Mists of Pandaria Classic Beta Development Notes for June 30: Additional Pre-Pull Changes
Luxrah • Published June 30, 2025
Blizzard has posted their latest development notes for the Mists of Pandaria Classic Beta, announcing some additional changes to pre-pull behaviors for raids. There’s a whole list of additional effects that will no longer work, further reducing the shenanigans that players can engage in to try to min/max before the fight even starts.
In addition, all cooldowns that are 90 seconds or longer will now be reset when an encounter ends. This is intended to reduce the amount of waiting around for CDs before pulling a boss.
The Mists of Pandaria Pre-patch goes live tomorrow following an 8-hour maintenance. Beta testing will continue as we approach the full expansion launch on July 21st.
References
- Kaivax
We’re continuing to iterate on changes to pre-pull behaviors. See above for the initial list. We’ve made the following additional changes:
- The Synapse Springs buffs are removed when the gloves are removed.
- Soulshatter can no longer proc effects.
- Circle of Flame doesn’t work past level 89.
- Sulfuron Slammer cannot be used in raid and will be removed upon entering a raid.
- Unconscious Dig Rats can’t be used in raids.
- Turnip Punching Bags cannot be used in raids.
- Soul Reaper added to the list of effects that are removed on pull.
- Hunter Focus no longer goes to max on encounter start.
- On-pull actions updated to remove resources from a player if they are the first player to hit the boss or they try to pre-cast a missile spell that has a cost.
- For example, if you engage the boss using Chaos Bolt and you are the one engaging, your resources on pull will behave as if you spent resources on a Chaos Bolt. Instead of going to 1 Burning Ember on pull, you will go to 0.
- All renews from Shadow Priests are removed on pull (preventing previously-set up spell casts to influence the fight).
- Soulburn casts obey the same pre-pull rules and will pull from your encounter start pool if you engage early.
- Burning Ember casts obey the same pre-pull rules and will pull from your encounter start pool if you engage early.
- Demonic Fury casts obey the same pre-pull rules and will pul from your encounter start pool if you engage early.
- Fire Blossom casts obey the same pre-pull rules and will pull from your encounter start pool if you engage early.
- Death Coil casts obey the same pre-pull rules and will pull from your encounter start pool if you engage early.
- Guard is no longer removed on pull, but beginning a pull with Guard will cause you to gain 0 Chi on the pull instead of 2, emulating if you had cast it after the pull started.
- Subtlety Rogues can start encounters with Slice and Dice active, but only if Premeditation is on cooldown.
- If a Subtlety Rogue keeps a Slice and Dice in this manner, they gain 0 combo points on pull, the active Slice and Dice is set to the duration of a 2 combo point Slice and Dice, and their mastery on pull is corrected into the Slice and Dice to prevent Mastery Snapshotting.
- Sheld Barrier is no longer removed on pull, but the Warrior will be set to 5 Rage on pull instead of 25.
We are working on allowing all abilities that generate resources to work on pull even if you are the first player to engage a boss.
- Currently the following will add to your post-encounter start resource pool:
- Charge
- Icy Touch
- Judgement
- Exorcism
- Hammer of Wrath (Ret)
- All Emberbit generators for Destruction Warlock
- All Demonic Fury generators for Demonology Warlock
As we’ve playtested following the original changes, we recognize that some players were previously using pre-pull rituals to “fill the time” while waiting for various 2-3 minute cooldowns. To ease and potentially remove this wait, and to align with our goal of getting players into fights more quickly, we’re making a change to all cooldowns that are 90 seconds and above.
- All cooldowns of 90 or more seconds will now reset on encounter end.
This change will go live on the Beta shortly.
We expect that this list will expand over time as we roll out more updates to this feature to make it feel as smooth and as intuitive as possible.
Thank you, as always, for your feedback.
Author
I've been playing World of Warcraft on and off since vanilla, usually as a healer or caster and often as a guild leader. I play both retail and classic. I also love RPGs, sandboxes, and sims.