PTR 3.4.1 Patch Notes Featured Image

The current patch notes for 3.4.1, the Ulduar patch on PTR, have been posted. This includes a massive amount of bug fixes, some tweaks here and there to Ulduar bosses, and the controversial Summon Gargoyle nerf.

Some fix highlights, positive or otherwise are:
Power bars will no longer be oddly faded when resurrected.
Hunter pets will no longer generate more focus than intended.
Grounding Totem will no longer absorb reflected spells.
Ranged weapons in Ulduar now have the correct DPS.
Kill Shot will no longer crash the clients of everybody around the Hunter.
Stormjewels are now Unique-Equipped. (Though, the note for this says “Not correctly Unique-Equipped”, I am going to assume that is a typo.)

Ulduar has received quite a few tweaks, changes, and adjustments. Among them is an important change to XT-002 Deconstructor, which has had its Hard Mode health reduced on both 10 and 25-man. This is because the version that was on the PTR previously was effectively impossible, something akin to 2006 pre-nerf C’thun.

On the flip side, Ignis has had his health increased on both 10 and 25-man, as well as some damage buffs to go along with it. Scorched Ground has even had its damage doubled.

Razorscale has had a drastic reduction in her Berserk timer, going from 10 minutes down to 6 minutes. Kologarn has received a small damage buff on Stone Grip, as well as a trip to the optometrist, increasing the speed of his Eye Beams.

Algalon has decided to close his disco and go for a more 2000s theme, reducing the brightness of the Celestial Planetarium as well as correcting some graphical issues with Cosmic Smash.

Aggrend – (Source)


With Ulduar raid testing resuming very shortly we wanted to again give an update on recent bug fixes and adjustments in 3.4.1 and the Ulduar raid.

Of note, we detailed plans to test an adjustment to the Death Knight spell Summon Gargoyle yesterday and this change is present now on the 3.4.1 PTR.

General Bug Fixes

  • Fixed an issue that caused you to receive an interface error if the Move Pad was enabled.
  • Fixed an issue that caused an interface error when opening and closing the world map.
  • Resolved an Issue that caused an interface error when viewing the group browser while in a party with a party leader offline.
  • Fixed an issue that caused an interface error when refunding an item to a vendor.
  • Fixed an issue that caused an interface error when reporting another player and when closing the report frame.
  • Resolved an issue that caused an interface error to appear when opening the scoreboard in battlegrounds.
  • Fixed an issue that caused player power bars (mana, rage, etc.) to have a faded color for players who died and then released or were resurrected.
  • Resolved an issue that prevented the Stable Master UI to appear when using the Call Stabled Pet ability.
  • Resolved an issue causing hunter pets to generate focus too rapidly.
  • Resolved an issue where Grounding Totem was incorrectly absorbing reflected spells.
  • Fixed an issue where players who were sent to the Frostfield graveyard in Storm Peaks could become disconnected from the game.
  • Fixed various issues related to item level adjustments in Ulduar.
    • Ranged Weapons from Ulduar now have the appropriate weapon DPS.
    • Decimator’s Armguards item level was adjusted to the appropriate level.
    • Delirium’s Touch item level was adjusted to the appropriate level.
    • Fixed an issue with the Sigil of the Vengeful Heart tooltip not being updated to reflect the higher item level.
    • Fixed an issue with Dark Matter displaying the incorrect critical strike rating value in the tooltip.
    • Legplates of the Endless Void now have the correct stat values.
  • Resolved an issue that would cause a game crash when opening multiple profession panes.
  • Resolved an issue causing the Hunter ability Kill Shot to crash the client for the hunter and other nearby players.
    • Developer’s Note: This was temporarily resolved early in the last testing period by disabling the animation related to this spell, but we’ve committed the “full fix” for this now and re-enabled the Kill Shot animation.
  • Fixed an issue causing Kill Shot and Volley to not gain appropriate bonus attack power from Hunter’s Mark.
  • Fixed an issue that caused Oil of Immolation and Troll’s Blood Elixirs to cause the player’s potions to become “permanently” on cooldown.
  • Stormjewel gems are not correctly unique-equipped.
  • Fixed an issue preventing the Argent Tournament quest “The Stories Dead Men Tell” to be uncompletable.
  • Fixed an issue causing the Warrior ability Devastate to not play appropriate sound effects.

Ulduar Raid-Specific Fixes and Adjustments

  • Ulduar General
    • Fixed an issue that allowed you to gain the Keeper of Ulduar buffs from Hodir, Freya, Thorim, and Mimiron outside of the Yogg-Saron encounter.
    • The RX-214 Repair-o-matic stations should now properly repair vehicles.
    • Fixed an issue preventing players from swapping to 10-player mode of the raid leader had an active 25-player raid ID lock.
  • Flame Leviathan
    • Fixed an issue causing Flame Leviathan to take too long to spawn after the final Ulduar Colossus is killed.
  • XT-002 Deconstructor
    • The Health of XT-002 Deconstructor has been reduced on Hard Mode in both 10 and 25-player versions.
      • Developer’s Notes: The version of the fight we had present on PTR was the very first version of XT-002 Deconstructor that was live for a very short time in 2009. This version was never defeated, and with good reason; it had an unfeasibly large health pool and players couldn’t hope to beat the enrage even with perfect gear and play at that time. We considered a lot of changes and ultimately decided to reduce the overall health to make it more in-line with this boss’s place within Ulduar as the 2nd required boss. The real-prenerf version of this boss will continue to be relegated to legend, just like a certain Old God residing in his winter vacation home in southern Kalimdor was.
    • Fixed an issue causing XT-002 Deconstructor to not case Searing Light and Gravity bomb in 10-player mode.
    • Resolved an issue causing the 25-player version of Heartbreak to apply to the 10-player version of the boss when the hard mode is engaged.
  • Razorscale
    • Reduced the berserk timer from 600 seconds to 360 seconds.
    • Dark Rune watchers have had their abilities correctly restored to pre-nerf levels:
      • Chain Lightning may be cast while the Dark Rune Watcher is moving.
      • Chain Lightning’s range is now 100 yards (up from 30).
      • Chain Lightning’s damage has been increased in both 10-player and 25-player modes.
  • Ignis the Furnace Master
    • Health increased in 10-player and 25-player modes by 20%.
    • Scorch Ground damage doubled in both 10-player and 25-player modes.
    • Molten Periodic Damage increased.
    • Strength of the Creator buff has been increased from 15% to 20% per stack.
  • Kologarn
    • Stone Grip now deals 4000 damage per second on 10-player and 5000 damage per second on 25-player.
    • Eye Beams now move slightly faster.
  • Thorim
    • Unbalancing strike default recast time reduced from 20 seconds to 15 seconds.
    • Unbalancing strike is no longer an “on next hit” style attack and is now correctly an instant melee attack.
    • Fixed an issue where the Dark Rune Warbringers would not properly clean up when the encounter ends.
  • Mimiron
    • Fixed an issue that caused Mimiron to immediately engage players on hard mode, before his RP had reached the appropriate point.
    • The Magnetic Core is now flagged to always be free-for-all lootable.
    • The Aerial Command unit should no longer spin at ludicrous speed during phase 4.
  • General Vezax
    • The Faceless Horrors leading up to Vezax should no longer be skippable.
  • Yogg-Saron
    • Fixed an issue that allowed players to reach and remain in the room containing the Brain of Yogg-Saron before the encounter begins.
    • Guardian of Yogg Saron’s health has been increased on both 10-player and 25-player modes.
    • Immortal Guardians health has been increased on both 10-player and 25-player modes.
  • Algalon the Observer
    • The floor of the Celestial Planetarium is no longer quite so bright and more closely matches the original Wrath of the Lich King encounter space.
    • Fixed an issue causing the graphical effects of Cosmic Smash to vanish when another object with transparency was between the player camera and the effect.
    • Fixed an issue that caused the Supermassive achievement to not clear its progress after a wipe properly.

About the Author


I love MMOs of all shades, especially the nitty gritty numbers parts of them. You might recognize me from the Shadow Priest discord, otherwise I play a little bit of everything, especially games with support roles available.

Notify of

Inline Feedbacks
View all comments
Scroll to Top