- Author: Furious
- Date: March 20, 2019
- Expansion: WoW Classic
The WoW: Classic team has been fairly vocal lately on aspects of the game they plan to implement. This is a stark difference from Winter, when Blizzard was fairly quiet on news about WoW Classic.
One thing that hasn’t been touched on for WoW Classic is how PVP will play out. Blizzard has recently announced that Alterac Valley will use the same patch as the game will be based on, patch 1.12.
For many Vanilla players that experienced Alterac Valley, this announcement means that the old battleground will feel like it used to once again. During Vanilla, it wasn’t uncommon for Alterac Valley matches to stalemate for several hours. While that doesn’t sound like a great use of time, it was easy to get wrapped up in the excitement of the battle and lose track of time.
Here is the blue post community manager Kaivax made on the WoW forums regarding Alterac Valley in WoW Classic:
This is a subject that has been asked about several times recently, and we want to clarify some of the details surrounding it. Like many aspects of the game, Alterac Valley was tuned and adjusted in different ways from patch to patch in 2005-2006.
First and foremost, we’re planning to use the 1.12 version of Alterac Valley. For many parts of the game like this, we’re picking an original WoW patch that gives us the most clarity for WoW Classic, and 1.12 is that patch.
In Alterac Valley, that puts us before the introduction of reinforcements. It puts us before the removal of all of the Commanders and Lieutenants. The only win conditions are the killing of Drek’thar in Frostwolf Keep or Vanndar Stormpike in Dun Baldar.
It gives us several early improvements to the BG that we’re glad to have in place. Early on in AV, there were too many NPCs and they were too hard to kill. By 1.12, many had been removed and NPC health was brought down to a reasonable level. Turning in armor scraps is an encouraged, supportive activity by this point. Many capture points (mostly graveyards) had been moved away from their initial placements to gain better balance across the map. Korak the Bloodrager was removed, and killing opposing players no longer drops items like Dwarf Spines, Orc Teeth, or Human Bone Chips. Gross.
In our content plan update, we mentioned that we’re still working out exactly how and when PvP elements of Classic will roll out. We’ll update you on that here very soon.