Hello and welcome to our 1-60 horde leveling guide for WoW Classic! There are multiple ways to level up in Azeroth, but this guide will make things simple for you. The quests and grinding sessions included are sequenced to get you to level 60 as fast as possible!
This guide does use a combination of questing, grinding, and a few dungeons (skippable). It will still take you multiple days of in-game played time to finish, but you’ll get there in due time if you carefully follow each step below. Without further ado, let’s get to leveling!
Race Choices – This guide is designed to be usable with every horde race. If you’re an orc or troll, this won’t require any extra work from you. Undead and tauren characters can follow this guide if you jump in at level 12. There are a few places where this affects the guide, but we’ll explain them when it happens.
Hearthstones & Inns – Only change your hearthstone home location when indicated in the guide. You’re going to use it several times to return to specific locations. Additionally, try not to use your hearthstone unless mentioned during the guide so you have it available when needed. Whenever you’re finished with a leveling session, always try and return to an inn so you can accumulate rested experience.
Chain Quests – WoW Classic is packed full of chain quests. Some of these are quite fun and lead to great rewards, while others are a waste of time. This guide takes chain quests into consideration and only lists chain quests that you should accept. Meaning, if a quest is not listed in the guide and you see it from a quest giver, don’t pick it up! This can cause your quest log to fill up if you take too many quests that aren’t covered.
Grinding – Grinding is an inevitable part of your leveling journey, but fortunately there isn’t too much of it. Grinding sessions will be distributed evenly throughout the guide so you won’t ever need to spend countless hours doing it. To cut down on the time that you do spend grinding, kill every monster you see when running between quest objectives.
Dungeons – There are multiple instances where it is recommended to run a dungeon. Dungeons are excellent sources of loot, but they also usually have quests associated with them to give you boatloads of experience. You do need to find a group, but the hassle is definitely worth it. Dungeons are all optional, but you will need to spend more time grinding to make up for it instead.
Confused? – We tried our best to make this guide as coherent as possible, but everyone makes mistakes! If there is anything that doesn’t make sense or you can’t find something, click the link in the guide to find detailed information and locations of NPCs.
Blue text means that it is time to accept a new quest.
Green text means that it is time to turn in a quest.
Red text means that there is something you should do or know.
Throughout the guide, you will need some items to complete quests. You’ll probably need to purchase these from the auction house, but they aren’t too expensive and are well worth the experience and convenience they offer for following this guide. The level listed next to each item is when you will need it during the guide.
Run just north and stay around the area, killing any grellkin and scorpions you see. Make sure to also collect apples from the cactus bushes and wake up sleeping orcs with your blackjack when you see them.
Return to the foreman east of the The Den and turn in Lazy Peons. You should now be level 4.
Turn in Sting of the Scorpid, Vile Familiars, and Galgar’s Cactus Apple Surprise.
Find your class trainer and accept the quest they have for you. This will lead to another short quest later on, which you should do as soon as it is convenient. Because each class has different quests, they won’t be covered in the guide. f you are playing a Tauren or Undead character, these class quests will not be available to you. It is advised that you complete your class quests in your own starting zone before getting to the Valley of Trials, or simply skip the level 1-12 section of this guide.
Start running east and turn in Thazz’ril’s Pick. Run through the gate and pick up the quest: A Peon’s Burden.
From here, keep run southeast to reach Sen’jin Village. Kill any enemies you see along the way.
Run up the hill to the northwest and climb the tower to pick up the quest: Carry Your Weight. Some classes will have a simple quest to complete now, which they should do.
Run southeast out of Razor Hill until you see a keep in the distance, killing anything in your path.
Once you arrive at Tiragarde Keep, kill and loot all the humans you find. You also need to enter the keep and reach the main room. On the second floor, you’ll find Lieutenant Benedict. Kill him and loot his body.
With the key you just acquired, run to the other hallway and climb the stairs to get outside. Up there you’ll find a chest to open with an envelope inside. Use the envelope to acquire the quest: The Admiral’s Orders.
Jump off the keep and kill humans in the area until your quest is complete and you are level 7.
Run northwest back to Razor Hill. Remember to kill any silly enemy that gets in your way. Once you arrive, turn in Vanquish the Betrayers. Accept the next quest: From The Wreckage….
Turn in The Admiral’s Orders. Accept the next quest: another The Admiral’s Orders. Run outside and climb the tower atop the hill again to turn in Carry Your Weight. Before leaving town, sell to a vendor to clear out your bags.
Leave Razor Hill by running mainly east to reach the beach. Make your way into the water and find Gnomish Toolboxes at the bottom.
Kill everything in the area until A Solvent Spirit is complete. Then run west past Razor Hill until you find some quilboars.
Run north from here until you see a hut in the distance. Enter it and accept the quest: Lost But Not Forgotten.
Now run to the goblin to your northeast. Pick up the quest: Winds in the Desert. Now run east to the harpies and pick up the sacks there.
Return to the goblin and turn in Winds in the Desert. Accept the next quest: Securing the Lines. Now go back and kill harpies until you have just a bubble left to reach level 10.
Run back south to reach Razor Hill. Turn in Encroachment.Sell any junk and repair your armor.
Do your class quest now! Go to the west gate of Razor Hill when you are done and accept the quest: Conscript of the Horde. If you are playing a Tauren or Undead character, these class quests will not be available to you. It is advised that you complete your class quests in your own starting zone before getting to the Valley of Trials, or simply skip the level 1-12 section of this guide.
Run out of Razor Hill’s North gate toward Orgrimmar. Once there, go to the Valley of Wisdom and pick up the quest Hidden Enemies. Turn in The Admiral’s Orders as well.
Leave Orgrimmar to return to Durotar. Run southeast to the harpies and sacks from earlier. Run south this time until you find a cave.
Run through the cave and kill the harpies you find there for Securing the Lines. Leave the cave the way you came.
Run northwest back to the goblin and turn in Securing the Lines. Now run west until you reach the river, killing any raptors and scorpions you see on the way.
Kill crocodiles until you find the amulet for Lost But Not Forgotten. Run south along the river until you it opens up into a clearing. Run east until you see the entrance to Thunder Ridge.
Run through Thunder Ridge, killing everything you see. Keep exploring until you see Fizzle Darkstorm. Carefully kill him and loot his corpse.
Kill enemies in Thunder Ridge until you are level 11.
Exit Thunder Ridge the way you came. Now run east to the little hut. Turn in Lost But Not Forgotten.
Now run southeast back to Razor Hill. Turn in Dark Storms. Pick up the next quest: Margoz.Repair your armor now and sell any junk.
Run northeast of Razor Hill so you are up above it. Follow the path all the way north until you find Margoz. Turn in Margoz. Accept the next quest: Skull Rock.
Run north from here until you find a cave filled with cultists. Fight your way through the cave and loot everything.
Once you have six collars and an insignia, try to find an orc named Gazz’uz. Kill him if you can, but he’s tough so don’t worry if you can’t.
If you killed Gazz’uz, loot him and use the eye to start the quest: Burning Shadows. Leave the cave and run south back to Margoz.
Turn in Skull Rock. Accept the next quest: Neeru Fireblade. Run northwest to Orgrimmar and head for Thrall.
Turn in Hidden Enemies. Accept the next quest: another Hidden Enemies. Now go to the Cleft of Shadows.
Turn in Neeru Fireblade and Burning Shadows (if you killed Gazz’uz earlier). Accept the next quest: Ak’Zeloth. Talk to Neeru until Hidden Enemies is done.
Run back to Thrall to hand in Hidden Enemies. Now use your hearthstone to go back to Razor Hill.
Run all the way west until you get to the Barrens. Turn in Conscript of the Horde. Pick up the next quest: Crossroads Conscription.
Turn in Ak’Zeloth next to the tower. Accept the next quest: The Demon Seed. Don’t forget to pick up a stone before leaving.
Run west until you see a way up the mountain. Climb it and fight your way to the cave. Go inside and use the stone on the altar. Avoid the rare elite here unless you have help.
Now run back South to the road and retrace your steps to the tower where Ak’Zeloth waits. Go to him and turn in The Demon Seed. Then go back west along the road, towards Dreadmist Peak, but instead of going North, head south – killing everything you encounter along the way.
Keep killing enemies until you need just about 200 experience to reach level 12. Enter The Crossroads and learn the flightpath.Set your hearthstone to The Crossroads now.
Turn in Crossroads Conscription to reach level 12.
Head out of The Crossroads and start running in a circle around it, killing any plainstriders that you see. You should also kill any raptors you see now and during other quests until you have enough heads to complete Raptor Thieves.
Head back in to The Crossroads and hand in Plainstrider Menace. Turn it in and accept the follow up: The Zhevra.
Now you’ll go west out of The Crossroads until you find a bunker with a quest giver that will have two quests – Kolkar Leaders and Centaur Bracers. Accept both of them. Make sure to kill any raptors and zhevra you see.
Go north from here until you come across a few centaur camps. Ignore the tents for now, but start killing centaurs and go towards the trees. Once you see patches of blue mushrooms then you are in the right spot.
Pick four of the mushrooms (Fungal Spores) to finish that quest, then run into the nearby lake and dive to the bottom. Look for a bubbling crack and swim over to it to finish up The Forgotten Pools.
Now you’ll head west to find a larger building up on a small hill. Right next to it is a much tougher centaur, Barak Kodobane. He is level 16 and attacks from range with a bow. However, he does run away at low health. When there are no nearby patrols, fight and kill Barak Kodobane. If you can kill him now go for it, otherwise skip to the next step first and try again.
Kill centaur back east around the fungal spores until you are level 13.
After reaching level 13, go south towards the building where you picked up quests earlier. Turn in Kolkar Leaders and accept the follow up quest: Verog the Dervish.
Now go east to make your way back to The Crossroads. Kill any zhevra if you still need them.
If you are playing as a tauren, fly directly to Thunder Bluff to skip steps 3-4.
Since you aren’t tauren, you will instead need to run to Thunder Bluff. Start running south out of The Crossroads towards Camp Taurajo. Make sure to pick up the flight path.
From here go west to enter Mulgore. Once you get to Bloodhoof Village, start heading north until you get to Thunder Bluff.
Go to the Pools of Vision, which is located underneath Spirit Rise. Now you can turn in Apothecary Zamah. Accept the follow up quest: Serpentbloom. Go pick up the flight path and fly to Camp Taurajo.
Go north from the camp until you find two buildings. One of them will house Mankrik’s wife. Interact with the corpse for Lost in Battle. Use your hearthstone to take you back to The Crossroads. Once you’re back in town, turn in Lost in Battle.
Now go north out of The Crossroads until you find a hut and some Venture Co. peons. Fight your way into the hut to find a control console inside.
Interact with the console to turn in Samophlange. Accept the follow up quest: also named Samophlange. Go outside and turn all the valves off around the nearby piece of large machinery. You need to find three; one on the back, right, and left.
After using all three valves, go back into the hut with the control console. Turn in Samophlange and pick up the next quest: also named Samophlange.
Head northeast from the hut until you find another goblin hut. Inside is Tinkerer Sniggles. Kill him and loot the key off his corpse. Head back to the control console again and turn in Samophlange. Pick up the last follow up quest: no surprise here, also Samophlange. Feel free to destroy your operating manual for the control console because you won’t need it anymore.
Go south until you find some prowlers and kodo bones. You’re here to kill Echeyakee, so clear out prowlers to have an even fight. Use the Horn of Echeyakee in your bags to summon him. Kill Echeyakee and loot his body.
Now you’ll keep going south until you find the quilboars from earlier. Now you’ll go east to find the geomancers and defenders. Kill them as you begin to head south towards a larger camp. In this camp, you need to kill Kreenig Snarlsnout.
Once Kreenig Snarlsnout is dead, make sure to loot his body and then search around for a stack of supply crates for Supplies for the Crossroads. Go back to The Crossroads and turn in Echeyakee and Supplies for the Crossroads. Accept the follow up quest: The Angry Scytheclaws.
Make your way to Ratchet and turn in Samophlange. Accept the next quest: Wenikee Boltbucket. Head south next to the coast again to revisit the pirates. While you’re here, look for two lockboxes. One is found close to the water and the other is further west near the mountains.
You also need to kill Baron Longshore while you’re here, who you did ignore earlier. Pick up his head after killing him and go back to Ratchet. Turn in Stolen Booty and WANTED: Baron Longshore. Now you should be level 15 or close enough to continue. While you are still in Ratchet, pick up the quest: Raptor Horns.
From Ratchet, start going southwest to reach The Stagnant Oasis. Kill any centaurs you see along the way. Look for another bubbling crack in this oasis like you did for The Forgotten Pools. Swim towards it to complete The Stagnant Oasis.
Go west to find another centaur building on top of a hill. This is where Verog the Dervish will spawn, but he won’t show up until you kill enough centaurs. There isn’t a specific amount, but eventually one will shout aloud as they die. When this happens, Verog the Dervish will appear. Slay him and don’t forget to loot his corpse.
The Stagnant Oasis is one of the best places to grind for your level, so you’ll want to kill centaurs and turtles in the area until you reach level 16. Focus on the Kolkar Bloodchargers, but switch to Oasis Snapjaws when there aren’t any left alive. This will take you somewhere between 50 and 100 kills depending on your RNG for quest item drops and how much grinding you’ve done.
After reaching level 16 start heading west. Pass through The Crossroads to reach Regthar Deathgate. Turn in both Verog the Dervish and Centaur Bracers. Accept the net quest: Hezrul Bloodmark. Make your way back into The Crossroads and turn in The Disruption Ends. Also turn in The Stagnant Oasis and accept followup Altered Beings.
Now is a great time to sell, repair, and buy any food if you need it. When you are ready to leave, fly to Camp Taurajo. Set your hearthstone to Camp Taurajo!
When you’re finished with that, start running northeast. Continue running until you reach the Raptor Grounds, avoiding any quilboars you see along the way.
Once you arrive at the Raptor Grounds, head towards the back of the grounds, killing any raptors that you see along the way.
When you see a small camp with three raptors around it, you’ve reached the right spot. Kill all three raptors and look around where they were standing to find the Stolen Silver.
At this point you probably don’t have enough horns for Raptor Horns, so continue killing raptors until you’re finished. You’ll also need 3 Sunscale Feathers as one of the requirements for The Angry Scytheclaws.
After collecting all three sets of quest items, run north to find some guarded nests. Kill the raptors surrounding them, then use your Sunscale Feather on the nest. Do this for all three nests.
Once finished, keep running north until you hit the Stagnant Oasis. Now head west to reach Lushwater Oasis. Kill Oasis Snapjaws until you have enough shells to complete Altered Beings.
You also need to kill Hezrul Bloodmark while you’re still here. He patrols around the oasis and has two bodyguards with him, so try to take them both out and run away so you can fight him one-on-one. When you have a fair fight, kill Hezrul and loot his head.
Head north and turn in Hezrul Bloodmark. Ignore the next quest for now and start running east until you get to Ratchet. Once you arrive, turn in Raptor Horns. Accept the next quest: Smart Drinks. Make sure you also pick up the quest: Deepmoss Spider Eggs. This is a good time to pick up the quest: Trouble at the Docks if you’re interested in running through Wailing Caverns later.
Run west to get back to The Crossroads. Turn in Altered Beings. Accept just one of the follow up quests: Hamuul Runetotem. Turn in The Angry Scytheclaws. Get the next quest: Jorn Skyseer. Turn in Stolen Silver and you should now be level 17. Before leaving The Crossroads, pick up the quest: Report to Kadrak.
Head north from The Crossroads and follow the road until you are in Mor’shan Rampart. Turn in Wenikee Boltbucket. Accept the next quest: Nugget Slugs.
Now go east around the mountain to reach Sludge Fen. Run north a little ways until you find a goblin shredder from which you should accept the quest: Ignition! Start running to the south towards the tower in the middle of the water.
While you’re running, pick up any tool buckets you notice along the way because these hold the Nugget Slugs you need. Ascend the tower and kill Supervisor Lugwizzle.
Return to the shredder to the north and turn in Ignition! Pick up the next quest: The Escape. This begins an escort, but it does take a few minutes for the shredder to actually start moving. Kill any drudgers and mercenaries you see in its immediate path.
Eventually you will reach a ramp and the shredder will stop while two Venture Co. enemies attack you. After killing them the escort will be complete. Before leaving, make sure to collect any Nugget Slugs you need to finish that quest up.
If you’re an orc, troll, or undead character then skip this step. Tauren characters will need to pick up the flight path for Orgrimmar. To do this, run east until you hit a river and then run north until you find a bridge. Cross the bridge and enter the gate to enter Orgrimmar. Ask a guard for help locating the flight master. Pick up the flight path, then return to Sludge Fen by exiting Orgrimmar the way you came, running south for a few minutes, then running directly west to reach Sludge Fen.
Now go west to return to Mor’shan Rampart. Turn in Nugget Slugs. Accept the next quest: Rilli Greasygob. Run a little further north into the ramparts and turn in Report to Kadrak. Accept the follow up quest: The Warsong Reports.
Next you’ll take a lengthy detour into Ashenvale to complete the quest you just picked up, primarily for the flightpaths you’ll pick up along the way. Follow the road north until it splits into two. Head along the Eastern route until you reach Splintertree Post.
You can find a guard to give your first warsong report to in the middle of a tower just outside the gates. Head into the outpost and learn the flightpath. Once you finish up, follow the road leading north until you reach Satyrnaar. There is another guard to give a warsong report to here, patrolling the road outside.
Follow the road leading back to Splintertree Post. After you get there, take the road that leads back to a two-way split and this time head west across Ashenvale. Zoram’gar Outpost is on the opposite side of the zone and can basically be reached by following the road. However, an alliance city, Astranaar, is in the middle of the road so make sure to stay clear of it.
Keep following the road west through Astranaar until it begins to curve north. Start running along the road north until you get to Maestra’s Post. From here run just a bit further north until you find a path leading to the west. At this point you can run straight west, avoiding the mountain, leading you straight to Zoram’gar Outpost.
Give your last warsong report to the guard in the outpost. Pick up the flightpath for the area and take a flight back to The Crossroads. Now is an excellent time to sell, repair, and restock.
Head out the west gate of The Crossroads and keep running until you get close to Stonetalon Mountains. Right before crossing zones, you’ll notice a quest giver on the side of the road. Accept the quest: Avenge My Village.
Go northwest from here until you find Camp Aparaje. Kill tauren around the village until your quest is complete. Return to the southeast to turn in Avenge My Village. Accept the follow up quest: Kill Grundig Darkcloud.
From here, take the road leading west into Stonetalon Mountains until you come across a road to your right. Follow the road there and enter the tauren encampment. Within the settlement is a tent with Grundig Darkcloud standing outside.
Kill him and six Grimtotem Brutes to finish your quest. Before leaving, go back to the tent where you find Grundig. Talk to the tauren there to start the escort quest: Protect Kaya.
Simply follow Kaya as she goes west out of the camp and south on the road. Once you are attacked by three tauren at once, ensure that all attackers only hit you or else Kaya will quickly die. Now that you’re finished, turn in Protect Kaya. Accept the next quest: Kaya’s Alive.
Get back on the road and start running northwest. Eventually you’ll come across Malaka’jin. Enter the settlement and accept the quest: Blood Feeders. Exit Malaka’jin and return to the road. Keep running northwest until the road begins to point straight north.
At this point you should head west into Sishir Canyon, which is filled with spiders and eggs. Kill enough spiders to finish up Blood Feeders and pick up enough eggs to complete Deepmoss Spider Eggs.
If you aren’t yet level 18, continue killing spiders in the area until you are. Leave the canyon and follow the road north until it splits into two. Take the western path and follow it until you end up at Sunrock Retreat. Turn in Kaya’s Alive. Make sure to learn the flight path while you are still here.
Level 18 & 19
Start following the road south again and follow it all the way until you are back at Malaka’jin. Turn in Blood Feeders. Use your hearthstone now to return to Camp Taurajo. Immediately take a flight to Thunder Bluff.
When you arrive, go to elder rise and turn in Hamuul Runetotem. Accept the follow up quest: Nara Wildmane. She is inside the same tent, so run over to her and turn in Nara Wildmane. Accept the next quest: Leaders of the Fang.
Go back to the flightmaster and take a flight to Orgrimmar. Go to the Valley of Honor and turn in Rilli Greasybob. Accept the next quest: Samophlange Manual.Now is a good time to restock, repair, and sell.
Once you’re all caught up, use the west gate of Orgrimmar to exit. Run southwest across the river until you find the Boulder Lode Mine. Slowly fight through the mine to reach the back.
Keep running west until you reach Mor’shan Rampart again. Turn in Warsong Reports. Use your hearthstone to take you back to Camp Taurajo (or fly from Splintertree Post).
At Camp Taurajo, turn in Jorn Skyseer. In the camp, accept two quests: Ishamuhale and Tribes at War. Proceed by exiting Camp Taurajo to the north and keep running until you find quilboar.
Once you find the quilboar camp, kill them for their tusks and Blood Shards. When you first arrive you’ll see Water Seekers, but further north there are Thornweavers and even farther you can find Geomancers. Kill quilboar in this area until you have killed 12 thornweavers, 12 geomancers, and 6 water seekers. You’ll also need 60 tusks and 11 shards.
When you’re finished with the quilboar slaughter, return to Camp Taurajo by running south. Turn in Tribes at War. Accept the next quest: Blood Shards of Agamaggan. Immediately hand in Blood Shards of Agamaggan.
Take this time to clear out your bags and repair. When you’re ready to go, complete the repeatable quest: Spirit of the Wind. This will give you a speed boost for the long run ahead.
Run directly east until you hit the mountains. When you find them, start running north along the mountains until you find Northwatch Hold. Keep running on the path leading into the hold until you reach the top of the hill. From here, you’ll need to ascend the western tower. There is a pack of three enemies inside, but once they’re killed you can find Cannoneer Smythe up top. Kill all guards and Cannoneer Smythe.
Once you finish up with the western tower, you’ll want to head towards the eastern tower. There are also three enemies in here and another cannoneer at the top. Repeat what you did with the western tower and then leave the tower. Keep killing guards in the hold until you have 10 Theramore Medals.
Go back down the hill and head towards the keep. Kill any enemies you find around both the outside and inside. There are four enemies inside, but you can split them into two pulls. Once they are dead, climb the tower and kill any guards that get in your way. At the top there are four guards and Captain Fairmount.
Pick all the guards off one-by-one and then kill Captain Fairmount. Now go back down the tower and talk to the elf offering a quest at the bottom. Accept the quest: Free From the Hold. This begins an escort so follow him and keep him alive. It isn’t difficult, but he does die quickly.
Once you reach Ratchet, the escort will be complete. You should now have several quests to turn in, including The Escape, Free From the Hold, Miner’s Fortune, The Guns of Northwatch, and Deepmoss Spider Eggs.
After turning in quests, exit Ratchet to the west, but immediately turn and start running straight north towards the mountain. Kill a zhevra and loot their carcass. Once you have the carcass, keep running north until you find a large dead tree. Use your zhevra carcass to summon Ishamuhale and slay him.
Now you’re headed back to The Crossroads. This is due west of your location, but there is a mountain in the way. Follow the mountain until you are on the other side, then proceed west to reach The Crossroads. Turn in Consumed By Hatred.
Take a flight to Camp Taurajo. Turn in Ishamuhale. Accept the next quest: Enraged Thunder Lizards. Follow the main road near Camp Taurajo north until it begins to curve to the east. At this point, run just west off the road and look for a kodo named Lakota’mani.
Kill him and pick up his hoof. From the hoof, accept the quest: Lakota’mani. Kill other Thunderheads in the area until you are finished with Enraged Thunder Lizards. Run south to return to Camp Taurajo. Turn in Lakota’mani. Turn in Enraged Thunder Lizards.
Now take a flight to Orgrimmar. Go to the Valley of Honor once again and turn in Samophlange Manual. This should get you to level 20.
You should run a couple dungeons now to get some stronger equipment and experience. You have multiple quests for Wailing Caverns already, so that is your best option here. Alternatively you can also do Shadowfang Keep. Either way, do dungeons until you are level 21.
Change your hearthstone location to Orgrimmar! Then take a flight to Camp Taurajo. Accept the quest: Cry of the Thunderhawk. Leave the camp and kill Thunderhawks until one drops the wings you need.
Return to camp and turn in Cry of the Thunderhawk. Accept the next quest: The Ashenvale Hunt. You should now use your hearthstone to return to Orgrimmar.
Take a flight to Splintertree Post in Ashenvale. Turn in The Ashenvale Hunt. Accept the next quest, also named The Ashenvale Hunt. This is a simple dialogue quest. Turn in The Ashenvale Hunt again.
Now you’ll need to take a flight to Zoram’gar Outpost on the other side of Ashenvale. Accept the quest: Naga at the Zoram Strand.
At this point you should grind on mobs all the way to level 22. Depending on what dungeon you did, you may not need to do this at all. Kill the naga and crabs around Zoram Strand for easy experience. Save any pages of the Shredder Operating Manual that you find.
If you don’t have 20 Wrathtail Heads yet, continue killing the naga until you do. Return to Zoram’gar Outpost and turn in Naga at the Zoram Strand. Use your hearthstone to return to Orgrimmar. Repair your equipment, buy consumables, and store any shredder pages in the bank.
Run out of Orgrimmar and head for the zeppelin tower to your left. Go to the top and ask the goblins which zeppelin will lead you to Undercity. Ride the zeppelin and go inside Undercity to pick up the flight path (unless you are undead).
Leave Undercity. Follow the road leading to the west all the way into Silverpine Forest. Keep following this road for several minutes, even as it begins to curve straight south and goes over a bridge. Once you cross the bridge, you’ll soon encounter a path splitting of to your right. Follow the patch to reach The Sepulcher.
Get the flightpath for The Sepulcher. Accept the quests: Journey to Hillsbrad Foothills and Beren’s Peril. Leave the Sepulcher and continue running along the road to the south. Follow it all the way through the mountains and keep doing so as it opens up into a clearing. Eventually the road will begin to curve east.
You should now run east, hugging the mountain on your left to find the entrance to Beren’s Peril. Kill six of both enemy types here to complete your quest. Run south to return to the road and follow it all the way east into Hillsbrad Foothills.
Keep running along the road until you notice a tower to your right. Approach it and accept the quest: Time to Strike. Get back on the road and keep running until you see another tower where the road splits into a north and east path. Take the north road all the way to Tarren Mill.
Now start running southeast. Kill any bears and spiders that you see along the way. Cross the river when you get to it and keep running southeast. Soon you’ll come across Durnholde Keep. Run around the wall until you find the entrance to the south.
Enter the keep and cross the bridge. Kill enemies around the entire keep until you find Jailor Marlgen and Jailor Eston. Pick up keys from both of them.
Now you need to find the two prisoners and free them, Tog’thar and Drull. To find Tog’thar, follow the path near the bridge at the entrance as it curves up the hill. As you are running you should see Tog’thar in chains to the right. Drull is in a wooden house on the lower level next to the bridge.
Once you free both prisoners, you can just start freely killing mobs in Durnholde Keep until you reach level 23.
Now you can leave Durnholde Keep, going northwest to make your way to Tarren Mill. Continue killing any spiders and bears that you see. Once you finally have the ichor for Elixir of Suffering, ran back to Tarren Mill.
Turn in WANTED: Syndicate Personnel, The Rescue, and Elixir of Suffering. Clear up your inventory and repair while you’re still in town. Start running west until you hit the mountains. Make sure to kill any lions you see along the way. Run south from the mountains to find Hillsbrad Fields.
Within Hillsbrad Fields, make your way to the smaller of two houses. Near it you should find Farmer Getz, who you should kill. After killing him, go north to find a larger house. Either around the house or inside you will find Farmer Ray. Kill him too.
After killing Getz and Ray, you should kill farmers in the area until Battle of Hillsbrad is complete. Don’t try to kill footmen.
Now run northeast to make your way back to Tarren Mill. Along the way and before heading into town, kill lions until you have enough blood. Enter Tarren Mill and turn in Battle of Hillsbrad. Accept the next quest: also named Battle of Hillsbrad. Turn in Elixir of Pain. Accept the next quest: also Elixir of Pain. Pick up another quest in town: Souvenirs of Death.
Run west and south again to make your way to Hillsbrad Fields. Go to the larger house in the northern field. Look for Stanley the dog to turn in Elixir of Pain. Make sure you kill Enraged Stanley afterwards for a nice chunk of experience.
Run south from here to the other field. Look for Farmer Kalaba and kill her. Kill at least 15 peasants, then head back to the northern field.
Continue killing farmers in the north fields until you are just one bubble of experience away from level 24.
Run northeast to get back to Tarren Mill. Turn in Battle of Hillsbrad. Now you will be level 24. Accept the next quest: yet again Battle of Hillsbrad. Pick up Elixir of Agony while you’re still here.
Now you should fly to The Sepulcher. Turn in Beren’s Peril. Use your hearthstone to return to Orgrimmar. Now is a great time to sell and buy anything you need from the auction house. Try to have 10 slot bags or better before going out to quest again.
Get any shredder manual pages that you have stored in your bank. Get on a flight to Splintertree Post. Once you arrive, accept the quests: Satyr Horns and Stonetalon Standstill. Run southwest out of town until you find a tower.
Enter and accept the quests: Ashenvale Outrunners and Warsong Supplies. Exit the tower and keep going along the road until you see a camp to your left. Enter it and take the quest: The Lost Pages. If you have any combinable chapters, do so now to save space. Leave the camp and run northeast to get back to Splintertree Post.
Take a flight to Zoram’gar Outpost. Accept the quest: Vorsha the Lasher. Walk with Muglash until he stops at a brazier. When he says so, use the brazier and kill a few waves of enemies. Muglash is quite strong and won’t likely die, so let him tank damage for you. Focus the priestess on the second wave.
Run back to Zoram’gar Outpost and turn in Vorsha the Lasher. Accept the next quests: Between a Rock and a Thistlefur and Troll Charm. Run due east until you get to Thistlefur Village – it will take a couple minutes.
Kill the furbolgs in the area until your quest is finished. For the charms, go deeper into the village until you find a stone arch that leads to a cave. Down there, you can find chests containing the charms. Don’t do the escort quest here unless you are in a group.
Once you finish, exit the cave and leave the village. Run west all the way to Zoram’gar Outpost. Turn in Between a Rock and a Thistlefur and Troll Charm. Ignore the next quest and take a flight to Splintertree Post.
Run south out of town until you cross the road. Look for stealthed Ashenvale Outrunners in the area filled with slimes. They tend to hide around trees and can be targeted with the tab key.
Once you kill 9 outrunners, go west until you see a band of orcs. Ignore the quest for now, but you will return to do it later. Keep going west to find Silverwing Outpost. Run up to the house and kill all the elves you see.
Run back to the band of orcs and pick up the quest: Torek’s Assault. Escort Torek and keep him alive during the ambush. After you finish, kill the elves in the outpost until you are level 25.
Once you reach level 25, leave the elven outpost and run west to reach Mystral Lake. Kill the elementals in the lake, including one named Tideress near the island found in the middle. Tideress will drop a Befouled Water Globe, which will give you a quest to accept: The Befouled Element.
Before leaving the lake, make sure to visit the structure on the island to finish Stonetalon Standstill and kill 12 elementals. Exit the lake on the west side and keep running straight. When you notice a hill to your right, start looking around for a bear named Ursangous.
Kill the bear and pick up Ursangous’s Paw. It will give you the quest: Ursangous’s Paw. Run northeast to get to Greenpaw Village. Avoid Silverwing Refuge! Eliminate any furbolg you see. Keep killing them until you pick up a Logging Rope. Don’t stop killing furbolgs until you are 25% of the way to level 26.
Now run east across the river to get back to Splintertree Post. Turn in Ursangous’s Paw, Ashenvale Outrunners, Torek’s Assault, Stonetalon Standstill, and The Befouled Element. Accept just one follow up quest: Je’Neu of the Earthen Ring.
Take a flight to Zoram’gar Outpost. Turn in Je’neu of the Earthen Ring. Use your hearthstone to return to Orgrimmar.
Now is a good time to repair and use the auction house. Buy any shredder manual pages that you are still missing! You should also try and purchase a Deadly Blunderbuss at this time for an upcoming quest.
After you have all three skulls and all three pieces of quest gear, leave the area and run east to the road. Run up and down (north and south) the road to find a tauren quest giver. He has the quest: Gann’s Reclamation.
Run southeast now until you reach Bael Modan. Go down the slope on the south side to enter. Kill any dwarves you encounter. Make your way to the other side of the excavation site to find and kill Prospector Khazgorm.
Loot Khazgorm and start to retrace your steps out of the site. Make sure you kill 5 foremen and 15 excavators before leaving. Run northwest back to the road and find Gann again. Turn in Gann’s Reclamation. Accept the next quest: Revenge of Gann.
Return to Bael Modan to the southeast, but go north of the excavation site to the fortress instead. Kill dwarves in the fortress until Revenge of Gann is complete and you have 1-2 bubbles of experience towards level 27.
Go back to the road to the west. Find Gann and hand in Revenge of Gann. Pick up the next quest: another Revenge of Gann.
Return to the excavation site southeast and locate the helipad near the entrance. Destroy the flying machine and return to Gann on the road. Turn in Revenge of Gann.
Follow the road north all the way to Camp Taurajo. Turn in Washte Pawne, Weapons of Choice, and Betrayal from Within. Pick up the next part of Betrayal from Within. Now take a flight to The Crossroads.
Hand in Egg Hunt and Betrayal from Within. Take a flight to Ratchet now.
Run south from Ratchet along the coast until you find the Tidus Stair. Turn in Mahren Skyseer. Pick up the next quest: Isha Awak.
Keep running south next to the coast until you reach Northwatch Hold. Enter the water here and find the dinosaur, Isha Awak. Kill and loot him.
Run north back to Mahren Skyseer. Turn in Isha Awak. Keep running north to get back to Ratchet. Wait for the boat that will take you to Booty Bay.
When you get to Booty Bay, loot a crate on the docks near Wharfmaster Lozgil. Pick up the flightpath here. Hearthstone back to Orgrimmar. Make sure to pick up a Deadly Blunderbuss and any other shredder manual pages if you didn’t earlier.
Now take a flight to Splintertree Post. Trade your blunderbuss with Pixel for the Warsong Saw Blades. Leave the post and run southwest until you get to the road.
At the road, start running west until you see the camp on your left. Turn in The Lost Pages. Return to the road and keep going west.
Return to the road and follow it all the way back to Splintertree Post. Stay on the road here and follow it north to get to Satyrnaar. Starting killing the satyrs here and look for Warsong Oil on the ground. If you can’t find any, look in the satyr camp to the north.
Go back on the road south and follow it until it splits into two. Run south off the road here and look for a hippogryph named Sharptalon. Wait until it paths towards the nearby undead camp and aggro it. With it chasing you, run to the Forsaken Camp for help.
Return to the road and follow it north back to Splintertree Post. Turn in Satyr Horns and Shadumbra’s Head. Accept the next quest: The Hunt Completed. Now immediately hand in The Hunt Completed. Follow the road out of town and turn in Warsong Supplies.
This is probably the best time to go ahead and do Blackfathom Deeps over near Zoram Gar Outpost and it is strongly recommended that you do so. You are already on the high end of the level requirement for the dungeon and there are a lot of quests for it at the Outpost. You’ll also find at least one quest for BFD at Sunrock Retreat called Trouble in the Deeps. Another, Allegiance to the Old Gods can be found by killing mobs in the areas leading up to the entrance portal. If you complete all of the quests for BFD, you will find yourself well into your 28th level and then some and you will be bristling with really good loot. If you are determined to avoid the dungeon you can either return to Raynewood Retreat and grind on Laughing Sisters, or alternatively, head back to Satyrnaar and grind on Satyrs. Satyrnaar is closer to Splintertree Post than the retreat and the Satyrs there will not flag you in PvP.
Use your hearthstone to take you back to Orgrimmar. Use the auction house and repair while you’re here. Leave the city and take the zeppelin to Undercity. Get on a flight to Tarren Mill.
Once you’re in Tarren Mill, run all the way southwest to Hillsbrad Fields. Now you need to go to the forge near the southfield. Kill Blacksmith Verrington and his apprentices. Pick up the crate of iron inside.
Run northeast to return to Tarren Mill. Kill any enemies you see along the way. Turn in Battle of Hillsbrad. Accept the next quest: yet another Battle of Hillsbrad.
Run southwest again to get back to Hillsbrad Fields. Enter the main building in the city near where the forge was. There are several enemies inside, so go slowly and kill everything you see.
Exit the building and look for Citizen Wilkes near the forge. Kill him and any other councilmen you need for the quest. Keep killing humans here until you have 30 skulls for Souvenirs of Death.
Run northeast to get back to Tarren Mill. Turn in Souvenirs of Death and Battle of Hillsbrad. Accept the next quest: the latest part of Battle of Hillsbrad.
Now run southwest of the fields to find a mine across the road. Go in via the lower entrance and follow the path until it forks. Go to the right and kill every miner you see.
Retrace your steps and go to the left side this time and kill both Miner Hackett and Foreman Bonds. When fighting Foreman Bonds, only attack him and run away from his bodyguards when he dies.
Kill more miners to finish up the quest and exit the mine. Go back on the road and follow it to the east. Continue running along it past both splits and make your way over the large river in the middle of the zone.
After crossing the bridge, run south until you find a bunch of gnolls in a field. You’re here for the mushrooms, Mudsnout Blossoms. Grab six of them and leave the area.
Run west back across the bridge and follow the road as it curves north to reach Tarren Mill. Turn in Battle of Hillsbrad, Elixir of Agony, and Dangerous! Accept the two follow up quests: Elixir of Agony and Battle of Hillsbrad.
Use your hearthstone to go back to Orgrimmar. Use the auction house and repair. Take a flight to Camp Taurajo. Pick up the quest: Melor Sends Word. Now follow the road all the way south to the Great Lift.
Accept the quest: Message to Freewind Post. Take the elevator down to Thousand Needles. Once you’re down, run south on the road until it splits into two. Follow it to the east.
Before the zone starts to narrow in front of you, there will be a large bluff to your right with elevators next to it. Get on the elevator and ride it up to Freewind Post.
Get the flightpath before going back down. Ride down and go northwest until you see a large encampment of centaurs.
Once you’ve killed all the centaurs needed for Pacify the Centaur, run east and follow the mountain to your left. Eventually you’ll see a way up. Follow it and enter the cave you find.
Accept the quest: Test of Faith. After being teleported, search for a couple of planks to jump from. Make a leap of faith (you won’t die) off the mountain to return to the cave. Turn in Test of Faith. Accept the next quest: Test of Endurance.
You should be level 29 now. If you aren’t, run west back to the centaur camp and grind until you are.
Run directly south from the cave to the other side of the zone. Run around mountains when you see them. When you get to the other side, look for a hole in the wall containing an Alien Egg.
If it isn’t there, run east until you see the next mountain pillar. Run north from here to another pillar mountain behind it. Look near the southwest corner of it for an egg.
Once you have the egg, run west along the road to get back to Freewind Post. Take the elevator up and turn in both Pacify the Centaur and Alien Egg. Accept both follow up quests: Grimtotem Spying and Serpent Wild.
Buy more consumables, repair, and sell. When you’re ready, take the elevator down and run straight west past and around every bluff until you reach the wall of the zone. Follow it until you come to Highperch.
Kill wyverns here and pick up eggs. Once you have 10, look for a pathway leading up to the southwest. Follow it all the way up to accept the quest: Homeward Bound.
Escort him down to safety. Once you’re done, run east from Highperch to find Whitereach Post. Turn in Serpent Wild and Homeward Bound. Accept the follow up quests: Hypercapacitor Gizmo and Sacred Fire.
Leave the area by running east. Enter the lake you see there and find Incendia Agave in the water and around it. Collect 10 of them and run just south to find a patch leading up to Darkcloud Pinnacle.
Make your way up the bluff across multiple bridges until you reach a plateau with two routes to take. Kill any Grimtotem tauren you see during the next few steps. Take the southern bridge for now.
Once you cross this bridge, run to the west to find another bridge leading to a smaller plateau. Cross the bridge and loot the note from the chest.
Go back across the bridge and run south to find a building. Enter it to find another note in a chest. Leave the building and go to the east of the bluff to find one more bridge.
Cross this bridge and find the last chest with a note inside. Go back across the bridge and recross the northern bridge where you originally came from.
This time take the eastern bridge to another plateau with two routes to take. Go across the northeast bridge. Turn left and run until you find Arnak Grimtotem.
Kill him and pick up his hoof. Talk to the friendly tauren next to him to start the escort quest: Free at Last. Walk with her and defend her as she exits the area. You’ll be ambushed multiple times.
Follow the road and run southeast until you are back at Freewind Post. Turn in Free at Last, Grimtotem Spying, WANTED: Arnak Grimtotem and Wind Rider.
Ride the elevator back down and run west until you find some harpies at The Screeching Canyon. Kill them until you are level 30. You can also grind on the wyverns in Highperch.
Follow the road northwest all the way out of Thousand Needles and into Feralas. Stick to the road until you find Camp Mojache. Learn the flightpath and take a flight to Thunder Bluff.
Once you arrive, go to the western lift and accept the quest: A Vengeful Fate. Now go to Hunter Rise to the south. Turn in Melor Sends Word. Pick up the next quest: Steelsnap.
Go to Elder Rise to the east. Turn in Sacred Fire. Accept the next quest: Arikara. Use your hearthstone to return to Orgrimmar. Sell and repair.
Now you should find a group for Razorfen Kraul, while you are there, you will want to make sure to kill Charlga Razorflank to loot her heart forA Vengeful Fate. This should take you to level 31. If running the dungeon isn’t practical for you, the harpies in Thousand Needles are a good grinding alternative. If you choose to grind for the rest of that level, you will want to abandon A Vengeful Fate.
After reaching level 31, head back to Freewind Post in Thousand Needles. Ride the elevator down and go west along the road. Stop when you reach Darkcloud Pinnacle.
Ascend the Pinnacle until you reach the peak with a split path. Take the southeastern bridge to find a bonfire. Kill everything around it to prepare for a fight.
Use the bonfire to summon Arikara. Kill it and loot its corpse. Cross the bridge again to return to the split path. Take the path you came from earlier to descend Darkcloud Pinnacle.
Now run west until you get to Whitereach Post. Turn in Arikara and then head just north from the Wizlo Bearingshiner, the Goblin that gave you the quest Hypercapacitor Gizmo, until you find the cage holding the Panther. Kill any centaur and other mobs around the cage and then open it. It’s a hard fight, but at this level you should be able to solo him. Loot the gizmo and then return to Whitereach Post to turn in Hypercapacitor Gizmo.
Now, run west to Highperch, then hug the wall on your left. Find the hyena named Steelsnap, guarded by two other hyenas. Kill her and loot her ribs.
Turn around and start running southeast, hugging the mountain on your right. Eventually you’ll find Roguefeather Den. Go inside and fight your way to the bottom.
Use the crates in the corner. This will spawn four waves of enemies, very difficult to do solo. Just focus on killing and looting the harpy named Grenka Bloodscreech.
Keep killing harpies in the Roguefeather Den until you need just 4,000 experience to reach level 32.
Leave the den and run east to find the Weathered Nook. Run up to the top and enter the cave. Turn in Test of Endurance.
Run back down and head west to get back to Freewind Post. Take a flight to Thunder Bluff. Turn in A Vengeful Fate at the Western Lift if you didn’t abandon it. Go to Hunter Rise. Turn in Steelsnap to reach level 32. Accept the next quest: Frostmaw.
Use the auction house, repair, and restock your consumables now. Take a flight back to Freewind Post. Ride the elevator down and start following the road east.
Once you reach The Shimmering Flats, run southeast towards the center. Eventually you’ll find a racetrack area known as the Mirage Raceway.
Now dive into the water and look around until you find some ruins. There will be elite murlocs guarding it. There will be a tablet laying against a wall in the ruins. Dive down and pick the tablet up without drawing attention from the murlocs.
Exit the water and head northeast until you reach Nesingwary’s Expedition again. Turn in Panther Mastery, Tiger Mastery, and Raptor Mastery. Accept the follow up quests: part two of Raptor Mastery and part three of Tiger Mastery and Panther Mastery.
Head south through the jungle back to Grom’gol Base Camp. Before going in, if you are more than three bubbles away from level 34, then kill trolls just north of camp until you are. Otherwise, enter the camp.
Turn in Hunt for Yenniku, The Vile Reef, and Bloody Bone Necklaces. Take a flight to Booty Bay.
Turn in Investigate the Camp, Singing Blue Shards, Bloodscalp Ears, and Supply and Demand. Pick up the follow up to Supply and Demand – Some Assembly Required.You should now be level 34.
Use your hearthstone to return to Orgrimmar. You will need a Strong Troll’s Blood Potion for this next section. Make sure to pick up cooking now so you are eligible for the quest using your Turtle Meat from earlier.
Leave Orgrimmar and take a zeppelin to Undercity. Run inside to the flight master and accept the quest: To Steal from Thieves. Run to the Apothecarium section of the city and turn in Elixir of Agony. Accept the next quest: the next part of Elixir of Agony.
Run southwest out of Tarren Mill. Keep running this direction past Southshore to reach the Western Strand. Kill murlocs here to get your eyes.
Now go northeast of Hillsbrad Fields until you find a cave of yetis. You need to loot a Helcular’s Rod from the yetis here, which will likely take several kills.
Exit the cave and run southeast. Keep running across the road and river. Once you cross, go south to reach the Eastern Strand. Kill nagas for their scales here.
Use your hearthstone to return to Tarren Mill. Turn in Elixir of Agony and Helcular’s Revenge. Accept the follow up quests: the next parts of Elixir of Agony and Helcular’s Revenge.
Make sure to repair, sell junk, and buy food if you need it. The next part is quite difficult and is much easier in a group, but you can still complete it if you pull slowly and smartly. If you are unable to do it, kill yetis until you are level 35.
Run south to the main road and follow it east over the bridge. Keep going until you reach the eastern wall. Run southwest from here to reach Dun Garok.
Fight your way into the fortress and enter a side room. Run downstairs to pick up a Keg of Shindigger Stout. Now look for Captain Ironhill, who is either on the top floor or in the main room at the bottom of the stairs.
Try to pull Ironhill without any additional dwarves and kill him. Keep killing dwarves in the area until both Battle of Hillsbrad and Humbert’s Sword are finished.
Leave the fortress and run northeast through the gate to reach Arathi Highlands. Follow the road until you pass the large keep on your right.
Run north from here to find Boulder’gor. Kill the ogres found here to finish The Hammer May Fall.
Return to the road and go east. Keep following it past all the splits to the northeast. Keep following it to the northeast corner of the zone to reach Hammerfall.
Pick up the flight path here. Turn in Trollbane and The Hammer May Fall. Accept the follow up quest: Call to Arms.
Run south of Hammerfall to find Witherbark Village. Kill the trolls here for Call to Arms.
Keep killing trolls until you hit level 35. If you loot Pendant of Myzrael from one of the trolls, stop and use it to get and complete the quest: Crystal in the Mountains. If you aren’t level 35 after completing Crystal of the Mountains, then keep killing trolls until you are. If the Pendant never drops, don’t worry about it.
Use your hearthstone to go back to Tarren Mill. Turn in Elixir of Agony, Battle of Hillsbrad, and Humbert’s Sword. Accept the next quests: the last parts of both Elixir of Agony and Battle of Hillsbrad.
Enter the inn and go upstairs. Click on the rug to finish Elixir of Agony. Repair, buy level 35 food and water, and clear out our bags.
Run mostly west and a little to the south to reach the yeti caves again. Go inside and find two braziers. Click on both of them to deactivate them.
With both flames extinguished, exit the cave and run north. Go up the slope and then head east when you can. Run to the top of the plateau and kill the humans there. Kill them until you find a Syndicate Missive.
Run run west around the mountain until you find a path into Alterac Mountains. Kill lions around the path to loot a Fresh Carcass.
Follow the path to reach another cave of yetis. Go inside and find the third brazier. Use the flame. Then, use your Fresh Carcass on the flame to spawn Frostmaw. Kill and loot Frostmaw.
Leave the cave and follow the path you came from. Head down to return to the grassy area and run west to reach the Lordamere Internment Camp.
Kill enemies here until you have 10 Worn Stone Tokens and all bloodstone pieces. When finished, use your hearthstone to return to Tarren Mill.
Before leaving town, make sure to stock up on food and repair. Run east along the road out of town. Keep running, past the Mannoroc Coven, until you reach the far side of the zone map. To the Southeast is a village of Magram Centaurs.
You’re going to kill 50 Magram Centaurs now to raise your reputation with the Gelkis Centaurs. This will take you to friendly status.
Once you’re done, follow the road northeast. Keep going until you’re nearly back to Ghost Walker Post. A little ways before, you should notice a house and some kodos to your right.
Run over to Scrabblescrew’s Camp. Pick up the quest: Kodo Roundup. Run west to the graveyard of kodos and use your newly-acquired Kodo Kombobulator on a kodo here.
Once your kodo is following you, head back to Scrabblescrew’s Camp. Inspect the kodo when Scrabblescrew prompts you to. Repeat this four more times to finish the quest.
Turn in Kodo Roundup. Run back west to the graveyard and pick up Kodo Bones from the ground. Once you have 10, start running east.
After the path stops going to the east, run south to reach Kolkar Village. Enter a tent to find Khan Dez’Hepah. Kill him and loot his corpse.
Run west back to Ghost Walker Post. Turn in Catch of the Day and Khan Dez’hepah.
Now run northeast to find Kormek’s Hut again. Turn in Bone Collector.
From here, run northeast to find Sargeron. Kill satyrs here until Befouled by Satyr is complete.
Now head west until you hit the mountains. Run south to find Thunder Axe Fortress. Go inside and assign the Burning Gem in your inventory to a hotkey.
Kill enemies inside the fortress. Before they die, use the Burning Gem on them when they have less than 20% health.
Fight your way inside the main room. Make your way to the center and kill everything in the room.
Use the crystal to spawn a Demon Spirit. Kill and loot it. Exit the building afterwards.
Fight your way to the top of the guard tower by the main gate. Kill everything in the top room and loot the rod at the top.
At this point, you should get a group for Scarlet Monastery. Do all the quests for some nice experience and rewards. This will definitely get you to level 39. Alternatively, you can skip ahead to the next section and spend a longer time grinding at the end to level 40.
Use your hearthstone to return to Orgrimmar. Repair and clear out your bags. Buy any missing Green Hills of Stranglethorn Pages now. If you have potions of swim speed or underwater breathing, take them out of the bank now.
Go outside and get on the zeppelin for Undercity. Enter the city and take a flight to Hammerfall.
Run southwest all the way to the eastern side of Stromgarde Keep. Run south and hug the cliff to your left until you see a cave. Enter the cave and follow it until you see water. Swim through the water to reach the boat.
Pick up a third quest now: Sunken Treasure. This begins a fairly simple escort quest. Once finished, turn in Sunken Treasure, then pick up the followup, Sunken Treasure.
Swim west and look for some shipwrecks in the water. Use your swim speed and/or underwater breathing potions now.
Dive down to the sunken ships. You’ll need to collect the charts and logs from both ships. Both logs are guarded by three nagas.
After collecting all four items in the ships, equip your Goggles of Gem Hunting. Collect 10 Elven Gems using the yellow dots on your minimap as guidance. Kill any nagas you see if Drowned Sorrows is not finished.
Head east back to Faldir’s Cove. Turn in Drowned Sorrows, Sunken Treasure, and Deep Sea Salvage. Accept the follow up quest: another Sunken Treasure.
Immediately turn in Sunken Treasure. Accept the next quest: the next step in Sunken Treasure.
Swim south out of the cove until you reach Wetlands. Now run southeast until you hit the road. Follow the road all the way south to Dun Algaz.
Through Dun Algaz, enter Loch Modan. Once in Loch Modan, run southwest until you find The Loch. Run south of The Loch to find the path to Badlands.
Once in Badlands, go south and hug the mountain to your right. Continue following it as it curves to the west.
Run northeast to the gnome camp and turn in Study of the Elements: Rock. Use your hearthstone to return to Orgrimmar.
If you have enough gold, learn riding training and buy a mount! This will make leveling much smoother. Anytime you need to travel, ride your mount!
Repair, buy consumables, and sell your junk. Once finished, go outside and take the zeppelin to Grom’gol Base Camp.
Head north from Grom’gol until you find a hill in between two ruins. Atop it is Sin’dall. Kill and loot Sin’dall.
Head northeast from here to reach Nesingwary’s Expedition Camp. Turn in Tiger Mastery. Run east across the river to reach the road.
Ride along the road all the way north to Duskwood. Follow the road as it goes north, then turn east and continue following it. Avoid Darkshire.
Run out of the east side of Duskwood along the road to reach Deadwind Pass. [BE CAREFUL IN THE PASS The mobs here are higher level, but can be avoided if one is careful.] Continue on the road, through the pass, until you reach the Swamp of Sorrows where the road will split in two.
Find an ogre named Boss Tho’grun. Pull him when isn’t near his bodyguards. Kill and loot him.
Now go north until you reach Apocryphan’s Rest. Kill buzzards to finish Barbecued Buzzard Wings and Badlands Reagent Run.
Head east from here to get back to Martek the Exiled. Turn in Barbecued Buzzard Wings and Indurium. Pick up the next quest: News for Fizzle.
Go northwest back to the gnome camp. Turn in Study of the Elements: Rock. Pick up the next quest: the next part of Study of the Elements: Rock.
Now go west all the way back to Kargath. Turn in Badlands Reagent Run, Coyote Thieves, and Broken Alliances.
Unfortunately your best choice now is to grind all the way to level 42. Fortunately, there are several great spots in Badlands. Head just east to the elementals, go further northeast to the dwarves, or go southeast to the troggs.
Head towards the exit again, but before leaving, go to the forge. Accept the quest: Keep an Eye Out.
Now go out the exit to Booty Bay and head east this time. Kill any pirates you see and go to the northernmost pirate camp.
Search for a clickable map and chart on the ground. If they aren’t here, head south and check the boat. If not there, keep running south to reach a larger pirate camp. Pull this camp slowly. Look for the map and chart here.
Once you have the map and chart, kill all the pirates you can find. Once The Bloodsail Buccaneer, Up to Snuff, and Keep an Eye Out are finished, you can use your hearthstone to return to Booty Bay.
Run upstairs and hand in The Bloodsail Buccaneer and Up to Snuff. Accept the next quest: the last part of The Bloodsail Buccaneer.
Make sure you have all your Green Hills of Stranglethorn pages now. Repair, buy consumables, and sell junk.
Head towards the exit of Booty Bay. Turn in Keep an Eye Out before leaving. Run out of the gates.
Follow the road north for quite a while north until you see the Ruins of Jubuwal on your right. From here, go northeast to find a path up with Venture Co. goons.
Go along the path, killing the goblins to finish Venture Company Mining. Return to the road and keep going west across it.
After crossing the road, you should find raptors surrounding Gurubashi Arena. Kill them to collect 10 Jungle Stalker Feathers.
Now run north, swimming across the water, to reach Grom’gol Base Camp. Hand in Mok’thardin’s Enchantment. Accept the follow up quest: the next step in Mok’thardin’s Enchantment.
Head southeast and cross the river. Keep going until you find ruins with trolls. Kill all of the trolls you see. Head to the camp and click on the skull to pick up the Ziata’jai Trophy.
From here, there is a path leading to the east it. Go along it to access Balia’mah Ruins. Fight your way to the camp in the center to get the Balia’mah Trophy from the skulls.
Go southeast from here to get to the Ruins of Zul’Mamwe. Here you can find another set of skulls containing the Zul’Mamwe Trophy.
Keep killing trolls in the ruins until Skullsplitter Tusks and Split Bone Necklaces are both finished. Continue grinding here until level 44.
Now find the main path through the Ruins of Zul’Mamwe until it ends in a cave. Enter the cave and kill Ana’thek the Cruel. He has two bodyguards, so consider focusing him first, looting, and then running away.
Kill any remaining trolls that you need for Speaking with Gan’zulah. Then head directly northwest and across the river to get back to Grom’gol Base Camp.
Hand in Split Bone Necklace. Use the cauldron and turn in Speaking with Gan’Zulah and Speaking with Nezzliok. Accept the next quest: The Fate of Yenniku.
Immediately hand in The Fate of Yenniku. Accept the follow up quest: The Singing Crystals. Take a flight to Booty Bay.
Turn in Skullsplitter Tusks. Run outside and turn in Excelsior. Head down to turn in Venture Company Mining.
Exit Booty Bay via the north exit and head east to the Wild Shore. This time you need to swim out to the pirate ships in the water and kill the captain aboard all three of them.
Pull slowly and fight your way through each ship to the captain. The hardest is Fleet Master Firallon. Try to save long cooldowns and potions for him.
Once you’ve cleared all three ship’s captains and picked up the riddle, head west back to the shore. Go northwest to get back to the road.
Follow the road northeast and return to Mistvale Valley. Kill gorillas until you get a sinew.
Jump back onto the road and go north to arrive at the Ruins of Jubuwal. Slowly kill everything around Jon-Jon the Crow. Once you can fight him with just one extra enemy, do so and loot his corpse.
Continue behind Jon-Jon to find Maury ‘Club-Foot’ Wilkins. Pull and focus one of his adds until they die. Run away to reset him and eat to restore your health. Repeat this until you can fight him alone. Kill Maury and loot him.
Return west back to the road. Follow it south and go east at the first opportunity. Continue along the path as it goes south to reach the Ruins of Aboraz. Fight through it to find Chucky ‘Ten Thumbs’. Kill and loot Chucky.
Stay in the area and kill trolls until Zanzil’s Secret is finished. Return the road to the west once finished.
Follow the road to the north. Keep going past the Ruins of Jubuwal and then immediately head east. Follow the path to reach Crystalvein Mine.
Kill the basilisks here to collect three Pulsing Blue Shards. Use your hearthstone to return to Booty Bay once finished.
Hand in Zanzil’s Secret. Run upstairs and turn in The Bloodsail Buccaneer. Go outside to turn in Voodoo Dues.
Get on a flight to Stonard. Take the western road out of Stonard until it splits. Follow the northern path as it curves back eastward.
Keep going until you find a bridge. Check underneath it to find A Soggy Scroll. Click it to turn in Cortello’s Riddle. Pick up the next quest: the next part of Cortello’s Riddle.
Head southeast back to Stonard. Take a flight to Grom’gol Base Camp.
Turn in Mok’thardin’s Enchantment and The Singing Crystals.
If you are not level 45 yet, go kill the trolls in the Ruins of Jubuwal until you are.
Get on the zeppelin to Orgrimmar. Use the auction house, repair, and buy food if you need it. Then take a flight to Camp Taurajo.
Run south from Camp Taurajo until you see a way into the zone to the east. Run to the east when you can to enter Dustwallow Marsh.
Make sure to set your hearthstone to Camp Mojache. Head south out of camp and keep running past the lake.
Once you reach the gnolls, start killing them. Stay here until War on the Woodpaw is finished. Don’t turn it in yet!
Grind on the gnolls to reach level 46.
Head north from the gnolls to return to Camp Mojache. Take a flight to Orgrimmar and head for the Cleft of Shadow.
Hand in A Strange Request. Accept the next quest: Return to Witch Doctor Uzer’i.Prior to leaving, repair, use the auction house, and buy any necessary consumables.
Use your hearthstone to return to Camp Mojache. Turn in Return to Witch Doctor Uzer’i. Hang around a few minutes then accept the quests: Natural Materials and Testing the Vessel.
Now go turn in War on the Woodpaw. Accept the follow up timed quest: Alpha Strike.
Now to complete the timed quest. Head southwest back to the gnolls. Look for the stronger alphas and kill five.
Once finished, go back to Camp Mojache and turn in Alpha Strike. Pick up the next quest: Woodpaw Investigation.
Run directly north from Camp Mojache until you arrive at Gordunni Outpost. Kill all the ogres you see here. Anytime you find a blue glowing spot on the ground, use Orwin’s Shovel in your inventory to discover a pile of dirt containing Gordunni Cobalt.
While you’re here, look for a scroll on the ground too. Pick it up and use it to begin the quest: The Gordunni Scroll. Once you have the scroll and all the cobalt you need, exit by going southwest.
Keep running southwest to find several Sprite Darters. Stay here and kill darters to collect 10 wings.
Now run south past Camp Mojache to return to the gnoll camps. Head to the western encampment and clear it out. Use the map lying on a crate to turn in Woodpaw Investigation.
Accept the next quest: The Battle Plans. Then go north to return to Camp Mojache. Turn in The Ogres of Feralas, The Gordunni Scroll, The Battle Plans, Gordunni Cobalt, and A New Cloak’s Sheen.
Once done with ogres, go northwest from here to locate Feral Scar Vale. Kill all the yetis around here to finish up The Mark of Quality.
Now exit the cave and head west to reach the shore. Kill the Rogue Vale Screechers you find. Once they die, use Yeh’kinya’s Bramble in your inventory to spawn a spirit. Click the spirit to update your quest. Repeat this until Screecher Spirits is done.
Use your hearthstone to return to Camp Mojache. Turn in Zukk’ash Infestation, Stinglasher, The Ogres of Feralas, Dark Ceremony, The Mark of Quality, and A Grim Discovery.
Run around the mountain and go west until you reach Quel’danil Lodge. Keep killing wolves if you haven’t finished Stalking the Stalkers yet.
Don’t go inside the lodge, but instead run around it by going west. Behind the lodge, burn the Highvale Notes you find next to a well.
From the well, head north to find another building. Underneath will be the Highvale Report. Burn that too and then return to the lodge entrance.
Fight your way inside the lodge and go east. At the end of the wing, burn the Highvale Records next to the barrels.
Clear all the elves in the area, then go talk to Rin’ji. Begin the escort quest: Rin’ji is Trapped! Be prepared for two separate occasions of needing to fight three or more enemies, but let Rin’ji soak some damage to make it easier.
After the escort is done, head back to Quel’danil Lodge to finish Message to the Wildhammer. Once you’re finished, go southwest around the mountain to get back to Shindigger’s Camp.
Run northeast from here and clear the forest area of any gryphons, wolves, and owlbeasts that you find.
Once the forest is clear, keep going northeast to Shaol’watha again. Proceed to clear both camps of trolls again. Stay here until Cannibalistic Cousins is finished.
Run further northeast to return to the waterfall at The Overlook Cliffs. Jump off again. This time swim towards the island to your north.
On the island, look on the ground under some trees to find Lard’s Picnic Basket. When you click it, you will be ambushed by three trolls.
You only need to kill and loot one for Lard’s Lunch. Feel free to swim southwest back to the coast once you have it.
Follow the coast south until you see an island in the distance to the east. Swim out to it to find Rin’ji’s Secret.
Use it to turn in Rin’ji is Trapped!. Take the next quest: Rin’ji’s Secret. Go west back to the shore.
Make your way south to return to Revantusk Village. Turn in Lard’s Picnic Basket, Cannibalistic Cousins, Message to the Wildhammer, Vilebranch Hooligans, and Snapjaws, Mon!.
Run north out of the village and go back up the cliff. Run west to return to the forest area with gryphons, wolves, and owlbeasts. Stay killing stuff here until all three remaining quests are done.
Continue killing beasts here or grind to the northeast on the trolls until you need just a bubble and a half to reach level 49.
Then run southeast back to the slope leading down. Follow it to Revantusk Village. Turn in Stalking the Stalkers, Hunt the Savages, and Avenging the Fallen to reach level 49.
Take a flight to Undercity. Head to the Magic Quarter. Turn in Rin’ji’s Secret and Lines of Communication.
Use your hearthstone to return to Gadgetzan. Sell junk and repair now.
Now is a great time to get a group to run Zul’Farrak. There are several quests you can do there to give you a nice boost of experience. If you don’t want to do Zul’Farrak, then you can just spend longer during the grind session coming up.
Kill beasts around Blasted Lands until all five quests are finished. You can turn them in as you complete them to receive a useful buff to a primary stat.
In no specific order and whenever you feel like it, turn in The Basilisk’s Bite, The Decisive Striker, A Boar’s Vitality, Snickerfang Jowls, and Vulture’s Vigor.
Continue grinding on the beasts of Blasted Lands until you reach level 51.
This will take a long time, so consider doing any (or all three) of the Find OOX escort quests in Gadgetzan, Feralas, or The Hinterlands. These can be started via Distress Beacons (OOX-09/HL, OOX-17/TN, and OOX-22/FE). Completing all three unlocks an additional quest offering free experience.
Use your hearthstone to return to Orgrimmar. At this point, you should definitely get a group for Maraudon for loot and quests. If you don’t want to do this, you can spend longer during the grinding session at the end of the level.
Before leaving, use the auction house, repair, and sell junk. Make sure to have 15 Silk Cloth before leaving this time. Exit the city by taking the zeppelin to Grom’gol Base Camp.
Once you arrive, take a flight to Kargath. Run south and hug the wall to your right. When you see a path leading out of Badlands, follow it west to reach Searing Gorge.
Go north along the path until you are past The Cauldron, then run west. Keep going along the mountains to find Thorium Point. Go just south to find Kalaran Windblade.
Leave the area by heading north. Look for a way down into the cauldron on your left. Make your way down and kill any elementals, golems, and dwarves that you see.
Keep going west until you find a way into the cave above. Follow it to enter the Slag Pit.
Run across the bridge in the Slag Pit and look for a gate on your left. Enter it and fight your way through the room.
Enter the next room you see containing Enslaved Archeologists. Run up the ramp and keep going straight to enter another room.
Fight your way through the room and look to your right. Try to find a partner to kill Overseer Maltorius and his bodyguards. If you manage to kill him, pick up the Secret Plans: Fiery Flux behind him. Don’t worry if you can’t find someone to help you. Just abandon the quest and spend longer grinding later.
Turn around and run straight to cross the bridge. Once you cross, jump down and start heading east.
Shortly after you will see Incendosaurs. Kill the 20 you need here, then make your way back up.
Jump down to return to The Cauldron. Fight your way west again towards the entrance of the Slag Pit. Ignore the entrance and go for the lift instead.
Don’t get off the lift until you reach the third floor. Exit The Cauldron when you arrive and kill all the Dark Iron Steamsmiths in the area.
Run north again to find Kalaran. Hand in The Flawless Flame. Accept the follow up quest: Forging the Shaft.
Run northwest to climb up to Thorium Point. Turn in Incendosaurs? Whateverosaur is More Like It, WANTED: Overseer Maltorius, and What the Flux?
Clean out your bags, buy food, and repair. If you don’t have a Smithing Tuyere yet, run south and kill all the steamsmiths at the wheel to the south. Otherwise run west of the wheel and start heading south around the edge of The Cauldron.
Start going in a circle around The Cauldron. Kill any golems, dwarves, and Greater Lava Spiders you find. Kill the Dark Iron Lookouts at the bottom of each watchtower to try and find a spyglass.
Continue doing this until Forging the Shaft is finished. Return to Kalaran and hand in Forging the Shaft. Take the next quest: The Flame’s Casing.
If you don’t have the tuyere yet, return to the wheel and kill the steamsmiths again. Now try and find a partner to help you with The Flame’s Casing.
Once you find help, head west to the camp of twilight enemies. Kill them until you loot a Symbol of Ragnaros. Run north back to Kalaran and turn in The Flame’s Casing.
If you need more kills for JOB OPPORTUNITY: Culling the Competition, go kill the dwarves in the Slag Pit. If you need kills for Curse These Fat Fingers, kill the golems right around you. Continue killing the lookouts and steamsmiths until you have a spyglass and tuyere.
Then return to Thorium Point. Hand in JOB OPPORTUNITY: Culling the Competition, Curse These Fat Fingers, Fiery Menace, and STOLEN: Smithing Tuyere and Lookout’s Spyglass.
Now head back to the Slag Pit and grind on dwarves to reach level 52.
Keep an eye out and loot any power crystals you see on the ground. You need seven of each color (blue, yellow, red, and green). Loot the piles of dirt you find around as well to collect Un’Goro Soil. By the end of your questing here, you want to have 50 Un’Goro Soil.
Wherever you go, kill any non-elite dinosaurs within your level that you see. Start heading northwest until you come across a raft offering you a quest. Pick up the quest: It’s a Secret to Everybody.
Head underwater here and use the bag you find to turn in It’s a Secret to Everybody. Pick up the next quest: the next sequence in It’s a Secret to Everybody.
Kill the nagas in the area until you reach level 54.
Use your hearthstone to return to Orgrimmar. You can bank all the vials you just filled. Take a flight to Splintertree Post.
Head west across the river to the road, then follow it all the way north into Felwood. Keep running until you see a furbolg offering you the quest: Timbermaw Ally across the road from the Emerald Sanctuary.
Run south until you find a path leading you into Jaedenar. Kill everything you need here for Forces of Jaedenar.
Make your away around the mountain to your south to find the Ruins of Constellas. Fight your way through to the moonwell in the area. Use your Hardened Flasket once you are standing inside it.
Go east back to the road and follow it south to the Emerald Sanctuary. Turn in The Forces of Jaedenar. Accept the next quest: Collection of the Corrupt Water.
Head southwest back to the furbolg village. Fight your way all the way to the southwest corner of the camp. Kill and loot Overlord Ror here.
Head northeast back to the road. Follow it all the way to Bloodvenom River, then head west to return to Bloodvenom Post.
Hand in Well of Corruption and A Husband’s Last Battle. Accept the next quest: Corrupted Sabers.
Run south back to Jaedenar. Fight your way to the moonwell here, then use your Empty Canteen inside it.
Head east to the road and follow it south to the Emerald Sanctuary. Turn in Collection of the Corrupt Water. Accept the next quest: Seeking Spiritual Aid.
Return to the road and follow it north. Stop at the Ruins of Constellas and fight your way through to the moonwell again. Make sure to kill everything you see.
This time use Winna’s Kitten Carrier in the moonwell. Leave the area and head north back towards Bloodvenom River.
Make sure the kitten is following you. Head west at Bloodvenom River to reach Bloodvenom Post. Walk up to Winna Hazzard and right click your Corrupted Saber and release it.
Turn in Corrupted Sabers.Sell junk and repair before leaving.
Head east to the road and start going north. Cross the bridge, then head northeast to find Shatter Scar Vale. Kill the enemies here and make sure to fully explore the area to finish Verifying the Corruption.
Head to the northeast part of the vale to find a path leading north. Follow it and kill all the wolves and bears you see. Keep going until you find Irontree Cavern.
Run back and forth between Irontree Cavern and the area to the south. Kill all the elementals near the cavern and loot them when you are there. Stay here until you finish both The Strength of Corruption and Cleansing Felwood.
From Irontree Cavern, follow the road to the north as it goes northeast. Before Timbermaw Hold, hand in Speak to Nafien. Accept the next quest: Deadwood of the North.
Now head west down the cliff to reach Felpaw Village. Kill the furbolg you find here until you need just 150 reputation to reach unfriendly with Timbermaw Hold.
Now start running north back to Marshall’s Refuge. Keep an eye on Ringo behind you and use the canteen whenever he faints. Do this until you reach Marshall’s Refuge.
When you arrive, turn in A Little Help From My Friends, Roll the Bones, Shizzle’s Flyer, and Beware of Pterrordax. You can destroy the canteen now, then use your hearthstone to return to Orgrimmar.
Now is a great time to find a group for Sunken Temple. There are several quests to complete there and good drops. Alternatively, you can go grind on furbolgs near Timbermaw Hold in Felwood. Pick one of these to take you to level 56.
Now use your hearthstone to return to orgrimmar. Use the auction house, repair, and clear out your bags now. This is a good time to collect your filled vials from earlier.
Take a flight to Everlook. Take the road west to Donova Snowden. Hand in The Videre Elixir. Accept the next quest: Meet at the Grave.
Now go east to Everlook. Get on a flight to Ratchet. When you land, turn in the quest: Volcanic Activity.
Then get on a flight to Gadgetzan. Run east to the graveyard and drink the Videre Elixir. It will kill you. Release spirit, but don’t return to your body. Instead head north as a ghost and climb the mountain.
Turn in Meet at the Grave. Accept the next quest: A Grave Situation. Return down the mountain and south and resurrect.
Click the nearby gravestone and turn in A Grave Situation. Pick up the next quest: Linken’s Sword.
Now get on a flight to Marshall’s Refuge. Hand in Linken’s Sword. Take the follow up quest: A Gnome’s Assistance.
Head into the cave and hand in A Gnome’s Assistance. Wait a minute, then accept the next quest: Linken’s Memory.
Use your hearthstone to return to Orgrimmar. Take a flight to Splintertree Post.
Head northwest across the river to the road. Follow it north to reach Felwood.
Kill all the owlbeasts you need here, then continue south on the road. Cross the bridge and don’t stop until Strange Sources is finished.
Now use your hearthstone to return to Orgrimmar. Take a flight to Splintertree Post. Run northwest to the road and follow it into Felwood.
Head north to Emerald Sanctuary and turn in Dousing the Flames of Protection and Silver Heart. Accept the next two quests: A Final Blow and Aquementas.
Head north until you reach Jaedenar. Fight through and enter Shadow Hold. On the way inside, you might find A Blood Red Key from one of the Warlock’s outside, which starts a quest to find Captured Arko’narin. He, in turn, starts the quest Rescue from Jaedenar, which is not recommended if you are not in a group. Go down the first tunnel to find two braziers. Click and turn both of them off.
Continue fighting through until you find an altar room. Avoid aggroing Rakaiah for now. Kill the warlocks here and especially their imps. If you accidentally aggro the demon run away until the warlocks ignore you. then return and kill their imps.
Continue through the altar room and head down a spiraling ramp. Continue across the bridge and then go down to your left.
Keep going this direction to find Shadow Lord Fel’dan and some bodyguards. Kill him and loot him.
Now fight your way out of Shadow Hold and Jaedenar. Get on the road and ride it south to reach Emerald Sanctuary.
Hand in A Final Blow and Rescue from Jaedenar if you completed it after turning in the key, then follow the road up to Bloodvenom River. Ride west and enter Bloodvenom Post. Turn in Wild Guardians.
Accept the next quest: another part of Wild Guardians. Take a flight to Everlook now.
Head southeast to return to Owl Wing Thicket. Kill owlbeasts there to finish Wild Guardians. Keep killing owlbeasts here until you find a Blue-feathered Necklace. Use it to get the quest: Guarding Secrets.
Head north back to Everlook. Run along the roads if you haven’t killed a Winterfall Runner yet. Once you’re done, head to the northwest of the zone near Timbermaw Hold.
Turn in Winterfall Activity. Go south now and stop off the path. Turn in Strange Sources and Winterfall Runners.
Speak to the quest giver, then hand in A Taste of Flame. Accept the next quest: the dungeon variant of A Taste of Flame.
Run west all the way back to Flame Crest. Hand in Broodling Essence and Tablet of the Seven. Accept the quest: Felnok Steelspring.
Get on a flight to Kargath. Turn in Krom’Grul and The Rise of the Machines. Pick up the next quest: the next part of The Rise of the Machines. Head east and find Lotwil’s Camp almost directly east of Kargath along the northern road that runs east to west. Turn in the second part of The Rise of the Machines. Pick up the final part of The Rise of the Machines.
Use your hearthstone to return to Undercity. Use the auction house, repair, and sell junk now. Go out of Undercity and follow the road heading east.
Stop when you reach The Bulwark. Hand in The Everlook Report. Accept his quest: Argent Dawn Commission. Immediately turn in Argent Dawn Commission.
Whenever questing in Western or Eastern Plaguelands, equip the Argent Dawn Commission to get a variety of scourgestones. These will increase your reputation with the Argent Dawn.
Head north from here to return to Dalson’s Tears. Kill any Diseased Wolf that you find along the way. Go north of here and kill wolves here until The Wildlife Suffers Too is done.
Go further north until you find the Northridge Lumber Mill. Head northeast of it to find a trail. Follow the trail to accept the quest: Unfinished Business.
Run southeast of here until you find a scarlet camp. Kill any humans that you need here, then run further north to find the other types.
Return northeast of Northridge Lumber Mill and turn in Unfinished Business. Accept the next quest: the next part of Unfinished Business.
Return to the road east of you. Follow it and take the path to the right. Go up the slope to kill and loot Huntsman Radley.
Run back to the road you were on and go left this time. Fight you way towards the tower and wait for Cavalier Durgen to come down. Kill and loot him.
Head southwest back to Kirsta Deepshadow and turn in Unfinished Business. Kill scarlet humans east of here to reach level 58.
Use your hearthstone to return to Undercity. Turn in Better Late Than Never. Accept the next quest: The Jeremiah Blues.
Immediately hand in The Jeremiah Blues. Accept the next quest: Good Luck Charm. Use the auction house, repair, and buy food if you need it.
Head out of Undercity and follow the road back to The Bulwark. Hand in Return to the Bulwark. Accept the next quest: Target: Gahrron’s Withering.
Head east out of The Bulwark and stop off at Felstone Field. Run up to it and enter the house on the left. Go to the second floor and turn in Good Luck Charm. Accept the next quest: Two Halves Become One.
Exit the house and run to the barn. Kill and loot a Jabbering Ghoul. Return to the house. Use the charm in your inventory to combine the two pieces. Turn in Two Halves Become One.
Run south back to the road and start following it east. Stop when you can see Writhing Haunt and run south.
Fight your way into the house so you can turn in The Wildlife Suffers Too. Pick up the next quest: the next part of The Wildlife Suffers Too.
Head east from here along the coast to find Gahrron’s Withering. Kill any Diseased Grizzly bears that you see.
Fight your way to the cauldron in the middle of Gahrron’s Withering. Kill and loot Cauldron Lord Soulwrath. Click the cauldron and hand in Target: Gahrron’s Withering.
Accept the quest: Return to the Bulwark once again. Run southwest of the field and kill as many bears as you need to finish your quest.
Then run back to Writhing Haunt to your southwest and turn in The Wildlife Suffers Too. Accept the follow up quest: Glyphed Oaken Branch.
Run northeast back to the road now. Follow it as you cross the bridge into Eastern Plaguelands. Once you’re in Eastern Plaguelands, start running north.
Head south to make your way to the main road. Follow it into Eastern Plaguelands.
Continue on the road until you are south of the Marris Stead. Run south of the road to find the Undercroft. Find Tirion Fordring’s Grave behind the back of the crypt.
This next part is very difficult solo, try to find someone to help you. You can do it if you have enough crowd control and use cooldowns. Click the Loose Dirt Mound.
This will spawn Mercutio Filthgorger and three bodyguards. Whether you do it alone or in a group, kill Mercutio and loot him. Don’t worry if you can’t kill him. Just grind on trolls for a while outside the crypt to compensate.
You should be level 59 now. If not, go west and kill worms until you are.
Head south out of town until you can go west past the Pestilent Scar. Continue going until you reach the road. Go across Corin’s Crossing and enter Infectis Scar. Search for the Shattered Sword of Marduk and pick it up.
Leave Infectis Scar and run north towards the lake. Jump into the lake and dive towards the center. Look for some fighting ghosts and swim towards them.
Click and loot the Horgus Skull. Exit the lake via the north coast. Head northeast until you reach Plaguewood.
Stay in the area until Defenders of Darrowshire and A Plague Upon Thee are both finished. Kill any undead you see here while you’re running around.
Leave Plaguewood and head east until you find the road going north. Follow it to reach Quel’Lithien Lodge.
Fight your way inside the main building here. Go to the right and kill the Quel’Lithien Protectors you see. Loot them for the Quel’thalas Registry.
Keep killing elves in the area until The Ranger Lord’s Behest is finished. Leave the lodge and follow the mountain going east.
Fight your way up the path when you see it to reach Zul’Mashar. Look for Infiltrator Hameya near the bottom of the pyramid. Wait for him to be alone, then kill and loot him.
Make our way back down the ramp and start going southeast to reach Northdale. Look for the pool of water south of here. Fight your way into the water and look for a cage. Swim down there and pick up the Symbol of Lost Honor.
Get out of the water and head southeast to return to Light’s Hope Chapel. Turn in Villains of Darrowshire and Defenders of Darrowshire. Accept the next quest: Heroes of Darrowshire.
Head west around the Pestilent Scar again to reach Corin’s Crossing. Kill the undead there to collect Living Rot. When you have seven of them, use the Mortar and Pestle in your inventory to create Coagulated Rot.
Now go west along the main road now until you are south of Marris Stead. Head south and go to the Undercroft. Go behind the crypt and use the dirt to turn in Hameya’s Plea.
Now go north past the road to Marris Stead. Turn in Un-Life’s Little Annoyances, To Kill With Purpose, and The Ranger Lord’s Behest. Pick up the next quests if you’d like, but you won’t need them to reach level 60.
Pick up the next quest: the next sequence of A Plague Upon Thee. Run all the way south now back to the main road. Follow it east until you arrive at Gahrron’s Withering. Run south and then head into the water.
Swim through the water to reach the island on the other side, Caer Darrow. Enter the house on the west side and turn in Of Love and Family. Accept his next quest: the next part of Of Love and Family.
Use your hearthstone to return to Undercity. Then leave and take the zeppelin to Orgrimmar. Purchase your dungeon set 1 bracers now and make sure you have two Thorium Bars.
Then take a flight to Everlook. When you arrive, turn in Felnok Steelspring and Are We There, Yeti?
Take a flight to Thunder Bluff. Head to Elder Rise and turn in Glyphed Oaken Branch. Once finished, take a flight to Gadgetzan. Turn in Mold Rhymes With… Then accept his next quest: Fire Plume Forged.
Head to the south side of the mountain. Keep an eye out for a Primal Ooze here. Pull it and drop it to 20% health or so, then use the Encased Corrupt Ooze you have in your inventory.
Kill and loot the Gargantuan Ooze that results from this. Leave the area by going northwest. Look for a ramp leading out of Un’Goro Crater near the northwest corner.
Follow the path to take you into Silithus. Continue going along the ridge as it goes south and curves west until you reach Cenarion Hold. Pick up the flight path here and then immediately hearth to UC.
Return to the Bulwark and turn in Fire PlumeForged, then pick up the quest next quest Araj’s Scarab from Apothecary Dithers.
Return to The Ruins of Andorhal and defeat Araj the Summoner to get Araj’s Scarab. Note: This is not an easy task, as he is a level 61 Elite. If possible, you might want to get a group together to take him on, which will transition well into the last steps of this guide.
At this point, you are going to want to do the dungeon Scholomance. If you are a rogue and your lockpicking is high enough, you can technically skip the Key to Scholomance and its lead up quests, but you will miss out on all of the xp, so don’t. There are about four other quests to get for the dungeon, besides Barov Family Fortune. If you return to Lights Hope Chapel, you can pick up Plagued Hatchlings, which will unlock the repeatable quest Healthy Dragon Scale. On the island of Caer Darrow, outside the dungeon itself, you can find the ghost of Eva Sarkhoff. Speak to her and read through the dialogue. Once done, she will offer the quest Doctor Theolen Krastinov, the Butcher which is part of a chain that you should also finish.
Once you’ve completed Scholomance, you can turn in Doctor Theolen Krastinov, the Butcher to Eva, just outside of the dungeon. Then Barov Family Fortune at the Bulwark and Plagued Hatchlings at Lights Hope Chapel. At this point, you should have dinged to 60, or be very, very close. If not, pick up The Last Barov from Alexi Barov at the Bulwark when you make the turn in to him. Completing that quest rewards a very unique trinket the Barov Peasant Caller. If you are still not at 60, you can pick up Krastinov’s Bag of Horrors from Eva and Healthy Dragon Scale at Lights Hope Chapel when you turn in Plagued Hatchlings, then run dungeon again.If you’d rather not group up again before 60, there are a handful of quests at Cenarion Hold in Silithus that you can finish to get you there. Just hop on the zeppelin and take a flight there, since you got the FP earlier. At that point, you should definitely be level 60.
Congratulations on reaching level 60! We hope this guide made things easier for you and that you had a blast along the way. Thanks for taking this journey with us and happy hunting on your fresh level 60 character!