Blood Death Knight Tank Conduits For M+ (shadowlands)

Recommendation

Priority
Finesse
Endurance
Potency
1
2
3
4
[Adaptive Armor Fragment]
5
6
7
** – Covenant-specific conduit

** – Covenant Specific
^^ – Only if already using [Rune Tap]
[X] – Recommendation (Assuming (Venthyr)/Draven)

Finesse Conduits

[Chilled Resilience]This conduit provides a 20->36 second cooldown reduction to [Icebound Fortitude]. This will eventually give us an extra ~2 seconds of [Icebound Fortitude] uptime every 3 minutes at maximum ilvl, which isn’t too impressive.

[Fleeting Wind]This conduit provides an extra 15%->27% movement speed to the first 3 seconds of [Death’s Advance]. The benefits of this bonus are minor, but it may help you disengage from targets faster if you decide to start kiting.

[Spirit Drain]This conduit provides an 10->18 RP on a successful interrupt with [Mind Freeze], which is a *significant* amount of RP even when you only have infrequent interrupt opportunities.

[Unending Grip] This conduit adds a 3 second 20%->36% snare to our [Death Grip]. Given that this snare is attached to [Death Grip], it’s usefulness in PvE is questionable

Endurance Conduits

[Blood Bond]This conduit provides a 2%->3.6% Maximum Health group-wide heal to our [Rune Tap] ability. At these values, the healing, even in a group AoE setting, is arguably not strong enough to outweigh the inherent loss associated with using [Rune Tap], unless you are in a situation where you can already justify using [Rune Tap].

[Condensed Anima Sphere]This conduit adds a 2.0%->4.5% maximum health heal that triggers on damage taken with a 10 second internal cooldown. This is a strong mitigation effect relative to other BDK conduit options.

[Hardened Bones]This conduit adds 6%->10.8% damage reduction to [Lichborne]. While negligible at lower ilvls, this makes [Lichborne] an additional, but weaker, damage reduction cooldown for us to use.

[Insatiable Appetite] This conduit increases MINIMUM [Death Strike] healing by 1%->1.8%. As a BDK, almost all situations that are even slightly dangerous do not involve minimum [Death Strike] healing, so this conduit is not useful.

[Meat Shield] This conduit increases the duration of [Dancing Rune Weapon] by 3 seconds and causes parrys for the duration to increase maximum health by 1%->3.6%, stacking up to 2 times for 15 seconds. While it doesn’t scale, the extra 3 seconds of duration is reasonably valuable, especially since [Dancing Rune Weapon] is one of our strongest defensive cooldowns. At higher ilvls, the ~20-25 seconds of additional maximum health eventually becomes a nice bonus, providing more consistency for our health pool while [Dancing Rune Weapon] is active and providing a period of time after [Dancing Rune Weapon] where the maximum health buff is still active. This conduit is especially valuable when using [Crimson Rune Weapon], which this guide recommends.

[Reinforced Shell]This conduit increases the duration of [Anti-Magic Barrier] by 2->3.6 seconds and makes the AoE 15% larger. This isn’t too valuable for personal mitigation and AoE magic damage mechanics rarely last long enough for the extra duration to be too impactful.

Potency Conduits

[Adaptive Armor Fragment]This conduit increases our strength by 2%->3.6% for 15 seconds after we receive a heal from a group member. This effect can only proc once every 30 seconds. This is a conduit that provides a reasonable amount of damage in addition to noticeable, but small, mitigation and EHP benefits. It’s an average strength potency conduit for BDKs.

[Brutal Grasp]This conduit increases [Abomination Limb] damage by 15%->27%. This is one of the weaker potency conduits, though it’s not the worst.

[Debilitating Malady]This conduit causes your [Blood Boil] to provide a 6 second buff that increases your [Blood Plague] damage by 1%->1.8% per stack up to 3 stacks. Even at a high ilvl and the ability to maintain maximum stacks at all times (which is a generous assumption), this is an extremely weak conduit, since [Blood Plague] is just not a very impactful ability.

[Impenetrable Gloom] This conduit increases the damage of [Swarming Mist] by 12.5%->20% and its dodge by 3%. This is a below-average potency conduit, but it isn’t terrible..

[Proliferation] This conduit gives [Shackle the Unworthy]  20%->36% increased damage and 3 seconds longer duration. This is a reasonably strong potency option for (Kyrian) BDKs.

[Withering Plague]This conduit provides an additional 15%->27% damage for [Heart Strike]. This isn’t too significant, but it’s often the best potency option available relative to the others.

[Withering Ground]This conduit provides an additional 50%->90% damage for [Death’s Due]. This isn’t too significant, but our options for potency conduits are limited.

Overall

After checking the value of all of the above conduits, the following preferences were created:

Priority
Finesse
Endurance
Potency
1
2
3
4
[Adaptive Armor Fragment]
5
6
7
** – Covenant-specific conduit

** – Covenant Specific
^^ – Only if already using [Rune Tap]
[X] – Recommendation (Assuming (Venthyr)/Draven)

In M+, [Spirit Drain] will give you far more value than anything else if you are landing kicks at even a low frequency (even if you only kick something once every 2 minutes). However, the next best finesse conduit, [Chilled Resilience], is not ideal to take over other second and third priority endurance and potency conduit options. Any other finesse options are not helping throughput at all and do not provide noteworthy utility.

With the exception of [Spirit Drain], [Meat Shield] and [Condensed Anima Sphere] provide the next best benefits with strong mitigation-oriented bonuses. If you have a third endurance slot available, [Hardened Bones] is a decent choice and tends to be better than a second finesse conduit. The other endurance options are often lacking in many ways when it comes to M+, though [Blood Bonds] can be argued as a respectable third endurance conduit option if you have a preexisting reason to be using [Rune Tap] regularly and [Condensed Anima Sphere] is a minor bonus otherwise. However, [Blood Bonds] itself does not justify the use of [Rune Tap], alone, so the normal disclaimers with [Rune Tap] usage still apply.

Potency conduits generally aren’t offering good mitigation, but their damage damage benefits are generally better than the exceptionally low benefits that the weaker finesse and endurance conduits provide, so we’ll ideally want three of these after obtaining one finesse conduit and two endurance conduits. As (Night Fae) and (Kyrian), you’ll first want to look at their covenant-specific conduit. Next, the non-specific conduit option [Withering Plague] provides the most benefit followed by a reasonably weaker [Adaptive Armor Fragment]. As (Venthyr) and (Necrolord), the covenant-specific conduits are noticeably weaker than the first two non-covenant-specific options, but are worth using as a third potency slot.

In total, we want one finesse conduit, two endurance conduits, and three potency conduits prioritized in that order. If you are unable to get three potency conduits, a third endurance conduit is better than a second finesse conduit.

 

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