Breaking - Auras/Ge...
 
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Breaking - Auras/Gear not Functioning Properly  


Escalotes
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edit: Blizzard has responded and will be hotfixing this and another issue for gear bonuses stacking: Source

There's some not-so-nice language in this, so I'll be using spoiler tags extensively.

In short, it was found last night that a number of non-attribute gear stats (such as +hit, as opposed to +strength) and enchants are taking up an aura slot, which have a maximum of 32 per character. For builds such as 2h fury, this is taking up as many as 24 aura slots prior to raid buffs.

Bad words that I don't agree with ahead:

It seems that originally this was corrected in 1.12.1:
Most enchantments on items are no longer counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects and have one be removed involuntarily.

Source

This could have a drastic impact on prebis gear and world buffs depending on how Blizz addresses it.

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Nymis
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I think calling them mongoloid retards for that is fair though. Most pre-raid BiS on casters are also Equip effects.

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Justbe
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Ooof... that's pretty rough.

Man... I really hate how pservers have been giving a more accurate recreation of classic wow than blizzard is.

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Escalotes
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Blizzard has responded and will be hotfixing this and another issue for gear bonuses stacking: https://classic.wowhead.com/news=295171/wow-classic-hotfix-for-buff-falling-off-before-cap-and-aura-problems

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Caperfin
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Blizzard has responded and will be hotfixing this and another issue for gear bonuses stacking: https://classic.wowhead.com/news=295171 ... a-problems

So if I understand with this upcoming hotfix it will more or less be the same as on pservers?

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