- Author: Kyrasis
- Date: February 13, 2021
- Expansion: World of Warcraft
[Chilled Resilience] – This conduit provides a 20->32 second cooldown reduction to [Icebound Fortitude]. This will eventually give us an extra ~1.5 seconds of [Icebound Fortitude] uptime every 3 minutes at maximum ilvl, which isn’t too impressive unless it enables you to counter a specific mechanic. In general, this has more potential value in a PvP environment than a PvE environment.
[Fleeting Wind] – This conduit provides an extra 15%->24% movement speed to the first 3 seconds of [Death’s Advance]. The benefits of this bonus are minor, but it may help you disengage from targets faster if you decide to start kiting.
[Unending Grip] – This conduit adds a 3 second 20%->32% snare to our [Death Grip]. Given that this snare is attached to [Death Grip], it’s more useful in making sure enemies aren’t running away from you in PvP than any PvE application.
[Blood Bond] – This conduit provides a 2%->3.2% Maximum Health group-wide heal to our [Rune Tap] ability. At these values, the healing, even in a group AoE setting, is arguably not strong enough to outweigh the inherent loss associated with using [Rune Tap], unless you are in a situation where both your personal survivability is not important and your group’s survivability is.
[Hardened Bones] – This conduit adds 6%->9.6% damage reduction to [Lichborne]. While negligible at lower ilvls, this makes [Lichborne] an additional, but weaker, damage reduction cooldown for us to use.
[Insatiable Appetite] – This conduit increases MINIMUM [Death Strike] healing by 1%->1.6%. As a BDK, almost all situations that are even slightly dangerous do not involve minimum [Death Strike] healing, so this conduit is not useful.
[Meat Shield] – This conduit increases the duration of [Dancing Rune Weapon] by 3 seconds and causes parrys for the duration to increase maximum health by 1%->3.2%, stacking up to 2 times for 15 seconds. While it doesn’t scale, the extra 3 seconds of duration is reasonably valuable, especially since [Dancing Rune Weapon] is one of our strongest defensive cooldowns. At higher ilvls, the ~20-25 seconds of additional maximum health eventually becomes a nice bonus, providing more consistency for our health pool while [Dancing Rune Weapon] is active and providing a period of time after [Dancing Rune Weapon] where the maximum health buff is still active.
[Reinforced Shell] – This conduit increases the duration of [Anti-Magic Barrier] by 2->3.2 seconds and makes the AoE 15% larger. This isn’t too valuable for personal mitigation, but it could be useful for specific applications against AoE magic damage mechanics (mainly for the Prideful affix).
[Debilitating Malady] – This conduit causes your [Blood Boil] to provide a 6 second buff that increases your [Blood Plague] damage by 1%->1.6% per stack up to 3 stacks. Even at a high ilvl and the ability to maintain maximum stacks at all times (which is a generous assumption), this is an extremely weak conduit, since [Blood Plague] is just not a very impactful ability outside of it breaking CC.
[Impenetrable Gloom] – This conduit increases the damage of [Swarming Mist] by 12.5%->20% and its dodge by 3%. This is a reasonably strong potency conduit compared to other options, but not overly impressive.
After checking the value of all of the above conduits, the following preferences were created:
In M+, [Spirit Drain] will give you far more value than anything else if you are landing kicks at any frequency (even if you only kick something once every 2 minutes). However, the next best finesse conduit, [Chilled Resilience], is not ideal to take over other second-best conduit options. Any other finesse options are not helping throughput at all, in any capacity.
With the exception of [Spirit Drain], your first two endurance conduits will offer most of your good mitigation/EHP options. [Meat Shield] and [Hardened Bones] are solid pickups that bolster your defensive cooldown kit, though neither are game-changing. The other endurance options are often lacking in many ways.
Potency conduits generally aren’t offering good mitigation, but their damage is mostly better than options from other conduit types. As (Night Fae) and (Kyrian), you’ll first want to look at their covenant-specific conduits. (Venthyr)‘s covenant-specific conduit isn’t the clear-cut winner, but it pulls ahead on damage for larger AoE pulls where priority damage isn’t important, provides extremely minor mitigation/EHP benefits, and helps with threat generation on large pulls. The best non-covenant-specific option is [Withering Plague]. (Necrolord)‘s covenant-specific conduit will never be your first choice, but it isn’t terrible. [Debilitating Malady] significantly underperforms all other potency conduits. While not overly impressive, [Withering Plague] and the conduits ranked above it are reasonable damage vs. mitigation tradeoffs for any finesse or endurance conduit that isn’t [Spirit Drain].
In general, we want one of every conduit type with an additional endurance or potency conduit depending on the situation. Whatever you do, you really want that first finesse conduit for [Spirit Drain].