Blue Post: Bugfix for Solenor the Slayer and Other Enemies - Warcraft Tavern

Bugfix for Solenor the Slayer and Other Enemies


Kaivax
Oct 23, 2019
Source
Kaivax

The bugfix to leash behavior of groups of enemies makes the game behave like it did in original WoW. We discovered the problem because of Solenor the Slayer, but it was a bug with all linked combat groups’ leashing behavior. The fix only affects linked combat groups with a leash timer, so there are still plenty of situations when you might attract the attention of multiple enemies and be able to split one off.


Kaivax
Oct 23, 2019
Source
Kaivax

Hello!

We investigated King Gordok and Cho’Rush the Observer, and this change does not affect their behavior. During that additional investigation, we discovered a bug with Eyes of the Beast relating to threat that might explain the odd behaviors you’re describing. We’re working on a fix for it.


Kaivax
Oct 22, 2019
Source
Kaivax

We’ve implemented a bugfix this week that should now be live in this region.

  • Fixed a bug that caused creatures such as Solenor the Slayer to misbehave when pursuing the player. Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability.

Solenor the Slayer should no longer reset if the player strikes the adds that he summons while he’s rooted, or if the player strikes Solenor himself. And now, if you aggro one of a group of creatures in any zone, and then you keep occasionally hitting any one of them, the whole group will follow you across the zone.

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