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Things you didn't know about WoW alpha/beta/vanilla  

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teebling
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Awesome post over on mmochamp! Pretty lengthy but a great read. Here are some of my favourites:

Tauren didn't have mounts, they had a Plainsrunning ability.

Inside every goblin shredder there was a portrait of Kerrigan from Starcraft 2:

This is what Mount Hyjal looked like in alpha.

Player housing was experimented with and then scrapped. Here's a picture of a test in progress:

An early alpha dungeon in SW that never got opened (looks like Stockades?):

In the old engine the graphics worked differently, you needed torches to light up darker areas in zones like Duskwood:

Scarlet Monastery used to be one whole instance (map) before it was split into four.

Teldrassil is supposed to look like this but because of game engine limitations it had to be made as a Baoab.

In the Undercity throne room turn your ambient sounds to max and music to nil and you can hear the dialogue between Arthas and his father before he killed him (from Warcraft III human campaign).

In the alpha there were four trinket slots (and the UI looked very different):

You needed to physically run to a battleground's location on the world map to join it. There were no battlemasters in capital cities!

Deeprun Tram was meant to connect Stormwind and Darnassus originally.

There was only one flight path and graveyard in the whole of the Barrens, LOL.

Ashenvale in alpha with the more 'realistic' graphics":

You could glitch the Deadmines portal by blinking through it as a Mage and access an unfinished tunnel. When you jumped through it using slow fall, you would land in a beta version of Hellfire Peninsula!

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teebling
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Holy shit that was long.
You could glitch the Deadmines portal by blinking through it as a Mage and access an unfinished tunnel. When you jumped through it using slow fall, you would land in a beta version of Hellfire Peninsula!

This reminds me greatly of the under Stormwind bug where you jumped on top of a torch and clipped through the wall to fall below.

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teebling
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-T2 sets dropped in Molten Core, and had different graphics.

Umm can anyone elaborate on this? There was this comment in another thread by [mention]Ravenheart[/mention]:

Someone made a nice comparison of the changes throughout patches.

Same thing?

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teebling
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Great post Zhevra keep it up Smile

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teebling
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Wow some awesome finds here, especially like the alpha screenshots. Will be digging through the original post later on I will share my findings with you guys Smile

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teebling
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Some more stuff from the thread:

Hunters were using focus as their resource system, but it regenerated while standing still, and was very overpowered so they gave them mana instead.

So they actually had focus to begin with, then mana beyond vanilla, and then returned to focus again in cataclysm.

Druids had to leave forms in order to drink potions and talk to NPC’s.

Umm, yeah a small QoL change I would like to see in Class maybe lol.

Alliance players had to take an extremely long trip to reach Scarlet Monastery. They had to fly to Southshore, go through Western Plaguelands (it was a 53+ zone), get ganked in Tirisfal Glades by Horde from nearby Undercity, and all of that without a mount. For similar reasons, Gnomeregan was problematic to reach for Horde players.

I think there was also a very long trip for new NE players to get to SW from Darnassus on foot.

The Park area in Stormwind City was called Night Elf District in Alpha WoW.

I'm guessing that Stormwind was one of the first cities they built, and hadn't planned on building Darnassus yet in the game files, hence having an NE district within stormwind... maybe Gnomeragan was supposed to be the gnome city but they ran out of time and turned it into a dungeon?

Before it was fixed in early TBC, Engineers could use Gnomish Universal Remote to control Fel Reavers in Hellfire Peninsula and easily kill players.

LoL LoL

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Firelord
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https://imgur.com/gallery/19mYP

Here's a whole album of 200+ screenshots of alpha/beta World of Warcraft.

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teebling
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Holy shit, awesome link Firelord!

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Firelord
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Holy shit, awesome link Firelord!

Enjoy! Personal favourites are probably the screenshots of Ironforge and Orgrimmar. Ironforge went through quite the changes.

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teebling
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dope image gallery here's some of my faves

unfinished world map

two level ironforge wtf!

no dwaven faces in the wetlands

random underwater portal in ashzara

so much nostalgia for the old org

winterspring still unfinished

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Firelord
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https://imgur.com/gallery/YfSwx

Another album for you lot, which showcases a really early version of World of Warcraft, all the way back in 1999 and up.

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Flerex
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two level ironforge wtf!

That's just too epic to discard that design. Why would they do that.
random underwater portal in ashzara

I never understood the meaning of that portal there regarding the Warcraft lore. Any ideas?

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Firelord
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two level ironforge wtf!

That's just too epic to discard that design. Why would they do that.
random underwater portal in ashzara

I never understood the meaning of that portal there regarding the Warcraft lore. Any ideas?

The one in Azshara was supposed to have a dungeon, so the dark portal there is just a placeholder dungeon entrance. I have no source for this, but this is what I remember reading a long time back.

So there is no lore reason behind this.

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Anonymous
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Loved this thread, great work to all

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Anonymous
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two level ironforge wtf!

That's just too epic to discard that design. Why would they do that.
random underwater portal in ashzara

I never understood the meaning of that portal there regarding the Warcraft lore. Any ideas?

The one in Azshara was supposed to have a dungeon, so the dark portal there is just a placeholder dungeon entrance. I have no source for this, but this is what I remember reading a long time back.

So there is no lore reason behind this.

Got pushed into the next expansion most likely. Dungeon you have to go underwater to get to, zone with naga in it. Sounds about right.

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