CLASSES

  • DRUID
    • Feral
      • Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2).
      • Thrashing Claws bonus to Shred damage reduced to 8% (was 20%).
      • Wild Slashes bonus to Swipe and Thrash damage increased to 25% (was 20%).
      • Swipe damage increased by 20%.
      • Brutal Slash damage increased by 15%.
      • Moonfire damage with Lunar Inspiration increased by 8%.
  • EVOKER
    • Preservation
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.
  • HUNTER
    • Survival
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1 second, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 seconds.
  • MAGE
    • Arcane
      • Aberrus, the Shadowed Crucible: 4-Set Bonus tooltip has been updated – For every 20,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
    • Fire
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
  • MONK
    • Brewmaster
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
        • Developers’ note: This change is not in for this week’s PTR, but will be added in a future PTR build.
    • Mistweaver
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Soulfang Infusion restores 5% of your maximum mana over 5 seconds (was 6 seconds).
    • Windwalker
      • Aberrus, the Shadowed Crucible: 2-Set Bonus tuning values have been added – Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing Fire damage to all enemies within 8 yards.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 seconds.
  • PRIEST
    • Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second).
    • Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies).
    • Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies).
    • Holy
      • Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts.
        • Developers’ note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield.
      • Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
      • Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.
    • Shadow
      • Shadow Word: Death damage reduced by 38%.
      • Shadow Word: Death deals 250% increased damage below 20% health (was 150%).
      • Mastermind increases the critical strike chance of the affected spells by 4%/8% (was 2%/4%)
      • Maddening Touch increases Vampiric Touch damage by 15%/30% (was 10%/20%).
      • Whispering Shadows no longer causes Shadow Crash to generate additional Insanity.
      • Mind Spike damage reduced by 6%.
      • Mind Spike: Insanity damage reduced by 11%.
      • Mind Spike: Insanity generates 6 Insanity (was 8)
      • Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%.
      • Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
      • Mind Devourer has a 5%/10% chance (was 4%/8%) to trigger and increases the damage of Devouring Plague by 20% (was 15%).
      • Mind Flay damage from Idol of C’Thun reduced by 25%.
      • Inescapable Torment damage reduced by 40%.
      • Inescapable Torment increases the duration of Mindbender by 0.7 seconds (was 1 second).
      • Void Bolt generates 10 Insanity (was 12).
      • Void Bolt now updates the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
      • Mindbender and Shadowfiend generates 2 Insanity per attack (was 3).
      • Distorted Reality increases Devouring Plague damage by 8% (was 20%) and increases Insanity cost by 10 (was 25).
      • Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds).
      • Void Torrent now has a 45 second cooldown (was 60 seconds).
      • Unfurling Darkness damage increased by 75%.
      • Mind Melt is now a 1-point talent.
      • Malediction is now a 1-point talent.
      • Inescapable Torment is now a 1-point talent for Shadow.
      • Casting Void Torrent now always triggers Idol of C’Thun.
      • Vampiric Embrace no longer triggers from Psychic Link damage.
      • Vampiric Embrace no longer triggers Hallucinations.
  • SHAMAN
    • Enhancement
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Sundering increases your Mastery by 24% for 15 seconds (was 12%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering increases your Physical and Fire damage dealt by 30% for 15 seconds and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
  • WARLOCK
    • Demonology
      • Aberrus, the Shadowed Crucible: 4-Set Bonus – Grimoire: Felguard damage reduced to 20% (was 40%).
  • WARRIOR
    • Arms
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Chance to critically strike and critical strike damage reduced to 5% (was 10%).
    • Protection
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Shield Slam now reduces the cooldown of Last Stand by 1 second (was 0.5 seconds).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus – The wave of force generated by the 4-set bonus deals 45% of Attack Power.

PLAYER VERSUS PLAYER

  • Hardiness (Orc Racial) stun reduction has been reduced by 50% in PvP combat.
    • Developers’ note: In conjunction with the crowd control changes we are making, we are adjusting the value of Hardiness to put the ability’s power level more in line with other racial abilities in PvP scenarios, while still being able to feel the impact of the racial.
  • CLASSES
    • DEATH KNIGHT
      • Spellwarden (PvP Talent) has been removed.
    • DRUID
      • Balance
        • Reactive Resin (PvP Talent) has been removed.
      • Feral
        • Reactive Resin (PvP Talent) has been removed.
      • Guardian
        • Reactive Resin (PvP Talent) has been removed.
        • Raging Frenzy (PvP Talent) has been removed.
      • Restoration
        • Reactive Resin (PvP Talent) has been redesigned – Reduces the movement speed of enemies who remove your Restoration heal over time effects by 30% for 3 seconds, stacking up to 3 times. At 3 stacks the movement speed reduction is removed, and the target is rooted and silenced for 3 seconds.
    • MAGE
      • Fire
        • Flamecannon (PvP Talent) has been redesigned – Every 2 seconds in combat with no enemies within 20 yards, you gain 3% maximum health, 3% increased damage, and a 3 yard range increase to Fire spells. This effect stacks up to 5 times and lasts for 3 seconds.
    • MONK
      • Brewmaster
        • Wind Waker (PvP Talent) has been removed.
        • Guided Meditation (PvP Talent) reduces the cooldown of Zen Meditation by 50% (was 75%).
      • Mistweaver
        • New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 50% for 8 seconds (was 70%).
      • Windwalker
        • Turbo Fists (PvP Talent) no longer causes Fists of Fury to deal its full damage to all targets hit.
        • Fists of Fury now deals 90% of its damage to secondary target players.
    • PALADIN
      • Retribution
        • Ultimate Retribution now marks the enemy target for 12 seconds (was 8 seconds).
    • PRIEST
      • New PvP Talent: Absolute Faith – Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and distributes health between you and the affected allies. shields all allies affected.
      • Shadow
        • Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%).
        • Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%).
        • Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat.
        • Deathspeaker increases the damage of Shadow Word: Death by 10% in PvP combat (was 25%).
    • SHAMAN
      • New PvP Talent: Burrow – Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage.
      • Elemental
        • New PvP Talent: Volcanic Surge – Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20%. Lava Surge instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times. Volcanic Surge now also increases the chance for Lava Surge to trigger by 100%.
    • WARLOCK
      • Bonds of Fel (PvP Talent) explosion damage increased by 33%.
      • New PvP Talent: Impish Instincts – Taking direct Physical damage reduces the cooldown of Demonic Circle by 2 seconds. Cannot occur more than once every 5 seconds.
      • Demonology
        • Master Summoner (PvP Talent) has been redesigned – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 20% and reduces the cooldown of Call Dreadstalkers by 5 seconds.
        • Call Fel Lord (PvP Talent) no longer costs Soul Shards. Fel Cleave’s damage increased by 30% and is now cast 50% more frequently.

QUESTS

  • RESEARCHERS UNDER FIRE SCENARIO
    • Assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern.
    • The scenario should begin every hour at the half-hour.
    • Please submit your feedback in this thread 3.
  • PUBLIC OBJECTIVES
    • A public objective is a 5-10 minute, publicly credited bonus objective. Players will all make progress towards it’s completion together for rewards.
    • Public objectives appear as stars on the Zaralek Cavern map. Stars appear 30 seconds before public objectives become active.
  • Several new side questlines are now available:
    • “Cause Without a Rebel” from Captain Drine in The Seat of the Aspects, Valdrakken.
    • “A Race To The Finish” from Grogul in Glimmerogg, Zaralek Cavern.

USER INTERFACE AND ACCESSIBILITY

  • Clicking on a quest icon on the map will now open the quest details in the Quest Log.
  • Mousing over a quest icon on the map will highlight the corresponding entry in the Quest Log, and vice versa.
  • Mousing over a quest icon in the Quest Log or map will temporarily show any blobs for that quest.
  • In cross-faction guilds, the Guild Roster will now display a faction icon next to members of the other faction with a tooltip listing activities you can and cannot do together.
  • PLAYER VERSUS PLAYER
    • Color contrast has been improved in PvP scoreboards.
    • Scoreboard table headers now have more descriptive tooltips.
    • “Match Average Matchmaking Value” on the Solo Shuffle scoreboard has been changed to “Role Average Matchmaking Value” to more accurately reflect Rating calculation.
    • The player’s end-of-match Matchmaking Value has been added to the Solo Shuffle scoreboard.
  • EDIT MODE
    • The Raid Frame menu now has a shortcut button that opens Raid Frame settings in Interface Options.
    • You can now snap frames to the corners of other frames.

Hello adventurers! The Embers of Neltharion PTR has been updated with the following changes:

DRAGONFLIGHT SEASON 2

  • MYTHIC+
    • The Vortex Pinnacle is available with this week’s Mythic+ test.
    • There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone.
      • New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
      • New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
      • New Affix: Entangling – While in combat, entangling vines snare players.
      • Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health.
    • The following affixes have been retired for Dragonflight Season 2:
      • Quaking
      • Grievous
      • Volcanic
    • We’re looking for feedback on keystone combinations:
      • Keystone Level 4 Affixes:
        • Spiteful
        • Sanguine
        • Bursting
        • Bolstering
        • Raging
      • Keystone Level 7 Affixes:
        • Incorporeal
        • Afflicted
        • Entangling
        • Explosive
        • Storming

NEW UPGRADE SYSTEM

  • Discount cost tooltip added.

CHARACTERS

  • 4 new eye colors and 5 new hair colors for Nightborne.
    • Developers’ note: The new eye colors for male Nightborne will be available in a later PTR update.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds.
    • Unholy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds.
  • DEMON HUNTER
    • Havoc
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%).
  • DRUID
    • Balance
      • Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain.
      • Wrath damage increased by 10%.
      • Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10).
      • Chance for Shooting Stars to fall increased by 15%.
      • Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%).
      • Goldrinn’s Fang damage reduced by 10%.
      • Rattle the Stars duration increased to 6 seconds (was 5 seconds).
      • Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack).
      • New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%).
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%).
  • HUNTER
    • Survival
      • Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
  • MAGE
    • Arcane
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.
  • MONK
    • Mistweaver
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds).
        • Developers’ note: This change was deployed late last week to PTR.
    • Windwalker
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards.
  • PALADIN
    • Seal of the Crusader damage increased by 100%.
    • Protection
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
        • Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections.
    • Retribution
      • Templar’s Verdict now correctly triggers Empyrean Legacy.
      • Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
      • Crusading Strikes tooltip now updates damage types correctly.
      • Expurgation tooltip has been updated to be clearer.
      • Art of War changed to a circle on the talent tree.
      • Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.
      • Searing Light is now called down upon the target rather than on yourself.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.
  • PRIEST
    • Discipline
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more.
    • Holy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.
    • Shadow
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%.
  • ROGUE
    • Assassination
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%).
    • Outlaw
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%).
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build.
  • SHAMAN
    • Deeply Rooted Elements should now activate more consistently for all specializations.
    • Enhancement
      • Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
  • WARLOCK
    • Demonology
      • From the Shadows has been renamed to The Houndmaster’s Stratagem.
      • The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds.
        • Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
    • Destruction
      • Ruin no longer increases the damage of Channel Demonfire.
      • Channel Demonfire damage increased by 20%.
      • Shadowburn damage increased by 20%. Does not apply in PvP combat.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration.
  • WARRIOR
    • Arms
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%).

PLAYER VERSUS PLAYER

  • The PvP gear vendor located in Stormwind and Orgrimmar has been updated to sell Season 2 PvP gear for testing.
  • CLASSES
    • DEATH KNIGHT
      • Spellwarden (PvP Talent) has been removed.
      • Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
      • New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
      • Unholy
        • Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage.
        • The zombie summoned by Reanimation is no longer targetable or killable.
        • Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges.
    • DRUID
      • Balance
        • Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect.
      • Feral
        • Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%).
        • New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy.
    • EVOKER
      • New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 seconds.
    • MAGE
      • New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
      • New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds.
    • MONK
      • Brewmaster
        • Incendiary Breath (PvP Talent) has been removed.
      • Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health.
    • PALADIN
      • Holy
        • New PvP Talent: Bedazzle – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 3 seconds. 1.5 second cast time, 90 second cooldown.
        • Vengeance Aura has been removed.
    • PRIEST
      • Phase Shift now lasts 1 second (was 0.5 seconds).
    • SHAMAN
      • Swelling Waves (PvP Talent) has been removed.
      • Spectral Recovery (PvP Talent) has been removed.
      • Enhancement
        • New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed.
        • The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%).
      • The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%).

PROFESSIONS

  • Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side.
    • Search bar for learned recipes has been added to the minimized crafting UI.
  • Skinning is now available in Zaralek Cavern.

QUESTS

  • SNIFFENSEEKING
    • After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him.
    • Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
    • These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length.

USER INTERFACE AND ACCESSIBILITY

  • Legendary quest bang has an updated display art to improve readability and colorblindness considerations.
  • Loamm Niffen is sorted to the top of the Dragon Isles Summary list.
  • AddOn list will now display an icon or default to a question mark if the AddOn did not specify one.
  • EDIT MODE
    • Quest Tracker now has an option to enable a dark background.
  • OPTIONS
    • Options new to patch 10.1 will be marked with “NEW” tag.

About the Author

Shadostruct

I've been playing WoW since beta with some breaks here and there. I'm a semi-hardcore to hardcore raider that focuses on retail mainly. I'm a big fan of giant dragons and am excited for all that Dragonflight will have to offer.

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