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Classic WoW Dev team AMA at Reddit  

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Black Monarch
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Nobody told me about the Classic WoW Reddit AMA until yesterday. I never had any reason to create a Reddit account until hearing about that AMA. Now the AMA is in two hours and my posts are all gone because there's this bullshit rule about accounts needing to be at least 72 hours old. WHAT THE HELL. Now how am I supposed to ask about re-enabling the Corrupted Blood bug in phase 4? This is BULLSHIT

Link to the AMA

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Lendryn
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Write it out and I'll c&p it for you. Looks like they're getting absolutely swarmed though.

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daisyKutter
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Sometimes the rules of some subredits doens't fit well, the mods do what they can :/

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Pippina
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I remember reading something from blizzard saying the corrupted blood bug will be back on purpose. I don't know for how long, but I'm pretty sure they're already on record as reproducing that.

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Lendryn
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I hope this guy gets some traction:
https://www.reddit.com/r/classicwow/comments/ct08c7/welcome_to_the_rclassicwow_subreddit_ama_with_the/exhtwo3?utm_source=share&utm_medium=web2x
Quantity of players allowed on per server on launch?
Quantity of Players per layer?
Quantity of players per server once Phase Two starts?

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Black Monarch
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Write it out and I'll c&p it for you. Looks like they're getting absolutely swarmed though.

"Will players be able to re-create the Corrupted Blood incident during the first week of phase 4? It wouldn't be an authentic, Blizzard-quality Classic experience if we couldn't! :)"

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Lendryn
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Pippina
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I changed the name of the thread so more people would see this and know there is an AMA over there. Seems pretty interesting.

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Stupeed
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I just wanna know how many people will a server allow to be on. Just what that other guy asked.

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Pippina
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> Will servers be brought down at some point before release or will players be able to sit at character select waiting for "Enter World" to activate?
We are likely to perform some kind of realm restarts or maintenance between now and launch. However, in the minutes leading up to launch, our plan is that the realms will up and available and the Enter World button will instantly light up once we're launched.

> On the Herod and Shazzrah servers, assuming population stays like it currently is, can you provide some rough idea of what you expect the minimum time in queue to be at launch? Can you elaborate in any way on some on the expected queue lengths (preferably in length of time) at launch?
On the most popular servers, such as Herod and Shazzrah, we are currently estimating lengthy queue times - up to several hours or more in certain instances. That is why we strongly encourage players to use the name reservation period to transfer their characters and their guilds to lower pop realms.

> Will you offer free realm transfers if servers get way overpopulated after launch?
This is definitely one of the options we are considering. But for now, we are encouraging players to use the name reservation period to transfer their characters to lower population realms.

> For the Gates of AQ event, are you guys keeping the resources and amounts the same for turn-ins or can we expect you to have a few tricks up your sleeves to prevent stockpiling prior?
#nochanges

In all seriousness, one of our core pillars is to recreate the original experiences as authentically as possible. This will extend to the required resources of the AQ War Event. We realize there is nothing we can do to unwind the knowledge gained over the years. What we do have control over is ensuring that World of Warcraft Classic matches as closely as possible to the original 1.12. data.

> Question: What are plans for phase 2 if some realms are horrifically overpopulated at 50K+ players? Will layering stay?
We're absolutely committed to reaching one layer per realm by Phase 2. This is why we need to have upper bounds on the number of players connected to the realm at one time, and queue players past that point. That, of course, is why we're willing to open new servers if necessary, and we've even started doing that in response to the incredibly positive reception we've had during the name reservation period!

> Has the reception of Classic met or exceeded expectations? Are there far more people coming back for Classic than expected? Or were you guys right within the predicted ballpark?
We've been blown away by the response to WoW Classic. The passion from the community is exactly what got us working on this in the first place, and we see new signs of your passion and excitement every day. We're very excited to make it a reality for all of you next week!

> Will we see DX12 in Classic and the multi-threaded utilization enhancements at some point? If not, is there a technical limitation?
We are not planning to bring DX12 and the multithreaded enhancements to the Classic client. The multithreaded support greatly improves performance in large scale environments like Suramar or Boralus. Classic's world and models are much simpler. It would also increase the system requirements.

> What is the intended player cap for Dungeons in Classic WoW? I did some testing when the Stress Test was open and they're currently behaving in a way that doesn't match any patch in Original Vanilla. Could you clarify what the intended limits are and how players will know they're at the player cap for a certain dungeon?
This was indeed a bug that we have fixed and you should be able to enter most lower-level dungeons with up to 10 players, as was possible in Original WoW 1.12. There are some dungeons that had specific caps by the end of Original WoW however. To be specific, all lower level dungeons available through Maraudon should have a player cap of 10, with Blackrock Depths, Scholomance, Stratholme, and Dire Maul being capped at 5 players.

As was the case in Original WoW 1.12, Blackrock Spire should also have a cap of 10 players.

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Pippina
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I just wanna know how many people will a server allow to be on. Just what that other guy asked.

> What exactly are the pop caps for a layer? And extrapolating from that, what are the server pop thresholds roughly indicating (what makes a server low vs medium vs high?)
We're not releasing specific numbers, that will likely change dramatically. Based on the response we got from name reservations, we're anticipating large player populations for some realms initially. This may change as players switch to lower population realms. We'll use layers to help improve performance in the short-term if large groups of players cluster in an area. We hope to reduce the use of layering over time as people spread out in each realm.

and this one again for emphasis:

> Question: What are plans for phase 2 if some realms are horrifically overpopulated at 50K+ players? Will layering stay?
We're absolutely committed to reaching one layer per realm by Phase 2. This is why we need to have upper bounds on the number of players connected to the realm at one time, and queue players past that point. That, of course, is why we're willing to open new servers if necessary, and we've even started doing that in response to the incredibly positive reception we've had during the name reservation period!

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Pippina
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>Will Mankrik's wife be moved to recreate an authentic Vanilla experience?
nochanges
LoL

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Stupeed
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>Will Mankrik's wife be moved to recreate an authentic Vanilla experience?
nochanges
LoL
Real MVP here. ty

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Lendryn
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wowhead is also collecting answers here:
https://classic.wowhead.com/news=294587/classic-wow-liveblog-of-the-classic-wow-dev-team-ama-on-r-classicwow

Very long answer on layering's mechanics and purpose:
https://www.reddit.com/r/classicwow/comments/ct08c7/welcome_to_the_rclassicwow_subreddit_ama_with_the/exi8loz/?context=8&depth=9
One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. There were several bugs that caused this, and we’re confident we’ve fixed them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. Additionally, it should always transfer the player who was invited to the layer of the player who invited them.

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Black Monarch
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They've answered very few questions so far, and the vast majority of the ones that they have answered have been technical bullshit about server populations and maintenance. In terms of creative decisions and what sorts of compromises they're making for the sake of re-creating an "authentic Classic experience", they've said only the following:

1) Mankrik's wife will not be moved

2) The resources required for the AQ war effort will stay the same

3) Players will be restricted to leaving one skeleton in the game world at a time, so that they will not be able to draw skeleton dicks in the streets of capital cities.

4) Kiting Kazzak to Stormwind was not possible in 1.12 so it won't be possible in 1.13

5) A few MC bosses will use their 1.09 loot tables during the first four phases of content, then switch to their 1.12 loot tables in phase 5. All other mobs in the game will use their 1.12 loot tables from phase 1 onward.

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